Difference between revisions of "Rakil"

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(Magic)
(Equipment)
Line 179: Line 179:
 
==Equipment==
 
==Equipment==
 
Arms
 
Arms
 
Armour
 
*
 
 
650s
 
 
*War sword 1D8 9/7 M M Bleed, Impale 2 6/10 175 SP
 
*War sword 1D8 9/7 M M Bleed, Impale 2 6/10 175 SP
 
*Buckler 1D3 –/5 M S — 1 6/8 50 SP
 
*Buckler 1D3 –/5 M S — 1 6/8 50 SP
Line 190: Line 185:
 
*Crossbow bolts (10) 1/1 — 2 SP
 
*Crossbow bolts (10) 1/1 — 2 SP
 
*Crossbow bolts (10) 1/1 — 2 SP
 
*Crossbow bolts (10) 1/1 — 2 SP
=175+50+10+150+4=210+175+4=389s
 
  
Leaves 361s Enc 6
+
Armour
 +
* Soft leather – 5 locations – all but arms
  
 
Equipment
 
Equipment
Line 198: Line 193:
 
*Some personal mementoes, good-luck charms, talismans or similar.
 
*Some personal mementoes, good-luck charms, talismans or similar.
 
*1 week’s worth of food, either fresh or preserved.
 
*1 week’s worth of food, either fresh or preserved.
 
 
Leaves 361s
 
 
 
*Whistle 1s
 
*Whistle 1s
 
*Backpack Enc 1 5s
 
*Backpack Enc 1 5s
Line 210: Line 201:
 
*2 waterskins Enc 2 1s
 
*2 waterskins Enc 2 1s
 
*Footpads (+10% Stealth -1m move) Enc 1 12s
 
*Footpads (+10% Stealth -1m move) Enc 1 12s
 
= 32.5s Enc (6+)7 = 13
 
 
Leaves 328.5s
 
 
 
*Grappling hook 5s Enc 0
 
*Grappling hook 5s Enc 0
 
*Quiver Enc 2 2sp  
 
*Quiver Enc 2 2sp  
 
*Large sack 0.5sp Enc 1
 
*Large sack 0.5sp Enc 1
  
= 7.5sp Enc 9
+
Enc= 16+armour=24?
Leaves 321s Enc 16
+
Encumbrance Capacity = (Str+Siz) = 24
 
 
* Soft leather – 5 locations – all but arms
 
=250s
 
 
 
Leaves 71s
 
 
 
Enc=  
 
Encumberance Capacity = (Str+Siz) = 24
 
  
 
==Contacts, Friends, Enemies & Rivals==
 
==Contacts, Friends, Enemies & Rivals==

Revision as of 13:09, 25 May 2010

Character in That Gnome's MRQ2: wiki / IC / OOC

Jump to char char char char char

  • Male 18yo
  • Homeland: Vanch, city of Bostok on the Oslir River
  • Background: Civilised, Soldier
  • Magic: Humakt

Characteristics and Attributes

STR 14 CON 12 SIZ 10 INT 12 POW 11 DEX 9 CHA 10

  • Combat Actions 2 + shield
  • Damage Modifier +1D2
  • Improvement Modifier 0
  • Movement ?
  • Dedicated POW 1
  • Magic Points 11
  • Strike Rank (11-#AP)=?
  • Hero Points: 3

Skills

Common (Base %) %

  • Athletics (Str+Dex 23) 38%
  • Brawn (Str+Siz 24) 39%
  • Culture (Vanchite) (Intx2 24) +30 Civ54%
  • Dance (Dex+Cha 19) 19%
  • Drive (Dex+Pow 20) 20%
  • Evade (Dex2 18) 23%
  • Evaluate (Int+Cha 22) 42%
  • First Aid (Int+Dex 21) 21%
  • Influence (Chax2 20) 40%
  • Insight (Int+Pow 23) 23%
  • Lore (Oslir River) (Intx2 24) 54%
  • Perception (Int+Pow 23) 33%
  • Persistence (Pow x2 22) 32%
  • Resilience (Con x2 24) 39%
  • Ride (Dex+Pow 20) 20%
  • Sing (Cha+Pow 21) 21%
  • Sleight (Dex+Cha 19) 19%
  • Stealth (Dex+Int 21) 51%
  • Swim (Str+Con 26) 26%
  • Unarmed (Str+Dex 23) 43%

Advanced Skills (Magical below)

  • Courtesy (Int+Cha 22) 72%
  • Lore (Tactics) (Intx2 24) 24%
  • Speak Vanchite (Int+Cha 22) 72%
  • Streetwise (Pow+Cha 21) 31%
  • Tradetalk (Int+Cha 22) 52%
  • Craft (Fletching) (???) %

