Difference between revisions of "Red Markets Get Rich or Die Trying: Hotay"
(Created page with "Get Rich or Die Trying, A Red Markets Campaign Main Page ==TAKER INFO== '''Taker Name:''' <br/>'''Crew:''' <br/>'''Spots:''' *'''''Weak''''' - *'''''Soft''''' - *'''''Tou...") |
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==TAKER INFO== | ==TAKER INFO== | ||
− | '''Taker Name:''' | + | '''Taker Name:''' Hotay |
− | <br/>'''Crew:''' | + | <br/>'''Crew:''' Peace, Love, and Undertaking |
<br/>'''Spots:''' | <br/>'''Spots:''' | ||
− | *'''''Weak''''' - | + | *'''''Weak''''' - Impertinently Curious |
− | *'''''Soft''''' - | + | *'''''Soft''''' - Quixotic ("foolishly impractical pursuit of ideals, typically marked by rash and lofty romanticism") |
− | *'''''Tough''''' - | + | *'''''Tough''''' - Scavenger |
− | **''+ | + | **''+Salvage, Salvage Everywhere...'' - Start game with 20 bounty. |
− | **''- | + | **''-...Not a Screw That Fits.'' - Permanently at -1 Refresh. |
Line 16: | Line 16: | ||
#Spend 20 points between your skills. Skills are located under their associated Potentials. Skills bought at chargen are traded at a one-to-one ratio. | #Spend 20 points between your skills. Skills are located under their associated Potentials. Skills bought at chargen are traded at a one-to-one ratio. | ||
'''STR''' 1 | '''STR''' 1 | ||
− | <br/>''(Haul: 0/ | + | <br/>''(Haul: 0/1)'' |
*Unarmed | *Unarmed | ||
− | *Melee | + | *Melee 1 |
*Resistance | *Resistance | ||
'''SPD''' 1 | '''SPD''' 1 | ||
− | *Shoot | + | *Shoot 1 |
*Stealth | *Stealth | ||
− | *Athletics | + | *Athletics 1 |
− | '''ADP''' | + | '''ADP''' 2 |
− | <br/>''(Refresh: | + | <br/>''(Refresh: 1/1)'' |
− | *Awareness | + | *Awareness 2 |
− | *Self-Control | + | *Self-Control 2 |
− | *Scavenging | + | *Scavenging 2 |
*Drive | *Drive | ||
*Criminality | *Criminality | ||
− | '''INT''' | + | '''INT''' 3 |
*Foresight | *Foresight | ||
*Research | *Research | ||
− | *Mechanics | + | *Mechanics 3 |
*First Aid | *First Aid | ||
− | *Profession | + | *Profession: Computer Science 2 |
− | '''CHA''' | + | *Profession: Drone Engineer 3 |
− | *Networking | + | '''CHA''' 2 |
+ | *Networking 1 | ||
*Persuasion | *Persuasion | ||
*Sensitivity | *Sensitivity | ||
Line 44: | Line 45: | ||
*Intimidation | *Intimidation | ||
*Leadership | *Leadership | ||
− | '''WIL''' | + | '''WIL''' 2 |
− | <br/>''(Will remaining: | + | <br/>''(Will remaining: 2/2)'' |
<br/>''Pro. Dev. Costs:'' | <br/>''Pro. Dev. Costs:'' | ||
Line 115: | Line 116: | ||
*Qualities - | *Qualities - | ||
*Upgrades - | *Upgrades - | ||
+ | |||
+ | 2 Handgun | ||
+ | 1 Knife | ||
+ | 11 Roxie the Dron-key. (Haul: 4) Upgrades: Autocomplete Algorithm, Armored, Stealth Servos, PA System, Surveillance Suite, Weapons Platform | ||
+ | 5 Ubiq Specs. Upgrades: Dead Eyes Hack, Apophenia Overlay, Triggerguard | ||
+ | 1 Bounty (ID card as currency) | ||
Revision as of 09:13, 5 January 2019
Get Rich or Die Trying, A Red Markets Campaign Main Page
Contents
TAKER INFO
Taker Name: Hotay
Crew: Peace, Love, and Undertaking
Spots:
- Weak - Impertinently Curious
- Soft - Quixotic ("foolishly impractical pursuit of ideals, typically marked by rash and lofty romanticism")
- Tough - Scavenger
- +Salvage, Salvage Everywhere... - Start game with 20 bounty.
