Difference between revisions of "Rails Through Hell: Torgul"

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(Torgul Thunderhand)
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== Torgul Thunderhand ==
 
== Torgul Thunderhand ==
  
'''Demon: '''
+
'''Demon: ''' After what happened on my last mission with the Storm Titans, I'll do anything - anything - to avoid losing another team member on this mission.​
  
 
'''Attributes'''
 
'''Attributes'''

Revision as of 23:00, 13 September 2022

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Torgul Thunderhand

Demon: After what happened on my last mission with the Storm Titans, I'll do anything - anything - to avoid losing another team member on this mission.​

Attributes

  • STR: 20 (+5)
  • DEX: 10 (+0)
  • CON: 16 (+3)
  • INT: 8 (-1)
  • WIS: 12 (+1)
  • CHA: 11 (+0)

Feats

  • Heavy Armour Master (+1 Str, reduce S/P/B damage by 3)

Essence: Mighty

Class Details

  • Ogrun Fighter (Storm Knight) Level 5
  • Alignment:
  • AC: 20 (plate, shield)
  • HP: 49
  • Speed: 30’
  • Proficiency: +3

Skills and Proficiencies

  • Proficiencies: Light Armor, Medium Armor, Heavy Armr, Simple Weapons, Martial Weapons
  • Saving Throws: Strength, Constitution
  • Skills: Persuasion, Athletics, Acrobatics, Intimidation, Perception
  • Tool Proficiencies: None
  • Languages: Molgur-Og

Saving Throws

  • Strength +8
  • Dexterity +0
  • Constitution +6
  • Intelligence -1
  • Wisdom +1
  • Charisma +0

Skills

Athletics +8
Acrobatics +3
Intimidation +3
Perception +4
Persuasion +3

Traits and Features

Potent Strikes
Powerful Build (x2)
Wall of Iron
Huge Stature
Imposing Presence
Thick-Skinned
Fighting Style: Dueling
Second Wind
Action Surge
Training Complete
Extra Attack

Background: Storm Titan [Iron Fang]

  • Personality trait: I cannot abide those who prey on others.
  • Ideal: Unity. In these dark times, we must work together to succeed.
  • Bond: I would die to protect my comrades in arms.
  • Flaw: I overestimate how much working together can actually achieve in reality.

Attacks

Storm Greatglaive +8 melee, 2d6+7 slashing plus 1d4 lightning
Storm Generator +3 ranged 20/60, 1d8 lightning
Javelin +8 thrown 30/120, 1d6+7 piercing
Dagger +8 melee or 20/60 thrown, 1d4+7 piercing
Heavy crossbow +3 ranged 100/400, 1d10 piercing

Equipment

heavy crossbow
20 bolts
shield
two handaxes
an explorer's pack (a backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, 50 feet of hempen rope)
Storm Knight Plate (with Clockwork Capacitor and Runeplate with Heightened Strength Rune; Acid, Fire, and Cold Resistance treatments)
Storm Greatglaive (with additional Accuracy Rune)
Storm Titan symbol of rank
trophy taken from an enemy (a broken sword-hilt from the beforetimes taken from an undead),
set of common clothes
pouch containing 73 gp
Wrist-spring holster (for a dagger)
Dagger, 2
Javelin, 6
Chain, 50 feet
Grappling hook
Block and tackle
Portable ram
Bullseye Lantern
Oil, 10
Spare Chain Shirt
Healing potion, 2
Uncommon magic item: Lightning Boots [Winged Boots]

Background

The Storm Titans are a specialised unit of very tall elite soldiers famed for their use of electromechanikal weaponry. Torgul joined the military at a young age and showed the right qualities (tremendous height, strength, and the judiciousness to use it well) to be permitted to audition to join their ranks, where he excelled. The Titans have been part of many of the sallies made from time to time to scout the surface world. Torgul has fought on the surface, and brought back a shattered sword taken from a walking corpse he destroyed. Many of his unit were slain in that excursion, and when Torgul returned he took an extended leave of absence that seemed to stretch indefinitely. He eventually began to take work as a mercenary, embarking on forays to counter the occasional things that bubbled up from the depths or to travel dangerous lands offering protection for those searching for something, above or below.

Person

Despite his terrifying stature - especially in wargear - Torgul is quite a mild personality, conscious of his power and his role as an elite protector of the people and prosecutor of their enemies. He is careful that his size and strength do not cause chaos, and is willing to put them to use to help others even when he is not on the battlefield. Many have tried to persuade him to compete against steamjacks in industrial trials. Where he is firm is in the defence of others, especially his friends; and in his insistence that working together is the best way to do things. In battle, he acts quickly and decisively, playing to his strengths.