Difference between revisions of "Rann"

From RPGnet
Jump to: navigation, search
(Created page with "Rann Onyx-Eyed =Stats= Str 10 Dex 13 Con 12 Int 10 Wis 12 Cha 18 AC: 10+1 (Dex)=11 HP: 7 Fort: +0 (Cless) +1 (Dex)=+1 Ref: +0 (Class) +1 (Dex)=+1 Wil: +2 (Class)...")
(Tag: large unwikified new article)
 
 
Line 17: Line 17:
 
AC: 10+1 (Dex)=11
 
AC: 10+1 (Dex)=11
  
HP:  7
+
HP:  12
  
 
Fort: +0 (Cless) +1 (Dex)=+1
 
Fort: +0 (Cless) +1 (Dex)=+1
Line 23: Line 23:
 
Ref: +0 (Class) +1 (Dex)=+1
 
Ref: +0 (Class) +1 (Dex)=+1
  
Wil: +2 (Class) +1 (Wis) 3
+
Wil: +3 (Class) +1 (Wis)=+4
  
BAB: +0 (Class)
+
BAB: +1 (Class)
 +
 
 +
Level: Dread Necromancer 2
  
 
=Feats and Skills=
 
=Feats and Skills=
Line 33: Line 35:
 
Feats:  Tomb-Tainted Scoul, Profane Lifeleech
 
Feats:  Tomb-Tainted Scoul, Profane Lifeleech
  
Skills:  Concentration +4, Knowledge (Religion) +4, Spellcraft +4
+
Skills:  Concentration +5, Knowledge (Religion) +5, Spellcraft +5
  
 
=Race and Class=
 
=Race and Class=
Line 39: Line 41:
 
Human:  +1 Feat, +1 Skill
 
Human:  +1 Feat, +1 Skill
  
Dread Necromancer:  Proficiencies (Light Armor, Simple Weapons, Longbow), Spontaneous Spellcaster (Spells/day:  L1 (4), Charnel Touch (Melee Touch Attack does 1d8 Negative Energy or heal undead 1 HP), Rebuke Undead (7/day, 60' Cha Check)
+
Dread Necromancer:  Proficiencies (Light Armor, Simple Weapons, Longbow), Spontaneous Spellcaster (Spells/day:  L1 (5), Charnel Touch (Melee Touch Attack does 1d8 Negative Energy or heal undead 1 HP), Rebuke Undead (7/day, 60' Cha Check)
  
 
=Spells Known=   
 
=Spells Known=   
Bane (50' Area, Will save or -1 Attack and Saves), Bestow Wound (Touch, transfer 2HP damage to opponent, healing self), Cause Fear (1 target is Shaken for 1 Round), Chill Touch (1d6 Neg+1 Str damage), Detect Magic, Detect Undead, Doom (1 target is Shaken), Hide From Undead, Inflict Light Wounds (Touch does 1d8+2 damage), Ray of Enfeeblement (1d6+1 Str damage), Summon Undead I (Kobold Zombie or Human Warrior Skeleton, 1 Round), Undetectable Alignment
+
Bane (50' Area, Will save or -1 Attack and Saves), Bestow Wound (Touch, transfer 3HP damage to opponent, healing self), Cause Fear (1 target is Shaken for 1 Round), Chill Touch (1d6 Neg+1 Str damage), Detect Magic, Detect Undead, Doom (1 target is Shaken), Hide From Undead, Inflict Light Wounds (Touch does 1d8+3 damage), Ray of Enfeeblement (1d6+1 Str damage), Summon Undead I (Kobold Zombie or Human Warrior Skeleton, 2 Rounds), Undetectable Alignment
  
 
=Gear=   
 
=Gear=   
  
 
Not even dignity remains
 
Not even dignity remains

Latest revision as of 12:58, 24 May 2017

Rann Onyx-Eyed

Stats[edit]

Str 10

Dex 13

Con 12

Int 10

Wis 12

Cha 18

AC: 10+1 (Dex)=11

HP: 12

Fort: +0 (Cless) +1 (Dex)=+1

Ref: +0 (Class) +1 (Dex)=+1

Wil: +3 (Class) +1 (Wis)=+4

BAB: +1 (Class)

Level: Dread Necromancer 2

Feats and Skills[edit]

Crime: Necromancy (+1 Caster Level w/Necromancy)

Feats: Tomb-Tainted Scoul, Profane Lifeleech

Skills: Concentration +5, Knowledge (Religion) +5, Spellcraft +5

Race and Class[edit]

Human: +1 Feat, +1 Skill

Dread Necromancer: Proficiencies (Light Armor, Simple Weapons, Longbow), Spontaneous Spellcaster (Spells/day: L1 (5), Charnel Touch (Melee Touch Attack does 1d8 Negative Energy or heal undead 1 HP), Rebuke Undead (7/day, 60' Cha Check)

Spells Known[edit]

Bane (50' Area, Will save or -1 Attack and Saves), Bestow Wound (Touch, transfer 3HP damage to opponent, healing self), Cause Fear (1 target is Shaken for 1 Round), Chill Touch (1d6 Neg+1 Str damage), Detect Magic, Detect Undead, Doom (1 target is Shaken), Hide From Undead, Inflict Light Wounds (Touch does 1d8+3 damage), Ray of Enfeeblement (1d6+1 Str damage), Summon Undead I (Kobold Zombie or Human Warrior Skeleton, 2 Rounds), Undetectable Alignment

Gear[edit]

Not even dignity remains