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==Basics==
 
==Basics==
 
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
 
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
:'''Level''': 6
+
:'''Level''': 5
 
:'''Alignment''': CG
 
:'''Alignment''': CG
 
:'''Ht:''' 4'3"  
 
:'''Ht:''' 4'3"  
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: ''Skills (Proficiencies in italics):''
 
: ''Skills (Proficiencies in italics):''
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
*''Acrobatics (Dex) +6''
+
*''Acrobatics (Dex) +''
*Animal Handling (Wis) +0
+
*Animal Handling (Wis) +
*Arcana (Int) +1
+
*Arcana (Int) +
*Athletics (Str) -1
+
*Athletics (Str) +
*''Deception (Cha) +9''
+
*''Deception (Cha) +''
*''History (Int) +4''
+
*''History (Int) +''
*''History, Origin of Stonework (Int) +7''
+
*''History, Origin of Stonework (Int) +''
*''Insight (Wis) +6''
+
*''Insight (Wis) +''
*Intimidation (Cha) +3
+
*Intimidation (Cha) +
*Investigation (Int) +1
+
*Investigation (Int) +
*Medicine (Wis) +0
+
*Medicine (Wis) +
*Nature (Int) +1
+
*Nature (Int) +
*Perception (Wis) +0
+
*Perception (Wis) +
*''Performance (Cha) +6''
+
*''Performance (Cha) +''
*''Persuasion (Cha) +6''
+
*''Persuasion (Cha) +''
*Religion (Int) +1
+
*Religion (Int) +
*Sleight of Hand (Dex) +3
+
*Sleight of Hand (Dex) +
*''Stealth (Dex) +9''
+
*''Stealth (Dex) +''
 
*Survival (Wis) +0
 
*Survival (Wis) +0
 
</div>
 
</div>
  
: '''Passive Perception''': 10
+
: '''Passive Perception''':  
 
: '''Proficiency Bonus''': +3 (Double for Deception, History (origin of stonework), Insight & Stealth)
 
: '''Proficiency Bonus''': +3 (Double for Deception, History (origin of stonework), Insight & Stealth)
 
: '''Proficiencies'''
 
: '''Proficiencies'''
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: '''Song of Rest''' - During short rest | you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points
 
: '''Song of Rest''' - During short rest | you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points
 +
:: ''Subheading:'' Description
  
 
: '''Expertise'''  -  Double proficiency bonus for 2 skills
 
: '''Expertise'''  -  Double proficiency bonus for 2 skills
 +
:: ''Subheading:'' Description
  
: '''Countercharm''' - Can use musical notes or words of power to disrupt mind-influencing effects | As an action, you can start a performance that lasts until the end of your next turn | During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed | A creature must be able to hear you to gain this benefit | The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).
 
  
 
: '''College of Creation''' xxxxx
 
: '''College of Creation''' xxxxx
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:: Once you create an item with this feature, you can't do so again until you finish a long rest, unless you expend a spell slot of 2nd level or higher to use this feature again. You can have only one item created by this feature at a time; if you use this action and already have an item from this feature, the first one immediately vanishes.
 
:: Once you create an item with this feature, you can't do so again until you finish a long rest, unless you expend a spell slot of 2nd level or higher to use this feature again. You can have only one item created by this feature at a time; if you use this action and already have an item from this feature, the first one immediately vanishes.
 
:: The size of the item you can create with this feature increases by one size category when you reach 6th level (Large) and 14th level (Huge).
 
:: The size of the item you can create with this feature increases by one size category when you reach 6th level (Large) and 14th level (Huge).
 
: '''Animating Performance''' Can animate one Large (or smaller) nonmagical item within 30 feet of you that isn’t being worn or carried | The item uses the Dancing Item stat block, which uses your proficiency bonus (+3) | It is friendly to you and your companions and obeys your commands | It lives for 1 hour, until it is reduced to 0 hit points, or until you die | 1 / long rest or use L3 spell slot | Only 1 item at a time
 
:: In combat, the item shares your initiative count, but it takes its turn immediately after yours | It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action | That action can be one in its stat block or some other action. If you are incapacitated, the item can take any action of its choice, not just Dodge.
 
