Editing Raiders of the Rim: Combat
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*Suppressive fire: successful CA creates barrier to movement in zone/s in front; number of shifts = Difficulty vs Athletics | *Suppressive fire: successful CA creates barrier to movement in zone/s in front; number of shifts = Difficulty vs Athletics | ||
*Stunning: attacks stun only | *Stunning: attacks stun only | ||
β | *Ion: ECM vs droids/ | + | *Ion: ECM vs droids/ electronics; +1 shift to Stress/Consequences; attacks stun only |
*Flame: success with style ignites target; suppressive fire | *Flame: success with style ignites target; suppressive fire | ||
*Disintegration: success with style causes immediate severe consequence | *Disintegration: success with style causes immediate severe consequence |