Difference between revisions of "Rakil"
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==Equipment== | ==Equipment== | ||
Arms | Arms | ||
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*War sword 1D8 9/7 M M Bleed, Impale 2 6/10 175 SP | *War sword 1D8 9/7 M M Bleed, Impale 2 6/10 175 SP | ||
*Buckler 1D3 –/5 M S — 1 6/8 50 SP | *Buckler 1D3 –/5 M S — 1 6/8 50 SP | ||
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*Crossbow bolts (10) 1/1 — 2 SP | *Crossbow bolts (10) 1/1 — 2 SP | ||
*Crossbow bolts (10) 1/1 — 2 SP | *Crossbow bolts (10) 1/1 — 2 SP | ||
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− | + | Armour | |
+ | * Soft leather – 5 locations – all but arms | ||
Equipment | Equipment | ||
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*Some personal mementoes, good-luck charms, talismans or similar. | *Some personal mementoes, good-luck charms, talismans or similar. | ||
*1 week’s worth of food, either fresh or preserved. | *1 week’s worth of food, either fresh or preserved. | ||
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*Whistle 1s | *Whistle 1s | ||
*Backpack Enc 1 5s | *Backpack Enc 1 5s | ||
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*2 waterskins Enc 2 1s | *2 waterskins Enc 2 1s | ||
*Footpads (+10% Stealth -1m move) Enc 1 12s | *Footpads (+10% Stealth -1m move) Enc 1 12s | ||
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*Grappling hook 5s Enc 0 | *Grappling hook 5s Enc 0 | ||
*Quiver Enc 2 2sp | *Quiver Enc 2 2sp | ||
*Large sack 0.5sp Enc 1 | *Large sack 0.5sp Enc 1 | ||
− | = | + | Enc= 16+armour=24? |
− | + | Encumbrance Capacity = (Str+Siz) = 24 | |
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==Contacts, Friends, Enemies & Rivals== | ==Contacts, Friends, Enemies & Rivals== |
Revision as of 13:09, 25 May 2010
Character in That Gnome's MRQ2: wiki / IC / OOC
Jump to char char char char char
- Male 18yo
- Homeland: Vanch, city of Bostok on the Oslir River
- Background: Civilised, Soldier
- Magic: Humakt
Contents
Characteristics and Attributes
STR 14 CON 12 SIZ 10 INT 12 POW 11 DEX 9 CHA 10
- Combat Actions 2 + shield
- Damage Modifier +1D2
- Improvement Modifier 0
- Movement ?
- Dedicated POW 1
- Magic Points 11
- Strike Rank (11-#AP)=?
- Hero Points: 3
Skills
Common (Base %) %
- Athletics (Str+Dex 23) 38%
- Brawn (Str+Siz 24) 39%
- Culture (Vanchite) (Intx2 24) +30 Civ54%
- Dance (Dex+Cha 19) 19%
- Drive (Dex+Pow 20) 20%
- Evade (Dex2 18) 23%
- Evaluate (Int+Cha 22) 42%
- First Aid (Int+Dex 21) 21%
- Influence (Chax2 20) 40%
- Insight (Int+Pow 23) 23%
- Lore (Oslir River) (Intx2 24) 54%
- Perception (Int+Pow 23) 33%
- Persistence (Pow x2 22) 32%
- Resilience (Con x2 24) 39%
- Ride (Dex+Pow 20) 20%
- Sing (Cha+Pow 21) 21%
- Sleight (Dex+Cha 19) 19%
- Stealth (Dex+Int 21) 51%
- Swim (Str+Con 26) 26%
- Unarmed (Str+Dex 23) 43%
Advanced Skills (Magical below)
- Courtesy (Int+Cha 22) 72%
- Lore (Tactics) (Intx2 24) 24%
- Speak Vanchite (Int+Cha 22) 72%
- Streetwise (Pow+Cha 21) 31%
- Tradetalk (Int+Cha 22) 52%
- Craft (Fletching) (???) %
Combat Styles & Weapons
Combat Styles (Base %) %
- Sword and Shield (Str+Dex 23) 63%
- Dagger (DexX2 18) 38%
- Crossbow (DexX2 18) 48%
Weapon/Shield | Size | Reach | Damage | AP | HP | Combat % | Manoeuvres | Range | Load | ENC |
---|---|---|---|---|---|---|---|---|---|---|
weapon name | ... | ... | ... | ... | ... | ... | ... | ... | ... | ... |
weapon name | ... | ... | ... | ... | ... | ... | ... | ... | ... | ... |
- Total weapon ENC: #
Hit Points and Armour
Location | Location Name | Armour types | A.P. | Max H.P. | Damage |
---|---|---|---|---|---|
19-20 | Head | ... | 1 | 5 | -0 |
16-18 | Left Arm | ... | 1 | 4 | -0 |
13-15 | Right Arm | ... | 1 | 4 | -0 |
10-12 | Chest | ... | 1 | 7 | -0 |
07-09 | Abdomen | ... | 1 | 6 | -0 |
04-06 | Left Leg | ... | 1 | 5 | -0 |
01-03 | Right Leg | ... | 1 | 5 | -0 |
- Total Armour ENC = (Total AP)/5 = #/5 = #
- Armour Penalty =
Magic
- Common Magic (Pow+Cha 21) 51%
- Spells:
- @@@
- @@@
- @@@
- @@@
6 points of common magic to buy
Cults:
- Initiate of Humakt
- Dedicated Pow: 1.
