Difference between revisions of "Rails Through Hell: Lorilae"

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:Quarterstaff, '''Sacred Staff of The Sun Sparrow +2''' Undead hit by the staff must succeed on a DC 12 Willpower save or suffer an extra 3d6 Radiant damage. +1 to DC and +1d6 to damage for every 5 full levels of the wielder.
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:Quarterstaff, ''Sacred Staff of The Sun Sparrow +2'' Undead hit by the staff must succeed on a DC 12 Willpower save or suffer an extra 3d6 Radiant damage. +1 to DC and +1d6 to damage for every 5 full levels of the wielder.
 
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Revision as of 10:44, 7 January 2024

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Lorilae Hallith

Druid Web.png

6' (183cm), 128# (58kg)

Tall, pale, and slightly built, with limpid silvery-grey eyes set into her gentle face, finely drawn features, and a tumble of moss-green hair. She wears earth-toned, mushroom-fiber weaves as close to the Iosan style as she could manage: a full, brown cloak over a billowy spring-green dress (or armor, for most of this campaign), and either flower-themed sandals or a sturdy but elegant pair of boots, and matching elbow-length gloves. Her gloves and boots especially bear innumerable stains from handling dirt and plant matter. She is seldom without her staff, tall and ramrod-straight despite not having been worked by hand.

Race: Iosan
Class: Druid, Level 5
AC: 15
HP: 39
Move: 30
Size: M
Proficiency Bonus: +3
  • STR: 10
  • DEX: 13 +1
  • CON: 12 +1
  • INT: 14 +2
  • WIS: 20 +5
  • CHA: 13 +1 (+1 from background)

Abilities

  • Skill Proficiency: Insight, Medicine, Nature, Perception, Survival
  • Languages: Shyr, Common(?), Druidic
  • Essence: Intellect
  • Essence Feat: Vigilant: +4 to passive Perception, double proficiency bonus on active checks
  • Class Features:
  • Circle of the Land:
    • Bonus Cantrip (+1 cantrip)
    • Natural Recovery (recover 1/2 level in combined spell slots during a short rest, once between long rests)
    • Circle Spells (Grasslands)
    • Land's Stride: ignore difficult terrain, thorns and spines and similar impediments on plants, and gain advantage on saves vs. plants that are magically created or manipulated to impede movement (e.g., Entangle).
  • Wild Shape (preferred form: Raccoon)
  • Proficient with Herbalist's Tools

Equipment

Hide Armor
Shield, Wooden
Quarterstaff, locust wood (Druidic Focus)
Quarterstaff, Sacred Staff of The Sun Sparrow +2 Undead hit by the staff must succeed on a DC 12 Willpower save or suffer an extra 3d6 Radiant damage. +1 to DC and +1d6 to damage for every 5 full levels of the wielder.
Scimitar
Sling
Bullets, stone, 20 (in Pouch)
Sickle
Journal
Light, bottled
Waterskin, full
Ink
Ink Pen
Component Pouch
Backpack
Mess Kit
Rations, 7 days
Waterskin, full
Bedroll
Blanket

Spells

  • Cantrips: 4
Druidcraft
Shillelagh
Produce Flame (2d8 fire damage)
Mending
  • Spells Prepared:
1: 4 (+2 circle spells*)
Healing Word (60' range, 1d4/cast level +4 healed)
Entangle
Purify Food and Drink
Zephyr
Invisibility*
Pass Without Trace*
  • 2: 3
Moonbeam (2d10 + 1d10/cast level over 3rd in radiant damage, shape changers revert)
Barkskin
  • 3: 3 (+2 circle spells*)
Heightened Reflexes
Protection from Energy
Wind Wall
Daylight*
Haste*