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*Resistance 1
 
*Resistance 1
 
'''SPD''' 2
 
'''SPD''' 2
*Shoot 2
+
*Shoot 1
 
*Stealth 1
 
*Stealth 1
 
*Athletics 2
 
*Athletics 2
Line 53: Line 53:
 
==DEPENDENTS ==
 
==DEPENDENTS ==
 
''Number of Dependents equal to CHA. [Needy][Strained][Severed]''
 
''Number of Dependents equal to CHA. [Needy][Strained][Severed]''
* Pops AKA Professor Bishop [_][_][_]
+
* Open [_][_][_]
  
 
==REFERENCES==
 
==REFERENCES==
 
''Number of References equal to CHA. [Needy][Strained][Severed]''
 
''Number of References equal to CHA. [Needy][Strained][Severed]''
*Tiffany Chou [_][_][_] - Medical Doctor, early-30s, chipper, mixed Chinese American, ...Crusader
+
*Open [_][_][_]
  
 
==THREATS==
 
==THREATS==
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     R.ARM        TORSO        L.ARM
 
     R.ARM        TORSO        L.ARM
 
     5            7-9          6             
 
     5            7-9          6             
   [\][\]    [_][_][_][_]    [_][_]
+
   [_][_]    [_][_][_][_]    [_][_]
   [\][\]    [_][_][_][_]    [_][_]
+
   [_][_]    [_][_][_][_]    [_][_]
   [\][_]    [_][_][_][_]    [_][_]
+
   [_][_]    [_][_][_][_]    [_][_]
 
   [_][_]    [_][_][_][_]    [_][_]
 
   [_][_]    [_][_][_][_]    [_][_]
 
   [_][_]    [_][_][_][_]    [_][_]
 
   [_][_]    [_][_][_][_]    [_][_]
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           [_][_]      [_][_]
 
           [_][_]      [_][_]
 
_ = Open, no damage
 
_ = Open, no damage
<br/>\ = Stun
+
<br/>-/ = Stun
 
<br/>X = Kill
 
<br/>X = Kill
  
  
 
'''HUMANITY-'''
 
'''HUMANITY-'''
<br/>'''''Detachment-'''''  
+
<br/>'''''Detachment-''''' <Center>[_][_][_][_][_]'''CRACK'''[_][_][_][_][_]'''CRUMBLE'''[_][_][_][_][_]'''BREAK'''</Center>
<br/>[_][_][_][_][_]'''CRACK'''[_][_][_][_][_]'''CRUMBLE'''[_][_][_][_][_]'''BREAK'''
+
<br/>'''''Stress-''''' <Center>[_][_][_][_][_]'''CRACK'''[_][_][_][_][_]'''CRUMBLE'''[_][_][_][_][_]'''BREAK'''</Center>
<br/>'''''Stress-'''''  
+
<br/>'''''Trauma-''''' <Center>[_][_][_][_][_]'''CRACK'''[_][_][_][_][_]'''CRUMBLE'''[_][_][_][_][_]'''BREAK'''</Center>
<br/>[_][_][_][_][_]'''CRACK'''[_][_][_][_][_]'''CRUMBLE'''[_][_][_][_][_]'''BREAK'''
 
<br/>'''''Trauma-'''''  
 
<br/>[#][#][_][_][_]'''CRACK'''[_][_][_][_][_]'''CRUMBLE'''[_][_][_][_][_]'''BREAK'''
 
 
<br/>_ = Open, no damage
 
<br/>_ = Open, no damage
 
<br/><nowiki># </nowiki>= Humanity Damage
 
<br/><nowiki># </nowiki>= Humanity Damage
 +
  
 
==GEAR==
 
==GEAR==
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*Charges - 10
 
*Charges - 10
 
*Effect - Kill damage  
 
*Effect - Kill damage  
*Qualities - Cumbersome, Manpower, Melee
+
*Qualities - Cumbersome, Manpower, Melee, Wear ‘n Tear
*Upgrades - Sturdy, Weighted (spend a charge for ''knockback'')
+
*Upgrades - Weighted (spend a charge for ''knockback'')
  
 
'''''Pistol'''''
 
'''''Pistol'''''
 
*Upkeep 2
 
*Upkeep 2
*Charges - 8
+
*Charges - 10
 
*Effect - Kill damage  
 
*Effect - Kill damage  
*Qualities - Charged, Quiet, Short-Range
+
*Qualities - Charged, Hungry, Loud, Short-Range
*Upgrades - Extended Mag, Silencer
+
*Upgrades -  
  
 
'''''”Basilisk” Body Armor'''''
 
'''''”Basilisk” Body Armor'''''
 
*Upkeep n/a (no upkeep)
 
*Upkeep n/a (no upkeep)
*Charges - 9
+
*Charges - 10
 
*Effect - Armors torso and arms (5-9) vs all damage except fire. Spend 1 charge to convert all Kill damage to Stun. Spend 1:1 to negate Stun damage.
 
*Effect - Armors torso and arms (5-9) vs all damage except fire. Spend 1 charge to convert all Kill damage to Stun. Spend 1:1 to negate Stun damage.
 
*Qualities - Armor, In Demand (charges do not refresh)
 
*Qualities - Armor, In Demand (charges do not refresh)
*Upgrades - Microphone
 
 
'''''Helmet'''''
 
*Upkeep n/a (no upkeep)
 
*Charges - 10
 
*Effect - Armors the Head (location 10) against damage from all sources. Spend 1 charge to convert all Kill damage to Stun. Spend 1:1 to negate Stun damage.
 
*Qualities - Armor, In Demand (charges do not refresh)
 
*Upgrades -
 
 
'''''Bicycle'''''
 
*Upkeep 2
 
*Charges - 10
 
*Effect - Takers can make an Athletics roll to escape Legs of the journey, but encounters are still triggered. Charges are lost from damage.
 
*Qualities - Manpower
 
 
*Upgrades -
 
*Upgrades -
  
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*Survival = 1
 
*Survival = 1
 
*Rent = 1
 
*Rent = 1
*Dependents = 1
+
*Dependents = total number of Dependents
 
<br/>'''Maintenance'''
 
<br/>'''Maintenance'''
*Equipment = 7
+
*Equipment = total of Gear Upkeep costs
 
*Purchase = ''Ignore unless using Bust rule: NBNB''
 
*Purchase = ''Ignore unless using Bust rule: NBNB''
 
*Pro. Dev. = ''Ignore unless using Bust rule: NBNB''
 
*Pro. Dev. = ''Ignore unless using Bust rule: NBNB''
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*Humanity
 
*Humanity
 
*Favors
 
*Favors
<br/>'''''Break Point =''''' 3
+
<br/>'''''Break Point =''''' Sustenance total
 
<br/>'''''Projected Earnings =''''' ''Ignore unless using Bust rule: NBNB''
 
<br/>'''''Projected Earnings =''''' ''Ignore unless using Bust rule: NBNB''
 +
  
 
==RETIREMENT MILESTONES==
 
==RETIREMENT MILESTONES==

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