Red Markets Get Rich or Die Trying: Hotay

From RPGnet
Revision as of 09:21, 5 January 2019 by 73.130.216.214 (talk)
Jump to: navigation, search

Get Rich or Die Trying, A Red Markets Campaign Main Page

TAKER INFO

Taker Name: Hotay
Crew: Peace, Love, and Undertaking
Spots:

  • Weak - Impertinently Curious
  • Soft - Quixotic ("foolishly impractical pursuit of ideals, typically marked by rash and lofty romanticism")
  • Tough - Scavenger
    • +Salvage, Salvage Everywhere... - Start game with 20 bounty.
    • -...Not a Screw That Fits. - Permanently at -1 Refresh.


POTENTIAL AND SKILLS

  1. Assign 5 points between your six Potentials: STR, SPD, ADP, INT, CHA, WIL
  2. Spend 20 points between your skills. Skills are located under their associated Potentials. Skills bought at chargen are traded at a one-to-one ratio.

STR 1
(Haul: 0/1)

  • Unarmed
  • Melee 1
  • Resistance

SPD 1

  • Shoot 1
  • Stealth
  • Athletics 1

ADP 2
(Refresh: 1/1)

  • Awareness 2
  • Self-Control 2
  • Scavenging 2
  • Drive
  • Criminality

INT 3

  • Foresight
  • Research
  • Mechanics 3
  • First Aid
  • Profession: Computer Science 2
  • Profession: Drone Engineer 3

CHA 2

  • Networking 1
  • Persuasion
  • Sensitivity
  • Deception
  • Intimidation
  • Leadership

WIL 2
(Will remaining: 2/2)


Pro. Dev. Costs:

  • +1 Potential = 10 bounty
  • Skill ranks = the new skill value in bounty and must be bought incrementally from 1 to 2, then 2 to 3, and so on... (ex. No Skill to 1 = 1 bounty, Skill 1 up to 2 = 2 bounty, Skill 2 up to 3 = 3 bounty...). No skill can exceed its linked Potential.


DEPENDENTS

"The Back Office Duo"
Two lazy but good-hearted techs at the observatory who have been frozen out of mainstream projects by a particularly vicious round of office politics.

  • Nick Barber [_][_][_]
  • Anthony Shepherd [_][_][_]

REFERENCES

  • Number of References equal to CHA. [_][_][_]
  • Number of References equal to CHA. [_][_][_]

THREATS

PHYSICAL-

                 HEAD
                  10
               [_][_][_]
               [_][_][_]
               [_][_][_]
                  [_]
   R.ARM         TORSO        L.ARM
    5             7-9           6            
  [_][_]     [_][_][_][_]     [_][_]
  [_][_]     [_][_][_][_]     [_][_]
  [_][_]     [_][_][_][_]     [_][_]
  [_][_]     [_][_][_][_]     [_][_]
  [_][_]     [_][_][_][_]     [_][_]
          R.LEG        L.LEG
           1-2          3-4
          [_][_]      [_][_]
          [_][_]      [_][_]
          [_][_]      [_][_]
          [_][_]      [_][_]
          [_][_]      [_][_]

_ = Open, no damage
-/ = Stun
X = Kill


HUMANITY-
Detachment-
[_][_][_][_][_]CRACK[_][_][_][_][_]CRUMBLE[_][_][_][_][_]BREAK
Stress-
[_][_][_][_][_]CRACK[_][_][_][_][_]CRUMBLE[_][_][_][_][_]BREAK
Trauma-
[_][_][_][_][_]CRACK[_][_][_][_][_]CRUMBLE[_][_][_][_][_]BREAK
_ = Open, no damage
# = Humanity Damage


GEAR

Backpack

  • Upkeep 1
  • Charges - Static
  • Effect - Taker can carry STR in Haul and personal gear.
  • Qualities - Essential, Static

Rations

  • Upkeep 1
  • Charges - 10
  • Effect - Used to Buy-a-Roll on skills that require exertion. Each additional spend adds +1 to the roll.
  • Qualities - Essential, Addictive, Charged

Item Template (replace this with item name)

  • Upkeep
  • Charges - 10
  • Effect -
  • Qualities -
  • Upgrades -

Item Template (replace this with item name)

  • Upkeep
  • Charges - 10
  • Effect -
  • Qualities -
  • Upgrades -

Item Template (replace this with item name)

  • Upkeep
  • Charges - 10
  • Effect -
  • Qualities -
  • Upgrades -

Item Template (replace this with item name)

  • Upkeep
  • Charges - 10
  • Effect -
  • Qualities -
  • Upgrades -


2 Handgun 1 Knife 11 Roxie the Dron-key. (Haul: 4) Upgrades: Autocomplete Algorithm, Armored, Stealth Servos, PA System, Surveillance Suite, Weapons Platform 5 Ubiq Specs. Upgrades: Dead Eyes Hack, Apophenia Overlay, Triggerguard 1 Bounty (ID card as currency)


UPKEEP

Sustenance

  • Survival = 1
  • Rent = 1
  • Dependents = 2


Maintenance

  • Equipment = 10
  • Purchase = Ignore unless using Bust rule: NBNB
  • Pro. Dev. = Ignore unless using Bust rule: NBNB


Incidentals
Incidentals are paid out as needed unless playing a Bust rule: NBNB game in which case they will need to be budgeted for.

  • Health
  • Humanity
  • Favors


Break Point = Sustenance total
Projected Earnings = Ignore unless using Bust rule: NBNB


RETIREMENT MILESTONES

  1. First Milestone (Savings: 0)
  2. Second Milestone (Savings: 0)
  3. Final Milestone (Savings: 0)


BOUNTY BANK

1 bounty (Hotay's own ID)