Difference between revisions of "Realms of Cthulhu Last Wishes/Frank"

From RPGnet
Jump to: navigation, search
(Created page with '=Frank Teller= ''Hard-Boiled PI'' *Strength d6 *Agility d8 *Vigor d6 *Smarts d6 *Spirit d6 =Derived:= *Pace 6" *Charisma 0 *Parry 6 *Toughness 5 *Sanity 5 *Corruption 0 =Hindr…')
 
Line 8: Line 8:
 
*Spirit d6
 
*Spirit d6
  
=Derived:=
+
===Derived:===
 
*Pace 6"
 
*Pace 6"
 
*Charisma 0
 
*Charisma 0
Line 16: Line 16:
 
*Corruption 0
 
*Corruption 0
  
=Hindrances:=
+
===Hindrances:===
 
*Habit (Minor) - Drinking, -1 Cha
 
*Habit (Minor) - Drinking, -1 Cha
 
*Habit (Minor) - Cigars, -1 Cha
 
*Habit (Minor) - Cigars, -1 Cha
 
*Bad Luck (Major) - One less benny a session.
 
*Bad Luck (Major) - One less benny a session.
  
=Edges:=
+
===Edges:===
 
*Scrapper - Str(d6) + d4 Unarmed
 
*Scrapper - Str(d6) + d4 Unarmed
 
*Attractive - +2 Cha
 
*Attractive - +2 Cha
  
=Skills:=
+
===Skills:===
 
*Fighting d8
 
*Fighting d8
 
*Shooting d6
 
*Shooting d6
Line 36: Line 36:
 
*Lockpicking d4
 
*Lockpicking d4
  
=Gear:=
+
===Gear:===
 
*.45 Automatic 12/24/48, 2d6+1 damage, AP 1, Semi Auto (Can hold down the trigger, firing two bullets for a +1 to attack and damage)
 
*.45 Automatic 12/24/48, 2d6+1 damage, AP 1, Semi Auto (Can hold down the trigger, firing two bullets for a +1 to attack and damage)
 
*Pocket Knife (utility mainly but Str(d6) +1 damage)
 
*Pocket Knife (utility mainly but Str(d6) +1 damage)
 
*Four Sticks of Dynamite (2d6 damage in a MBT, +1d6 per stick)
 
*Four Sticks of Dynamite (2d6 damage in a MBT, +1d6 per stick)
 
*Flask, Matches, set of picks, a single cigar and two dollars to his name.
 
*Flask, Matches, set of picks, a single cigar and two dollars to his name.

Revision as of 10:47, 14 May 2010

Frank Teller

Hard-Boiled PI

  • Strength d6
  • Agility d8
  • Vigor d6
  • Smarts d6
  • Spirit d6

Derived:

  • Pace 6"
  • Charisma 0
  • Parry 6
  • Toughness 5
  • Sanity 5
  • Corruption 0

Hindrances:

  • Habit (Minor) - Drinking, -1 Cha
  • Habit (Minor) - Cigars, -1 Cha
  • Bad Luck (Major) - One less benny a session.

Edges:

  • Scrapper - Str(d6) + d4 Unarmed
  • Attractive - +2 Cha

Skills:

  • Fighting d8
  • Shooting d6
  • Persuasion d4
  • Intimidation d6
  • Drive d4
  • Investigation d4
  • Guts d6
  • Streetwise d4
  • Lockpicking d4

Gear:

  • .45 Automatic 12/24/48, 2d6+1 damage, AP 1, Semi Auto (Can hold down the trigger, firing two bullets for a +1 to attack and damage)
  • Pocket Knife (utility mainly but Str(d6) +1 damage)
  • Four Sticks of Dynamite (2d6 damage in a MBT, +1d6 per stick)
  • Flask, Matches, set of picks, a single cigar and two dollars to his name.