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This is a PBP game of Fellowship using the In Rebellion supplement. The Fellowship is trying to overthrow the tyrannical Council of Truth. | This is a PBP game of Fellowship using the In Rebellion supplement. The Fellowship is trying to overthrow the tyrannical Council of Truth. | ||
− | [https://forum.rpg.net/index.php?threads/recruitment-rebel-fellowship-pbta.865325/ Recruitment | + | [https://forum.rpg.net/index.php?threads/recruitment-rebel-fellowship-pbta.865325/ Recruitment] |
== Characters == | == Characters == | ||
− | * | + | *The Dragon played by Atlictoatl |
*[[Acanthi the Spider]] played by Caiphon | *[[Acanthi the Spider]] played by Caiphon | ||
*The Dwarf played by Elfwine | *The Dwarf played by Elfwine | ||
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*The Pair played by Hyena_Creative | *The Pair played by Hyena_Creative | ||
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== Rebellion == | == Rebellion == | ||
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Agenda: '''Unionize''' | Agenda: '''Unionize''' | ||
*Put the people in charge of their own futures. | *Put the people in charge of their own futures. | ||
What Is The Rebellion? '''Insurgents and Insiders''' | What Is The Rebellion? '''Insurgents and Insiders''' | ||
*Your rebellion is made up of the Empire's own troops and workers. The rebels have a maximum Intel of 12. When they would gain Intel, they gain twice as much Intel. In addition, you can spend 3 Intel to have an enemy working for the Empire or the Overlord reveal their true allegiance as part of your Rebellion, immediately betraying their allies for your sake. | *Your rebellion is made up of the Empire's own troops and workers. The rebels have a maximum Intel of 12. When they would gain Intel, they gain twice as much Intel. In addition, you can spend 3 Intel to have an enemy working for the Empire or the Overlord reveal their true allegiance as part of your Rebellion, immediately betraying their allies for your sake. | ||
− | Base of Operations | + | Base of Operations: |
*It is a port town, at the juncture of the sea and a river that heads inland towards the heart of the empire. [Atlictoatl] | *It is a port town, at the juncture of the sea and a river that heads inland towards the heart of the empire. [Atlictoatl] | ||
*The port is fairly close to the merfolk territories, though merfolk visitors are still rare. [thenorm42] | *The port is fairly close to the merfolk territories, though merfolk visitors are still rare. [thenorm42] | ||
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*It's home to a massive criminal organization, the Lacertae, with ties to Black Lizard Island, that controls a lot of the smuggling and other illegal activities. Unfortunately, it's made its arrangements with the Council and isn't much interested in joining the Rebellion, though it will help out for a fee. In fact, it might interfere with arms smuggling, etc. under the principle that smuggling is their business, whether it's for profit or politics. [DannyK] | *It's home to a massive criminal organization, the Lacertae, with ties to Black Lizard Island, that controls a lot of the smuggling and other illegal activities. Unfortunately, it's made its arrangements with the Council and isn't much interested in joining the Rebellion, though it will help out for a fee. In fact, it might interfere with arms smuggling, etc. under the principle that smuggling is their business, whether it's for profit or politics. [DannyK] | ||
*Although the next city over isn’t very far away, it takes a while to travel there overland because of a thick forest between the two. People think the forest is haunted… [Hyena_Creative] | *Although the next city over isn’t very far away, it takes a while to travel there overland because of a thick forest between the two. People think the forest is haunted… [Hyena_Creative] | ||
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== Peoples == | == Peoples == | ||
'''Imperial Impacts''' | '''Imperial Impacts''' | ||
− | * | + | *The Dwarves have gunpowder. The Empire - especially Admiral Kova - want it. The Dwarves don't want the Empire to have it. Many dwarves have died over this disagreement |
+ | *The Empire cleared vast swathes of the Coral Shallows. After news of this reached the deep Merfolk, the Elder Council decided, after much deliberation and consultation of the prophecies, to do nothing. This was a major factor in Kithran becoming disillusioned with the council and the prophecies. | ||
*After the disappearance of Sren Ksasch, the Spiders fear the Empire aims to conquer Spider settlements. Hoping to preempt an attack, the Spiders have shut down all contact and communication to try and appear as unthreatening as possible. In addition, the Parliament of the Spiders' homeworld has cut the silver thread connecting the two worlds. | *After the disappearance of Sren Ksasch, the Spiders fear the Empire aims to conquer Spider settlements. Hoping to preempt an attack, the Spiders have shut down all contact and communication to try and appear as unthreatening as possible. In addition, the Parliament of the Spiders' homeworld has cut the silver thread connecting the two worlds. | ||
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*Doctor Cacophony has sent out hunters to seek out Exiles like Karbash — the troops are of no account, but they are accompanied by summoned creatures or strange mercenaries who are more dangerous. Some of them chase after us, some stay in one place and offer bait to lure in the unsuspecting. | *Doctor Cacophony has sent out hunters to seek out Exiles like Karbash — the troops are of no account, but they are accompanied by summoned creatures or strange mercenaries who are more dangerous. Some of them chase after us, some stay in one place and offer bait to lure in the unsuspecting. | ||
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==Locations== | ==Locations== | ||
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'''Of Interest to the Empire''' | '''Of Interest to the Empire''' | ||
+ | *The Coral Shallows. A place of great natural beauty, home to the brightly coloured Seleth merfolk who believe in living in harmony with the sea. The Empire has cleared vast swathes of it to open up shipping lanes, expand their fishing waters and steal the iridescent coral, killing many of the Seleth in the process. | ||
+ | *Sren Ksasch, the lone aboveground Spider settlement. Among the more minor settlements in size, but important mainly for visibility and cross-cultural relations - If anyone's ever been to Spider territory, most likely they went to Sren Ksasch. It's close to Dwarven lands. It's in a jungle biome, and the Spiders (that were) living there are more tarantula like (bigger and hairier). Sren Ksasch was "mysteriously" abandoned, and the Spiders believe that the Empire killed or captured the Spiders and other peoples living there, in order to steal Spider secrets, perhaps even the secret to create the magical silver threads to other worlds. | ||
*The Empire is looking for Sfhaug Terrekanilll, a famed hoard of the Dragons rumored to be reached through a cave mouth in the Jumbled Hills. Should they control the hoard, their troops will have command over fire. (Improved Armory) | *The Empire is looking for Sfhaug Terrekanilll, a famed hoard of the Dragons rumored to be reached through a cave mouth in the Jumbled Hills. Should they control the hoard, their troops will have command over fire. (Improved Armory) | ||
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*There's an island offshore, a half day's sail (or less if you're using magic) from our port city, called Black Lizard Island, which is a major trading center between the Empire and other states. It's an independent state with a curious ruling system, and nobody knows why they haven't cracked down. Is it because the Black Lizardfolk have some kind of arcane weapons, or does the Empire find it helpful to have a place outside their control which is crawling with their spies? It's a strange, dangerous place but sometimes it's the only place to do business. | *There's an island offshore, a half day's sail (or less if you're using magic) from our port city, called Black Lizard Island, which is a major trading center between the Empire and other states. It's an independent state with a curious ruling system, and nobody knows why they haven't cracked down. Is it because the Black Lizardfolk have some kind of arcane weapons, or does the Empire find it helpful to have a place outside their control which is crawling with their spies? It's a strange, dangerous place but sometimes it's the only place to do business. | ||
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== Council of Truth == | == Council of Truth == |