Combat Styles & Weapons

Combat Styles (Base %) %

  • Sword and Shield (Str+Dex 23) 63%
  • Dagger (DexX2 18) 38%
  • Crossbow (DexX2 18) 48%
Weapon/Shield Size Reach Damage AP HP Combat % Manoeuvres Range Load ENC
weapon name ... ... ... ... ... ... ... ... ... ...
weapon name ... ... ... ... ... ... ... ... ... ...
  • Total weapon ENC: #

Hit Points and Armour

Location Location Name Armour types A.P. Max H.P. Damage
19-20 Head ... 1 5 -0
16-18 Left Arm ... 1 4 -0
13-15 Right Arm ... 1 4 -0
10-12 Chest ... 1 7 -0
07-09 Abdomen ... 1 6 -0
04-06 Left Leg ... 1 5 -0
01-03 Right Leg ... 1 5 -0
  • Total Armour ENC = (Total AP)/5 = #/5 = #
  • Armour Penalty =

Magic

  • Common Magic (Pow+Cha 21) 51%
  • Spells:
    • @@@
    • @@@
    • @@@
    • @@@

6 points of common magic to buy

Cults:

  • Initiate of Humakt
    • Dedicated Pow: 1.
    • Pact (Humakt) (Cha+DedPow 11) 21%
    • Lore (Humakt) (Intx2 24) 24%
    • Cult Skills:
    • Specific duties:
    • Gifts/Compulsions:
    • Divine Spells:

Mount

Str: Number, Con: Number, Siz: Number, Pow: Number, Dex: Number.

  • Damage Bonus/Minus: +/- Damage Dice
  • Hit Point Bonus/minus: +/-HPs
  • Move Rate:
Location Name Armour types H.P. A.P. Enc. Location
Head Armour Type number number number 17-20
Left Foreleg Armour Type number number number 14-16
Right foreleg Armour Type number number number 11-13
Forequarters Armour Type number number number 08-10
Hindquarters Armour Type number number number 05-07
Left Hindleg Armour Type number number number 03-04
Right Hindleg Armour Type number number number 01-02
  • Total Hit Points: nHP
  • Attack Bonus/Minus: +/-%
  • Parry Bonus/Minus: +/-%
  • Aim Bonus/Minus: +/-%
Attack Damage S.R. Attack %
Bite damage sr atk%
Kick damage sr atk%
Rear and plunge damage sr atk%

Equipment

Arms

  • War sword 1D8 9/7 M M Bleed, Impale 2 6/10 175 SP
  • Buckler 1D3 –/5 M S — 1 6/8 50 SP
  • Knife 1D3 –/– S S Bleed, Impale — 5/4 10 SP
  • Light crossbow 1D8 N 100m 2 5/9 L Impale 1 4/5 150 SP
  • Crossbow bolts (10) 1/1 — 2 SP
  • Crossbow bolts (10) 1/1 — 2 SP

Armour

  • Soft leather – 5 locations – all but arms

Equipment

  • Clothes worn and a set of spares.
  • Some personal mementoes, good-luck charms, talismans or similar.
  • 1 week’s worth of food, either fresh or preserved.
  • Whistle 1s
  • Backpack Enc 1 5s
  • Bedroll Enc 1 1s
  • Flint & tinder 0.5cp
  • Rope 10m Enc 2 10sp
  • 5 torches 2s
  • 2 waterskins Enc 2 1s
  • Footpads (+10% Stealth -1m move) Enc 1 12s
  • Grappling hook 5s Enc 0
  • Quiver Enc 2 2sp
  • Large sack 0.5sp Enc 1

Enc= 16+armour=24? Encumbrance Capacity = (Str+Siz) = 24

Contacts, Friends, Enemies & Rivals

  • 3 enemies/rivals

Family & Background

  • Family: Both parents, 2 older brothers, 1 younger sister, siblings, 1 paternal uncles, 3 paternal aunts, 1 maternal uncle
  • Family has reasonable connections, but poor reputation,
  • Destitution – the character’s family fell into destitution.
  • Was raised by a military order – effectively, sold.
  • Married (wife in Bostok), 1 two-year old boy

When his irregular unit was disbanded, Rakil was left in Prax without tiés and without a patron. This led to a period when He got into a fair bit of trouble, culminating in his enthusiastic dedication to Humakt. Things have calmed down a little now, and Rakil realises that it may not have been his Best move ever, joining a death cult founded upon truth and honesty.

Notes