:: When you use your Bardic Inspiration feature, you can command the item as part of the same bonus action you use for Bardic Inspiration.
 
:: Dancing Item - Large or smaller construct | AC 16 (natural armor) | HP = 10 + (5 x bard level) = 10+30 = 40 | 30 ft / fly 30 ft. (hover) | PB = mine = +3
 
:: STR 18 (+4) DEX 14 (+2) CON 16 (+3) INT 4 (-3) WIS 10 (+0) CHA 6 (-2)
 
:: Damage Immunities: poison, psychic | Condition Immunities: charmed, exhaustion, poisoned, frightened | Immutable Form (immune to any spell or effect that would alter its form) | Darkvision 60 ft | Passive Perception 10 | Languages: understands the languages you speak
 
:: Irrepressible Dance - When any creature starts its turn within 10 feet of the item, the item can increase or decrease (your choice) the walking speed of that creature by 10 feet until the end of the turn, provided the item isn't incapacitated.
 
:: Actions: Force-Empowered Slam = Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target you can see. Hit: 1d10 + PB force damage.
 
  
 
==Background Features (Criminal - Burglar)==
 
==Background Features (Criminal - Burglar)==
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==Combat==
 
==Combat==
Fenwick AC 19(17) | HP 45 | BI 3/3 | L1 | 4 || L2 | 3 || L3 | 3
+
'''AC''' 19(17) | '''HP''' 38 | '''Hit Dice''' 5d8 | Initiative +3
 
 
'''AC''' 19(17) | '''HP''' 45 | '''Hit Dice''' 6d8 | Initiative +3
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|'''Weapon'''
 
|'''Weapon'''
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|scope="row" colspan="9"|   
 
|scope="row" colspan="9"|   
 
|-
 
|-
| Rapier
+
| XX
! +6
+
! +X
| 1d8+3 P
+
| X
 
| N/A
 
| N/A
 
|
 
|
| Dagger
+
| XX
! +6
+
! +X
| 1d4+3 P
+
| XX
| 20/60
+
| XX
 
|-
 
|-
| Lt. crossbow
+
| XX
! +6
+
! +X
| 1d8 P
+
| X
| 80/320
+
| N/A
 
|
 
|
 
| XX
 
| XX
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==Spellcasting==
 
==Spellcasting==
  
'''Spell Slots:'''  L1 | 4 || L2 | 3 || L3 | 3
+
'''Spell Slots:'''  L1 | 4 || L2 | 3 || L3 | 2
  
 
'''Spell DC:''' (8 + Prof 3 + Cha 3) 14
 
'''Spell DC:''' (8 + Prof 3 + Cha 3) 14
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:Enhance Ability
 
:Enhance Ability
 
:Invisibility
 
:Invisibility
:Shatter
 
  
 
L3  
 
L3  
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'''<u>Weapons</u>'''
 
'''<u>Weapons</u>'''
: Rapier 25 gp 1d8 piercing 2 lb. Finesse
+
: Weapon
: Dagger 2 gp 1d4 piercing 1 lb. Finesse, light, thrown (range 20/60)
+
: Weapon
: Crossbow, light 25 gp 1d8 piercing 80/320 5 lb. ammunition, loading, two-handed
+
: Weapon
  
 
'''<u>Armor</u>'''
 
'''<u>Armor</u>'''
: Breastplate 14 + Dex modifier (max 2) — — 20 lb. 400 gp
+
: Armour
: Shield AC +2.  6 lb. 10 gp
+
: Shield?
  
