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Amanda Rodriguez is the daughter of a Skrull refugee and a human, and for a while they had a normal family life - well, as normal as nonhumans living on Earth get. When she started learning about the Avengers, stars went off in her eyes. Amanda tried and tried to change shape, but nothing seemed to make it happen, and eventually her focus shifted to other pursuits.
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And then she had an incredibly unpleasant day at work, followed literally running into the Green Goblin, who promptly took her hostage. Spider-Man called out to her, mere feet away, and she actually managed to throw the armored figure at him. Amanda found her power! Just in time for the Avengers to collapse.
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Back to main page[https://wiki.rpg.net/index.php/Earth_816]
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== Rebound aka Amanda Rodriguez==
==REBOUND==
 
Amanda Rodriguez (Secret)
 
===AFFILIATIONS===
 
:Solo d8, Buddy d6, Team d10
 
  
===DISTINCTIONS===
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Human-Alien Hybrid
:d4 +1 PP or D8
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Fledgling Hero
*Human-Alien Hybrid
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Eager Spirit
*Fledgling Hero
 
*Eager Spirit
 
===POWER SET===
 
'''EXPERIMENTAL REACTIVE-ADAPTIVE PHYSIOLOGY'''
 
  
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Solo d8, Buddy d6, Team d10
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== Experimental Reactive-Adaptive Physiology==
 
Shapeshifting d8
 
Shapeshifting d8
*SFX: ''I Get Knocked Down''. When receiving stress of one type, you may redirect it to either other type.
 
*SFX: ''Take The Hit''. Spend 1 PP to take physical stress intended for a nearby ally or friend.
 
*SFX: ''My Weakness is Strong''. You may add all stress to any roll. An empty stress die defaults to d6.
 
*SFX: ''Getting Ground Down''. Gain 1 PP and step up any stress meter.
 
*SFX: ''Pulling Your Punch''. You may step down a stress meter and your effect die when attacking.
 
*SFX: ''Counterattack''. On a reaction against a direct physical attack action, inflict emotional stress with your effect die at no PP cost or spend a PP to step it up by +1.
 
*SFX: ''Healing''. Add Shapeshifting to your dice pool when helping others recover stress. Spend 1 PP to recover your own or another’s physical stress or step back your own or another’s physical trauma by –1.
 
*SFX: ''Teamwork Makes The Dream Work''. When creating an asset or complication, use a team-mate's specialty or reroll any 1s. If the asset or complication is available only to team-mates, both boons apply.
 
*Limit: ''Mercurial Biology''. Roll Shapeshifting at 1d6 if multiple stress meters are above d10.
 
*Limit: ''Alien Hybrid''. Earn 1 PP when affected by alien-specific Milestones and tech.
 
*Limit: ''Overworked''. While stressed out, asleep, or unconscious, shutdown ERAP. Recover ERAP when you recover that stress or wake up. If you take mental trauma, shutdown ERAP until you recover that trauma.
 
  
===SPECIALTIES===
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SFX: I Get Knocked Down. When receiving stress of one type, you may redirect it to either other type.
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SFX: Take The Hit. Spend 1 PP to take physical stress intended for a nearby ally or friend.
 +
 
 +
SFX: My Weakness is Strong. You may add all stress to any roll. An empty stress die defaults to d6.
 +
 
 +
SFX: Getting Ground Down. Gain 1 PP and increment any stress meter.
 +
 
 +
SFX: Pulling Your Punch. You may step down a stress meter and your effect die when attacking.
 +
 
 +
SFX: Counterattack. On a reaction against a direct physical attack action, inflict emotional stress with your effect die at no PP cost or spend a PP to step it up by +1.
 +
 
 +
SFX: Healing: Add Shapeshifting to your dice pool when helping others recover stress. Spend 1 PP to recover your own or another’s physical stress or step back your own or another’s physical trauma by –1.
 +
 
 +
SFX: Teamwork Makes The Dream Work. When creating an asset or complication, use a team-mate's specialty or reroll any 1s. If the asset or complication is available only to team-mates, both boons apply.
 +
 
 +
Limit: Mercurial Biology. Roll Shapeshifting at 1d6 if multiple stress meters are above d10.
 +
 
 +
Limit: Alien Hybrid. Earn 1 PP when affected by alien-specific Milestones and tech.
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Limit: Overworked. While stressed out, asleep, or unconscious, shutdown ERAP. Recover ERAP when you recover that stress or wake up. If you take mental trauma, shutdown ERAP until you recover that trauma.
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Combat Expert d8, Acrobatics Expert d8, Cosmic Expert d8, Psych Master d10
 
Combat Expert d8, Acrobatics Expert d8, Cosmic Expert d8, Psych Master d10
:[You may convert Expert to d8 to 2d6, or Master d10 to 2d8 or 3d6]
 
  
===MILESTORNES===
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== Milestones ==
'''IN BOTH WORLDS'''
 
:'''1 XP''' when you mention your mixed heritage.
 
:'''3 XP''' when you reveal it in a situation that it makes more complicated.
 
:'''10 XP''' when you decide to identify as primarily Human or primarily Skrull, or emphatically declare that you can be a member of both species.
 
'''I'M AN AVENGER!'''
 
:'''1 XP''' when you express admiration of the team to a fellow hero.
 
:'''3 XP''' when you defend their actions or legacy to a skeptic.
 
:'''10 XP''' when you join a new Avengers team, or decide to move on from that history.
 
  
===BACKGROUND===
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In Both Worlds
Amanda Rodriguez is the daughter of a Skrull refugee and a human, and for a while they had a normal family life - well, as normal as nonhumans living on Earth get. When she started learning about the Avengers, stars went off in her eyes. Amanda tried and tried to change shape, but nothing seemed to make it happen, and eventually her focus shifted to other pursuits.
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1 XP when you mention your mixed heritage.
 +
3 XP when you reveal it in a situation that it makes more complicated.
 +
10 XP when you decide to identify as primarily Human or primarily Skrull, or emphatically declare that you can be a member of both species.
  
And then she had an incredibly unpleasant day at work, followed literally running into the Green Goblin, who promptly took her hostage. Spider-Man called out to her, mere feet away, and she actually managed to throw the armored figure at him. Amanda found her power! Just in time for the Avengers to collapse.
+
I'm An Avenger!
 +
1 XP when you express admiration of the team to a fellow hero.
 +
3 XP when you defend their actions or legacy to a skeptic.
 +
10 XP when you join a new Avengers team, or decide to move on from that history.

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