Rails Through Hell: Voglomagorkamun

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Voglomagorkamun aka Vog[edit]

Appearance

Voglomagorkamun

Height: 3’ 1”
Weight: 45 pounds

Demon: Drinking

Attributes

  • STR: 8 (-1)
  • DEX: 14 (+2)
  • CON: 14 (+2)
  • INT: 16 (+3)
  • WIS: 14 (+2)
  • CHA: 10 (+0)

Feats

  • VIGILANT: Your passive Wisdom (Perception) score increases by 7, and you double your proficiency bonus when you make a Wisdom (Perception) check.
  • SQUAT NIMBLENESS: +1 Dex, Acrobatics proficiency, +5’ walking speed, advantage on Acrobatics to escape a grapple

Essence: Intellectual

Class Details

  • Gobber Alchemist Level 5
  • Alignment: Lawful Neutral
  • AC: 14 (alchemist’s leathers)
  • HP: 32 (5d6)
  • Speed: 30’
  • Proficiency: +3

Skills and Proficiencies

  • Proficiencies: Light Armor, Medium Armor, Simple Weapons, Grenades, Improvised Weapons, Martial Pistols, Martial Rifles
  • Saving Throws: Dexterity, Intelligence
  • Skills: Acrobatics, Insight, Investigation, Perception, Stealth, Survival
  • Tool Proficiencies: Field alchemy kit, Forensics Kit
  • Languages: Gobberish

Saving Throws

  • Strength -1
  • Dexterity +5
  • Constitution +2
  • Intelligence +6
  • Wisdom +2
  • Charisma +0
  • Resistance to poison
  • Advantage on saves vs poison

Skills

Acrobatics +5
Insight +5
Investigation +6
Perception +8
Stealth +5
Survival +5
Passive Insight 15
Passive Perception 25


Traits and Features

Traits

Beneath Notice. Gobbers are often overlooked due to their small size and ability to pass unnoticed. You are proficient in the Stealth skill. Additionally, when you perform the Disengage action, after moving you can attempt to perform the Hide action to remain hidden from any creature you have concealment against.
Superior Darkvision. You can see in dim light within 120 feet of you as if it were bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Nimbleness. You can move through the space of any creature whose size is larger than yours.
Tinkerer. You have proficiency with one set of artisan’s tools of your choice: alchemist’s supplies, mason’s tools, smith’s tools, or tinker’s tools.
Intellectual Aptitude. Choose one of your skill proficiencies or tool proficiencies. Your proficiency bonus is doubled for any ability check you make that uses the chosen proficiency

Features

Astute: You can gain advantage when you make an Insight (Wisdom), Investigation (Intelligence), or Perception (Wisdom) check, but you can’t use this feature again until you finish a long rest.
Field Alchemy: Craft one alchemical item during a short rest, two during a long rest.
Fast Brew: Bonus action to create a simple alchemical item, remains potent until end of next turn.
Alkalic fluid: Renders 1 pint of acid inert, or grants a creature acid resistance for 1 round.
Blackbond: Covers 1 foot square, holds up to 200 pounds, lasts 10 minutes.
Firestifle: Extinguishes natural flames in a 5’-radius area within 5’ or grants a creature fire resistance for 1 round.
Simple Smoke: Heavily obscures a 5’ sphere within 5’ for 1 round.
Stink Gas: 5’ sphere within 5’. Any creature that enters or starts its turn there must make a Con save or be poisoned until the end of its next turn.
Quick Swig: Use a potion or alchemical item as a bonus action.
Bonus Proficiencies: Medium armor, martial firearms
Grenadier: Increase the range of thrown weapons and grenades by +10’/+30’.
Extra Attack: Make two attacks when taking the Attack action.

Background: Investigator

  • Personality Trait: I am blunt and to the point. I have no time for pointless exposition
  • Ideal: Reason. Logic, not emotion, should guide my choices and actions.
  • Bond: If anyone learned a secret about my past, all my honor would be lost.
  • Flaw: The only thing I’m better at than pessimism is cynicism.

Attacks

  • Alchemy DC: 14
  • Formulas Known: 4

Equipment

Simple weapon
Simple weapon
Alchemist’s leather armor
5 empty grenade housings
Field alchemy kit
Grenade bandolier
Gas mask
Magnifying glass
Hooded lantern,
Flask of oil
Tinderbox
Small journal
Dungeoneer’s pack / explorer’s pack
Set of common clothes
Belt pouch
10 gp

Background