 
'''<u>Gear</u>'''
 
'''<u>Gear</u>'''
:In quarters:
+
:Backpack 5lb ?
:: Diplomat’s Pack (39 gp): Includes a chest, , a set of fine clothes, a bottle of ink, an ink pen, a lamp, 5 sheets of paper, a vial of perfume, sealing wax, and soap.
+
:: Crowbar Xlb
:: 10 X Oil (flask) 10sp 10 lb.
+
:: xxxxx Xlb
 
+
:: xxxxx Xlb
Signal whistle 5 cp
+
:: xxxxx Xlb
:Dungeoneer’s Pack (12 gp): Includes a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.
+
:: xxxxx Xlb
:: Smith’s tools 20 gp
+
:: xxxxx Xlb
:: Block and tackle 1 gp 5 lb.
+
:: xxxxx Xlb
:: 5 X Ball bearings (bag of 1,000) 5 gp 10 lb.
+
:: xxxxx Xlb
:: 5 X Caltrops (bag of 20) 5 gp 10 lb.
+
:: xxxxx Xlb
:: Chain (10 feet) 5 gp 10 lb.
+
:: xxxxx Xlb
:: Crowbar 2 gp 5 lb.
+
:: xxxxx Xlb
:: Kit, disguise 25 gp 3 lb.
+
:: xxxxx Xlb
:: Kit, forgery 15 gp 5 lb.
+
:: xxxxx Xlb
:: 2 cases for maps and scrolls
 
:: 2 flasks of oil
 
:: 4 X Potion of healing 200 gp 2 lb.
 
:: 1 holy water
 
 
: Dark common clothes with a hood, xxxxx Xlb
 
: Dark common clothes with a hood, xxxxx Xlb
: Pouch with 0 coins Xlb
+
: Pouch with coins Xlb
 
: Item Xlb
 
: Item Xlb
 
: Item Xlb
 
: Item Xlb
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==Notes==
 
==Notes==
 
Still to do:
 
Still to do:
: Combat stats
+
: Buy equipment 750gp - see below
 
: +1 language
 
: +1 language
 
: Do I have a pipe organ on board then?
 
: Do I have a pipe organ on board then?
 +
: .
 +
: .
 +
: Combat stats
 
: Secret?
 
: Secret?
 
: Common Actions
 
: Common Actions
 
: General edit (of feats etc)
 
: General edit (of feats etc)
 
: Spell details
 
: Spell details
: Tidy up equipment
+
 
 +
 
 +
750 gp
 +
Shield AC +2.  6 lb. 10 gp
 +
:Breastplate 14 + Dex modifier (max 2) — — 20 lb. 400 gp
 +
 
 +
Leaves 340gp
 +
 
 +
: Rapier 25 gp 1d8 piercing 2 lb. Finesse
 +
: Dagger 2 gp 1d4 piercing 1 lb. Finesse, light, thrown (range 20/60)
 +
 
 +
Leaves 340gp
 +
 
 +
Crossbow, light 25 gp 1d8 piercing 80/320 5 lb. ammunition, loading, two-handed
 +
 
 +
 
 +
Diplomat’s Pack (39 gp): Includes a chest, 2 cases for maps and scrolls, a set of fine clothes, a bottle of ink, an ink pen, a lamp, 2 flasks of oil, 5 sheets of paper, a vial of perfume, sealing wax, and soap.
 +
 
 +
Leaves 315gp
 +
 
 +
Smith’s tools 20 gp
 +
 
 +
Leaves 295gp
 +
 
 +
 
 +
Block and tackle 1 gp 5 lb.
 +
5 X Ball bearings (bag of 1,000) 5 gp 10 lb.
 +
5 X Caltrops (bag of 20) 5 gp 10 lb.
 +
Chain (10 feet) 5 gp 10 lb.
 +
Crowbar 2 gp 5 lb.
 +
Kit, disguise 25 gp 3 lb.
 +
Kit, forgery 15 gp 5 lb.
 +
 
 +
= 58gp
 +
Leaves 238gp
 +
 
 +
10 X Oil (flask) 10sp 10 lb.
 +
 
 +
Signal whistle 5 cp
 +
 
 +
Dungeoneer’s Pack (12 gp): Includes a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.
 +
 
 +
Leaves 225 gp
 +
 
 +
4 X Potion of healing 200 gp 2 lb.
 +
1 holy water
 +
 
 +
Leaves zero gp

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