- Pact (Humakt) (Cha+DedPow 11) 21%
- Lore (Humakt) (Intx2 24) 24%
- Cult Skills:
- Specific duties:
- Gifts/Compulsions:
- Divine Spells:
Mount
Str: Number, Con: Number, Siz: Number, Pow: Number, Dex: Number.
- Damage Bonus/Minus: +/- Damage Dice
- Hit Point Bonus/minus: +/-HPs
- Move Rate:
Location Name | Armour types | H.P. | A.P. | Enc. | Location |
---|---|---|---|---|---|
Head | Armour Type | number | number | number | 17-20 |
Left Foreleg | Armour Type | number | number | number | 14-16 |
Right foreleg | Armour Type | number | number | number | 11-13 |
Forequarters | Armour Type | number | number | number | 08-10 |
Hindquarters | Armour Type | number | number | number | 05-07 |
Left Hindleg | Armour Type | number | number | number | 03-04 |
Right Hindleg | Armour Type | number | number | number | 01-02 |
- Total Hit Points: nHP
- Attack Bonus/Minus: +/-%
- Parry Bonus/Minus: +/-%
- Aim Bonus/Minus: +/-%
Attack | Damage | S.R. | Attack % |
---|---|---|---|
Bite | damage | sr | atk% |
Kick | damage | sr | atk% |
Rear and plunge | damage | sr | atk% |
Equipment
Arms
- War sword 1D8 9/7 M M Bleed, Impale 2 6/10 175 SP
- Buckler 1D3 –/5 M S — 1 6/8 50 SP
- Knife 1D3 –/– S S Bleed, Impale — 5/4 10 SP
- Light crossbow 1D8 N 100m 2 5/9 L Impale 1 4/5 150 SP
- Crossbow bolts (10) 1/1 — 2 SP
- Crossbow bolts (10) 1/1 — 2 SP
Armour
- Soft leather – 5 locations – all but arms
Equipment
- Clothes worn and a set of spares.
- Some personal mementoes, good-luck charms, talismans or similar.
- 1 week’s worth of food, either fresh or preserved.
- Whistle 1s
- Backpack Enc 1 5s
- Bedroll Enc 1 1s
- Flint & tinder 0.5cp
- Rope 10m Enc 2 10sp
- 5 torches 2s
- 2 waterskins Enc 2 1s
- Footpads (+10% Stealth -1m move) Enc 1 12s
- Grappling hook 5s Enc 0
- Quiver Enc 2 2sp
- Large sack 0.5sp Enc 1
Enc= 16+armour=24? Encumbrance Capacity = (Str+Siz) = 24
Contacts, Friends, Enemies & Rivals
- 3 enemies/rivals
Family & Background
- Family: Both parents, 2 older brothers, 1 younger sister, siblings, 1 paternal uncles, 3 paternal aunts, 1 maternal uncle
- Family has reasonable connections, but poor reputation,
- Destitution – the character’s family fell into destitution.
- Was raised by a military order – effectively, sold.
- Married (wife in Bostok), 1 two-year old boy
When his irregular unit was disbanded, Rakil was left in Prax without tiés and without a patron. This led to a period when He got into a fair bit of trouble, culminating in his enthusiastic dedication to Humakt. Things have calmed down a little now, and Rakil realises that it may not have been his Best move ever, joining a death cult founded upon truth and honesty.