- -...Not a Screw That Fits. - Permanently at -1 Refresh.
POTENTIAL AND SKILLS
- Assign 5 points between your six Potentials: STR, SPD, ADP, INT, CHA, WIL
- Spend 20 points between your skills. Skills are located under their associated Potentials. Skills bought at chargen are traded at a one-to-one ratio.
STR 1
(Haul: 0/1)
- Unarmed
- Melee 1
- Resistance
SPD 1
- Shoot 1
- Stealth
- Athletics 1
ADP 2
(Refresh: 1/1)
- Awareness 2
- Self-Control 2
- Scavenging 2
- Drive
- Criminality
INT 3
- Foresight
- Research
- Mechanics 3
- First Aid
- Profession: Computer Science 2
- Profession: Drone Engineer 3
CHA 2
- Networking 1
- Persuasion
- Sensitivity
- Deception
- Intimidation
- Leadership
WIL 2
(Will remaining: 2/2)
Pro. Dev. Costs:
- +1 Potential = 10 bounty
- Skill ranks = the new skill value in bounty and must be bought incrementally from 1 to 2, then 2 to 3, and so on... (ex. No Skill to 1 = 1 bounty, Skill 1 up to 2 = 2 bounty, Skill 2 up to 3 = 3 bounty...). No skill can exceed its linked Potential.
DEPENDENTS
- Number of Dependents equal to CHA. [_][_][_]
REFERENCES
- Number of References equal to CHA. [_][_][_]
THREATS
PHYSICAL-
HEAD 10 [_][_][_] [_][_][_] [_][_][_] [_] R.ARM TORSO L.ARM 5 7-9 6 [_][_] [_][_][_][_] [_][_] [_][_] [_][_][_][_] [_][_] [_][_] [_][_][_][_] [_][_] [_][_] [_][_][_][_] [_][_] [_][_] [_][_][_][_] [_][_]
R.LEG L.LEG 1-2 3-4 [_][_] [_][_] [_][_] [_][_] [_][_] [_][_] [_][_] [_][_] [_][_] [_][_]
_ = Open, no damage
-/ = Stun
X = Kill
HUMANITY-
Detachment-
Stress-
Trauma-
_ = Open, no damage
# = Humanity Damage
GEAR
Backpack
- Upkeep 1
- Charges - Static
- Effect - Taker can carry STR in Haul and personal gear.
- Qualities - Essential, Static
Rations
- Upkeep 1
- Charges - 10
- Effect - Used to Buy-a-Roll on skills that require exertion. Each additional spend adds +1 to the roll.
- Qualities - Essential, Addictive, Charged
Item Template (replace this with item name)
- Upkeep
- Charges - 10
- Effect -
- Qualities -
- Upgrades -
2 Handgun 1 Knife 11 Roxie the Dron-key. (Haul: 4) Upgrades: Autocomplete Algorithm, Armored, Stealth Servos, PA System, Surveillance Suite, Weapons Platform 5 Ubiq Specs. Upgrades: Dead Eyes Hack, Apophenia Overlay, Triggerguard 1 Bounty (ID card as currency)
UPKEEP
Sustenance
- Survival = 1
- Rent = 1
- Dependents = total number of Dependents
Maintenance
- Equipment = total of Gear Upkeep costs
- Purchase = Ignore unless using Bust rule: NBNB
- Pro. Dev. = Ignore unless using Bust rule: NBNB
Incidentals
Incidentals are paid out as needed unless playing a Bust rule: NBNB game in which case they will need to be budgeted for.
- Health
- Humanity
- Favors
Break Point = Sustenance total
Projected Earnings = Ignore unless using Bust rule: NBNB
RETIREMENT MILESTONES
- First Milestone (Savings: 0)
- Second Milestone (Savings: 0)
- Final Milestone (Savings: 0)
BOUNTY BANK
How much bounty you have as petty cash. Not used with Bust rule: NBNB.