Editing Red Markets Get Rich or Die Trying: Dean
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Latest revision | Your text | ||
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*Resistance 1 | *Resistance 1 | ||
'''SPD''' 2 | '''SPD''' 2 | ||
− | *Shoot | + | *Shoot 1 |
*Stealth 1 | *Stealth 1 | ||
*Athletics 2 | *Athletics 2 | ||
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==DEPENDENTS == | ==DEPENDENTS == | ||
''Number of Dependents equal to CHA. [Needy][Strained][Severed]'' | ''Number of Dependents equal to CHA. [Needy][Strained][Severed]'' | ||
− | * | + | * Open [_][_][_] |
==REFERENCES== | ==REFERENCES== | ||
− | ''Number of References equal to CHA. [ | + | ''Number of References equal to CHA. [Need][Strained][Severed]'' |
− | * | + | *Open [_][_][_] |
==THREATS== | ==THREATS== | ||
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R.ARM TORSO L.ARM | R.ARM TORSO L.ARM | ||
5 7-9 6 | 5 7-9 6 | ||
− | [ | + | [_][_] [_][_][_][_] [_][_] |
− | [ | + | [_][_] [_][_][_][_] [_][_] |
− | [ | + | [_][_] [_][_][_][_] [_][_] |
[_][_] [_][_][_][_] [_][_] | [_][_] [_][_][_][_] [_][_] | ||
[_][_] [_][_][_][_] [_][_] | [_][_] [_][_][_][_] [_][_] | ||
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[_][_] [_][_] | [_][_] [_][_] | ||
_ = Open, no damage | _ = Open, no damage | ||
− | <br/> | + | <br/>-/ = Stun |
<br/>X = Kill | <br/>X = Kill | ||
'''HUMANITY-''' | '''HUMANITY-''' | ||
− | <br/>'''''Detachment-''''' | + | <br/>'''''Detachment-''''' <Center>[_][_][_][_][_]'''CRACK'''[_][_][_][_][_]'''CRUMBLE'''[_][_][_][_][_]'''BREAK'''</Center> |
− | < | + | <br/>'''''Stress-''''' <Center>[_][_][_][_][_]'''CRACK'''[_][_][_][_][_]'''CRUMBLE'''[_][_][_][_][_]'''BREAK'''</Center> |
− | <br/>'''''Stress-''''' | + | <br/>'''''Trauma-''''' <Center>[_][_][_][_][_]'''CRACK'''[_][_][_][_][_]'''CRUMBLE'''[_][_][_][_][_]'''BREAK'''</Center> |
− | < | ||
− | <br/>'''''Trauma-''''' | ||
− | < | ||
<br/>_ = Open, no damage | <br/>_ = Open, no damage | ||
<br/><nowiki># </nowiki>= Humanity Damage | <br/><nowiki># </nowiki>= Humanity Damage | ||
+ | |||
==GEAR== | ==GEAR== | ||
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*Charges - 10 | *Charges - 10 | ||
*Effect - Kill damage | *Effect - Kill damage | ||
− | *Qualities - Cumbersome, Manpower, Melee | + | *Qualities - Cumbersome, Manpower, Melee, Wear ‘n Tear |
− | *Upgrades - | + | *Upgrades - Weighted (spend a charge for ''knockback'') |
'''''Pistol''''' | '''''Pistol''''' | ||
*Upkeep 2 | *Upkeep 2 | ||
− | *Charges - | + | *Charges - 10 |
*Effect - Kill damage | *Effect - Kill damage | ||
− | *Qualities - Charged, | + | *Qualities - Charged, Hungry, Loud, Short-Range |
− | *Upgrades - | + | *Upgrades - |
'''''”Basilisk” Body Armor''''' | '''''”Basilisk” Body Armor''''' | ||
*Upkeep n/a (no upkeep) | *Upkeep n/a (no upkeep) | ||
− | *Charges - | + | *Charges - 10 |
*Effect - Armors torso and arms (5-9) vs all damage except fire. Spend 1 charge to convert all Kill damage to Stun. Spend 1:1 to negate Stun damage. | *Effect - Armors torso and arms (5-9) vs all damage except fire. Spend 1 charge to convert all Kill damage to Stun. Spend 1:1 to negate Stun damage. | ||
*Qualities - Armor, In Demand (charges do not refresh) | *Qualities - Armor, In Demand (charges do not refresh) | ||
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*Upgrades - | *Upgrades - | ||
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*Survival = 1 | *Survival = 1 | ||
*Rent = 1 | *Rent = 1 | ||
− | *Dependents = | + | *Dependents = total number of Dependents |
<br/>'''Maintenance''' | <br/>'''Maintenance''' | ||
− | *Equipment = | + | *Equipment = total of Gear Upkeep costs |
*Purchase = ''Ignore unless using Bust rule: NBNB'' | *Purchase = ''Ignore unless using Bust rule: NBNB'' | ||
*Pro. Dev. = ''Ignore unless using Bust rule: NBNB'' | *Pro. Dev. = ''Ignore unless using Bust rule: NBNB'' | ||
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*Humanity | *Humanity | ||
*Favors | *Favors | ||
− | <br/>'''''Break Point =''''' | + | <br/>'''''Break Point =''''' Sustenance total |
<br/>'''''Projected Earnings =''''' ''Ignore unless using Bust rule: NBNB'' | <br/>'''''Projected Earnings =''''' ''Ignore unless using Bust rule: NBNB'' | ||
+ | |||
==RETIREMENT MILESTONES== | ==RETIREMENT MILESTONES== |