Difference between revisions of "Raji"

From RPGnet
Jump to: navigation, search
(LEGENDARY THIEF)
Line 20: Line 20:
  
 
=LEGENDARY THIEF=
 
=LEGENDARY THIEF=
Enhanced Reflexes d8, Invisibility d8, Telepathy d8, Water-walking d8, Sorcery Control d8  
+
Enhanced Reflexes d8, Enhanced Senses d8, Invisibility d8, Telepathy d8, Water-walking d8, Sorcery Control d8  
  
 
*SFX: Sneak Attack - Step up any stunt created on an opportunity, or step up Stress inflicted by any opponent that you are currently activating an opportunity in their reaction roll.
 
*SFX: Sneak Attack - Step up any stunt created on an opportunity, or step up Stress inflicted by any opponent that you are currently activating an opportunity in their reaction roll.

Revision as of 21:16, 7 December 2015

Yarnell of Kratas (Of Barsaive, in the Prime Material)

DISTINCTIONS

  • Mystical Creature
  • Pilfered Past
  • Conjoined Spirits

AL'MI-RAJ

Exceptional Senses d10, Teleport d8, Enhanced Speed d8, Enhanced Reflexes d8, Magic Resistance d8, Weapon d6

  • SFX: Horn - When making an attack with the Weapon power, add a d6 to the dice pool and reduce the highest die by one step. Step up Physical Stress inflicted.
  • SFX: Blink - Step up or double Teleport when being used in a reaction roll. Spend 1PP to do both.
  • SFX: Poison Immunity - Spend 1PP to ignore Stress or Complications caused by poison or toxins.
  • LIMIT: Tiny Quadraped - turn an AL'MI-RAJ power into a Complication and gain 1PP. Remove the Complication to restore the Power or spend a Transition Scene.


LEGENDARY THIEF

Enhanced Reflexes d8, Enhanced Senses d8, Invisibility d8, Telepathy d8, Water-walking d8, Sorcery Control d8

  • SFX: Sneak Attack - Step up any stunt created on an opportunity, or step up Stress inflicted by any opponent that you are currently activating an opportunity in their reaction roll.
  • SFX: Trap Sense - Step down any Stress caused by a trap in an exploration scene.
  • SFX: Uncanny Dodge - on a successful reaction against an attempt to cause physical stress, convert your opponent's effect die into a stunt, or step up a LEGENDARY THIEF power for one action.
  • SFX: Slippery Mind - before you take an action using a LEGENDARY THIEF power you may move your Mental Stress to the Doom Pool and step up the power trait for the action.
  • SFX: Stolen Rings - Step up or double a LEGENDARY THIEF power for one action or spend 1PP to do both. If the roll fails, add a die to the Doom Pool equal to the power's normal rating.
  • LIMIT: Exhausted - Shutdown a LEGENDARY THIEF power and gain 1PP. Spend a Transition Scene to recover.

SPECIALTIES

  • Skullduggery Grandmaster d12
  • Scouting Master d10
  • Acrobatics Expert d8
  • Lore Expert d8
  • Healing Expert d8
  • Melee Combat Expert d8