Difference between revisions of "Rails Through Hell: Fenwick"

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Revision as of 06:33, 10 November 2022

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Fenwick


Fenwick the Scribe, Tome Dwarf, Bard (Creation)

As a youth, Fenwick was a troublemaker, living on the margins of Stonegate society and thieving what he could in order to procure food for his family. One day, he uncovered some dirt on a middle-ranking official of the Tinker´s Guild [=bard college] and so added blackmail to his list of crimes. Obtaining a position in the Guild was transformative as he now had a steady income and a trade.

Eventually, Fenwick´s master got his revenge, though, having him assigned as Scribe to the Black Betty and out of the way.

Basics

Level: 5
Alignment: CG
Ht: 4'3"
Wt: 143lbs
Size: Medium
Speed: 25 feet
Appearance: xxxxxxxxxx
Demon: Sticky fingers
  • STR 8 (-1) Save (-1)
  • DEX 16 (+3) Save (+6)
  • CON 14 (+2) Save (+2)
  • INT 12 (+1) Save (+1)
  • WIS 10 (+0) Save (+0)
  • CHA 16 (+3) Save (+6)

Skills & Proficiencies

Skills (Proficiencies in italics):
  • Acrobatics (Dex) +
  • Animal Handling (Wis) +
  • Arcana (Int) +
  • Athletics (Str) +
  • Deception (Cha) +
  • History (Int) +
  • Insight (Wis) +
  • Intimidation (Cha) +
  • Investigation (Int) +
  • Medicine (Wis) +
  • Nature (Int) +
  • Perception (Wis) +
  • Performance (Cha) +
  • Persuasion (Cha) +
  • Religion (Int) +
  • Sleight of Hand (Dex) +
  • Stealth (Dex) +
  • Survival (Wis) +0
Passive Perception:
Proficiency Bonus: +3
Proficiencies
Tools: One type of gaming set, Thieves' tools, Smith's tools. 3 musical instruments (Bard)
Weapons & Armour: Armor: Light armor, Simple weapons, hand crossbows, longswords, rapiers, shortswords, battleaxe, handaxe, light hammer, warhammer.


Languages: Common Tongue | ... |...|

Feats

Moderately Armoured Prof. medium & shields, +1 Dex
Skill Expert (TCoE) +1 Cha | +1 proficiency | double proficiency 1 skill

Racial Features (Tome Dwarf)

Ability: +1 Int
Historian: Proficiency History
Extra Language: +1 language
Darkvision: Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Dwarven Resilience: You have advantage on saving throws against poison, and you have resistance against poison damage.
Tool Proficiency: You gain proficiency with the artisan's tools of your choice: smith's tools
Stonecunning: Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Languages: You can speak, read, and write Common and Dwarvish.

Class Features (Bard)

Bardic Inspiration - Inspire others through stirring words or music | Bonus action | One creature (not other self) 60' & can hear | 1d6 Bardic Inspiration to use in next 10 min | add post hoc to ability check, attack roll or saving throw | Cha mod = X / long rest | d8 at 5th level
Font of Inspiration - Beginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest
Jack of All Trades - add half proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus
Song of Rest - During short rest | you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points
Subheading: Description
Subheading: Description
Expertise - Double proficiency bonus for 2 skills
Subheading: Description
Subheading: Description
Subheading: Description
Subheading: Description
Feature - X/rest
Subheading: Description
Subheading: Description
Feature - X/rest
Subheading: Description
Subheading: Description
Feature - X/rest
Subheading: Description
Subheading: Description
Feature - X/rest
Subheading: Description
Subheading: Description
College of Creation xxxxx
X -
X

Background Features (Criminal - Burglar)

Proficiencies: Deception, Stealth
Feature - Criminal Contact - You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
Personality Trait: The first thing I do in a new place is note the locations of everything valuable – or where such things could be hidden.
Ideal: Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
Bond: My ill-gotten gains go to support my family
Flaw: When I see something valuable, I can't think about anything but how to steal it

Combat

AC 1X(1X) | HP X | Hit Dice 5d8 | Initiative +0

Weapon To Hit Damage Range/Reach Weapon To Hit Damage Range/Reach
XX +X X N/A XX +X XX XX
XX +X X N/A XX +X XX XX
XX +X X N/A XX +X XX XX
  • Common Action:
  • Common Action:
  • Common Action:
  • Common Action:
  • Common Action:

Spellcasting

Spell Slots: L1 | X || L2 | 0

Spell DC: (8 + Prof 2 + Stat x) 1X

Spell Att Mod: (Prof 2 + Stat X) +X


Cantrips

xxx: Description
xxx: Description
xxx: Description
Source: xxx: Description

Spells Prepared (Stat 3 + Lvl 1 = X)

One, Two, Three
Domain: One, Two

Spellbook:

Name
Name
Name

Equipment

Wealth

0 gems
0 pp
5 gp
0 ep
0 sp
0 cp

Weapons

Weapon
Weapon
Weapon

Armor

Armour
Shield?

Gear

Backpack 5lb ?
Crowbar Xlb
xxxxx Xlb
xxxxx Xlb
xxxxx Xlb
xxxxx Xlb
xxxxx Xlb
xxxxx Xlb
xxxxx Xlb
xxxxx Xlb
xxxxx Xlb
xxxxx Xlb
xxxxx Xlb
xxxxx Xlb
Dark common clothes with a hood, xxxxx Xlb
Pouch with coins Xlb
Item Xlb
Item Xlb
Item Xlb
Item Xlb
Item Xlb


Trinket

xxxxxxxxx


Magic Items

XXXX

Backstory

xxxxxx

Notes

xxxxxx