Editing Raiders of the Rim: Combat
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
These are homebrew rules for Star Wars starships in Raiders of the Rim, based on Starblazer, Fate of the Stars, Tachyon Squadron, and other sources. | These are homebrew rules for Star Wars starships in Raiders of the Rim, based on Starblazer, Fate of the Stars, Tachyon Squadron, and other sources. | ||
− | |||
− | |||
− | |||
== '''Weapons''' == | == '''Weapons''' == | ||
− | These are standardized weapon rules and options for the Raiders of the Rim setting | + | These are standardized weapon rules and options for the Raiders of the Rim setting |
− | |||
− | |||
'''Power''' | '''Power''' | ||
− | *Light: | + | *Light: -1 shift to Stress/Consequences |
− | *Standard: | + | *Standard: 0 shift to Stress/Consequences |
− | *High Power: + | + | *High Power: +1 shift to Stress/Consequences |
*Heavy: +2 shift to Stress/Consequences | *Heavy: +2 shift to Stress/Consequences | ||
'''Format''' | '''Format''' | ||
− | *Compact: +1 to Stealth tests, | + | *Compact: +1 to Stealth tests, automatic surprise |
*Sidearm: 1 zone range | *Sidearm: 1 zone range | ||
*Short arm: 2 zones range | *Short arm: 2 zones range | ||
− | *Long arm: 3 zones range | + | *Long arm: 3 zones range |
− | *Sniper: 4 zones range | + | *Sniper: 4 zones range |
− | *Mounted: 4 zones range | + | *Mounted: 4 zones range |
'''Modes''' | '''Modes''' | ||
*Single shot: 1 target per round | *Single shot: 1 target per round | ||
− | *Burst: 1 target per round, | + | *Burst: 1 target per round, 1 die maximized; divide shifts between 2 adjacent targets |
− | *Full auto: multiple targets per round | + | *Full auto: multiple targets per round; divide shifts between targets in arc |
− | *Scattershot: 1 | + | *Scattershot: 1 die maximized, same shifts to all adjacent targets, -1 zone range |
+ | |||
'''Ammo''' | '''Ammo''' | ||
− | + | *Ammo capacity | |
− | Ammo capacity | ||
'''Stunts''' | '''Stunts''' | ||
Line 40: | Line 35: | ||
*Suppressive fire: successful CA creates barrier to movement in zone/s in front; number of shifts = Difficulty vs Athletics | *Suppressive fire: successful CA creates barrier to movement in zone/s in front; number of shifts = Difficulty vs Athletics | ||
*Stunning: attacks stun only | *Stunning: attacks stun only | ||
− | *Ion: ECM vs droids/ | + | *Ion: ECM vs droids/ electronics; +1 shift to Stress/Consequences; attacks stun only |
*Flame: success with style ignites target; suppressive fire | *Flame: success with style ignites target; suppressive fire | ||
*Disintegration: success with style causes immediate severe consequence | *Disintegration: success with style causes immediate severe consequence | ||
− | |||
− | |||
− | |||
− | |||
== '''Explosives and Grenades''' == | == '''Explosives and Grenades''' == | ||
These are rules for explosives and grenades in the Raiders of the Rim setting, with typical devices. | These are rules for explosives and grenades in the Raiders of the Rim setting, with typical devices. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{| class="wikitable" | {| class="wikitable" | ||
Line 87: | Line 48: | ||
! Format | ! Format | ||
! Modes | ! Modes | ||
+ | ! Ammo | ||
! Range | ! Range | ||
! Stunts | ! Stunts | ||
Line 95: | Line 57: | ||
|Compact | |Compact | ||
|Single | |Single | ||
+ | |5 | ||
|1 | |1 | ||
|Stealth +1, auto surprise | |Stealth +1, auto surprise | ||
Line 103: | Line 66: | ||
|Sidearm | |Sidearm | ||
|Single | |Single | ||
+ | |20 | ||
|1 | |1 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | |Blaster |
|Standard | |Standard | ||
|Short arm | |Short arm | ||
|Single, burst | |Single, burst | ||
+ | |30 | ||
|2 | |2 | ||
| | | | ||
Line 119: | Line 84: | ||
|Short arm | |Short arm | ||
|Single | |Single | ||
+ | |10 | ||
|2 | |2 | ||
|Ion | |Ion | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| | | | ||
|- | |- | ||
Line 135: | Line 93: | ||
|Short arm | |Short arm | ||
|Single | |Single | ||
+ | |30 | ||
|3 | |3 | ||
| | | | ||
Line 143: | Line 102: | ||
|Long arm | |Long arm | ||
|Single, burst | |Single, burst | ||
+ | |30 | ||
|3 | |3 | ||
| | | | ||
Line 151: | Line 111: | ||
|Long arm | |Long arm | ||
|Single | |Single | ||
+ | |1 | ||
|4 | |4 | ||
| | | | ||
Line 159: | Line 120: | ||
|Long arm | |Long arm | ||
|Single | |Single | ||
+ | |10 | ||
|3 | |3 | ||
|Disintegration | |Disintegration | ||
Line 167: | Line 129: | ||
|Long arm | |Long arm | ||
|Full auto | |Full auto | ||
− | | | + | |100 |
+ | |2 | ||
|Flame; suppressive fire | |Flame; suppressive fire | ||
| | | | ||
Line 175: | Line 138: | ||
|Mounted | |Mounted | ||
|Single, burst, full auto | |Single, burst, full auto | ||
+ | |200 | ||
|4 | |4 | ||
|Suppressive fire | |Suppressive fire | ||
Line 180: | Line 144: | ||
|- | |- | ||
|-|} | |-|} | ||
+ | |||
+ | == '''Weapon Types''' == |