Editing Raiders of the Rim: Combat
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These are homebrew rules for Star Wars starships in Raiders of the Rim, based on Starblazer, Fate of the Stars, Tachyon Squadron, and other sources. | These are homebrew rules for Star Wars starships in Raiders of the Rim, based on Starblazer, Fate of the Stars, Tachyon Squadron, and other sources. | ||
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== '''Weapons''' == | == '''Weapons''' == | ||
− | These are standardized weapon rules and options for the Raiders of the Rim setting | + | These are standardized weapon rules and options for the Raiders of the Rim setting |
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'''Power''' | '''Power''' | ||
− | *Light: | + | *Light: -1 shift to Stress/Consequences |
− | *Standard: | + | *Standard: 0 shift to Stress/Consequences |
− | *High Power: + | + | *High Power: +1 shift to Stress/Consequences |
*Heavy: +2 shift to Stress/Consequences | *Heavy: +2 shift to Stress/Consequences | ||
'''Format''' | '''Format''' | ||
− | *Compact: +1 to Stealth tests, | + | *Compact: +1 to Stealth tests, automatic surprise |
*Sidearm: 1 zone range | *Sidearm: 1 zone range | ||
*Short arm: 2 zones range | *Short arm: 2 zones range | ||
− | *Long arm: 3 zones range | + | *Long arm: 3 zones range |
− | *Sniper: 4 zones range | + | *Sniper: 4 zones range |
− | *Mounted: 4 zones range | + | *Mounted: 4 zones range |
'''Modes''' | '''Modes''' | ||
*Single shot: 1 target per round | *Single shot: 1 target per round | ||
− | *Burst: 1 target per round, | + | *Burst: 1 target per round, 1 die maximized; divide shifts between 2 adjacent targets |
− | *Full auto: multiple targets per round | + | *Full auto: multiple targets per round; divide shifts between targets in arc |
− | *Scattershot: 1 | + | *Scattershot: 1 die maximized, same shifts to all adjacent targets, -1 zone range |
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'''Ammo''' | '''Ammo''' | ||
− | + | *Ammo capacity | |
− | Ammo capacity | ||
'''Stunts''' | '''Stunts''' | ||
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*Suppressive fire: successful CA creates barrier to movement in zone/s in front; number of shifts = Difficulty vs Athletics | *Suppressive fire: successful CA creates barrier to movement in zone/s in front; number of shifts = Difficulty vs Athletics | ||
*Stunning: attacks stun only | *Stunning: attacks stun only | ||
− | *Ion: ECM vs droids/ | + | *Ion: ECM vs droids/ electronics; +1 shift to Stress/Consequences; attacks stun only |
*Flame: success with style ignites target; suppressive fire | *Flame: success with style ignites target; suppressive fire | ||
*Disintegration: success with style causes immediate severe consequence | *Disintegration: success with style causes immediate severe consequence | ||
− | + | == '''Weapon Types''' == | |
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− | == ''' | ||
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− | + | This is a list of familiar and/or commonly available weapon types in the Star Wars setting, with their characteristics. | |
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! Format | ! Format | ||
! Modes | ! Modes | ||
+ | ! Ammo | ||
! Range | ! Range | ||
! Stunts | ! Stunts | ||
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|Compact | |Compact | ||
|Single | |Single | ||
+ | |5 | ||
|1 | |1 | ||
|Stealth +1, auto surprise | |Stealth +1, auto surprise | ||
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|Sidearm | |Sidearm | ||
|Single | |Single | ||
+ | |20 | ||
|1 | |1 | ||
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|- | |- | ||
− | | | + | |Blaster |
|Standard | |Standard | ||
|Short arm | |Short arm | ||
|Single, burst | |Single, burst | ||
+ | |30 | ||
|2 | |2 | ||
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|Short arm | |Short arm | ||
|Single | |Single | ||
+ | |10 | ||
|2 | |2 | ||
|Ion | |Ion | ||
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|- | |- | ||
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|Short arm | |Short arm | ||
|Single | |Single | ||
+ | |30 | ||
|3 | |3 | ||
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|Long arm | |Long arm | ||
|Single, burst | |Single, burst | ||
+ | |30 | ||
|3 | |3 | ||
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|Long arm | |Long arm | ||
|Single | |Single | ||
+ | |1 | ||
|4 | |4 | ||
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|Long arm | |Long arm | ||
|Single | |Single | ||
+ | |10 | ||
|3 | |3 | ||
|Disintegration | |Disintegration | ||
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|Long arm | |Long arm | ||
|Full auto | |Full auto | ||
− | | | + | |100 |
+ | |2 | ||
|Flame; suppressive fire | |Flame; suppressive fire | ||
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|Mounted | |Mounted | ||
|Single, burst, full auto | |Single, burst, full auto | ||
+ | |200 | ||
|4 | |4 | ||
|Suppressive fire | |Suppressive fire | ||
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|- | |- | ||
|-|} | |-|} | ||
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+ | == '''Weapon Types''' == |