Editing Red Markets Get Rich or Die Trying: Moonchild

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'''SPD''' 2
 
'''SPD''' 2
 
*Shoot 2
 
*Shoot 2
*Stealth 2
+
*Stealth  
 
*Athletics 2
 
*Athletics 2
 
'''ADP''' 2
 
'''ADP''' 2
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*Leadership
 
*Leadership
 
'''WIL''' 1
 
'''WIL''' 1
<br/>''(Will remaining: 0/1)''
+
<br/>''(Will remaining: 1/1)''
  
 
<br/>''Pro. Dev. Costs:''
 
<br/>''Pro. Dev. Costs:''
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''Number of Dependents equal to CHA. [Needy][Strained][Severed]''
 
''Number of Dependents equal to CHA. [Needy][Strained][Severed]''
 
* Lovebird [_][_][_]
 
* Lovebird [_][_][_]
* Old Maude [_][_][_]
+
* Open [_][_][_]
  
 
==REFERENCES==
 
==REFERENCES==
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*Blackhand Jack [_][_][_]
 
*Blackhand Jack [_][_][_]
 
**''Influential farmer of the Co-Op enclave. Saved his daughter. ''
 
**''Influential farmer of the Co-Op enclave. Saved his daughter. ''
*TheGreenMarquis [_][_][_]
+
*Open [_][_][_]
**''A blogger, social media personality and advocate of open-source biohacking who is (in)famous for producing and distributing his own new strains of cannabis. He and Moonchild go way back to before the crash when they were both good friends in high school with a common interest in biology. Although their interests obviously diverged over time, they got back in contact after Moonchild stumbled across his podcast.''
 
  
 
==THREATS==
 
==THREATS==
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   [_][_]    [_][_][_][_]    [_][_]
 
   [_][_]    [_][_][_][_]    [_][_]
 
   [_][_]    [_][_][_][_]    [_][_]
 
   [_][_]    [_][_][_][_]    [_][_]
   [_][_]    [_][_][_][_]    [_][_]
+
   [_][_]    [_][_[_][_]    [_][_]
   [_][_]    [_][_][_][_]    [_][_]
+
   [_][_]    [_[_][_][_]    [_][_]
  
 
           R.LEG        L.LEG
 
           R.LEG        L.LEG
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'''HUMANITY-'''
 
'''HUMANITY-'''
<br/>'''''Detachment-'''''  
+
<br/>'''''Detachment-''''' <Center>[X][X][_][_][_]'''CRACK'''[_][_][_][_][_]'''CRUMBLE'''[_][_][_][_][_]'''BREAK'''</Center>
<br/>[_][_]][_][_][_]'''CRACK'''[_][_][_][_][_]'''CRUMBLE'''[_][_][_][_][_]'''BREAK'''
+
<br/>'''''Stress-''''' <Center>[X][X][_][_][_]'''CRACK'''[_][_][_][_][_]'''CRUMBLE'''[_][_][_][_][_]'''BREAK'''</Center>
<br/>'''''Stress-'''''  
+
<br/>'''''Trauma-''''' <Center>[X][X][ ][_][_]'''CRACK'''[_][_][_][_][_]'''CRUMBLE'''[_][_][_][_][_]'''BREAK'''</Center>
<br/>[_][_][_][_][_]'''CRACK'''[_][_][_][_][_]'''CRUMBLE'''[_][_][_][_][_]'''BREAK'''
 
<br/>'''''Trauma-'''''  
 
<br/>[#][#][#][#][#]'''<span style="color:#FF0000">CRACK</span>'''[_][_][_][_][_]'''CRUMBLE'''[_][_][_][_][_]'''BREAK'''
 
 
<br/>_ = Open, no damage
 
<br/>_ = Open, no damage
 
<br/>X = Humanity Damage
 
<br/>X = Humanity Damage
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'''''Rations'''''
 
'''''Rations'''''
 
*Upkeep 1
 
*Upkeep 1
*Charges - 7/10
+
*Charges - 10
 
*Effect - Used to Buy-a-Roll on skills that require exertion. Each additional spend adds +1 to the roll.
 
*Effect - Used to Buy-a-Roll on skills that require exertion. Each additional spend adds +1 to the roll.
 
*Qualities - Essential, Addictive, Charged
 
*Qualities - Essential, Addictive, Charged
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'''''Shotgun'''''
 
'''''Shotgun'''''
 
*Upkeep 2
 
*Upkeep 2
*Charges - 8/10
+
*Charges - 8
 
*Effect - Kill damage  
 
*Effect - Kill damage  
*Qualities - Charged, Loud, Mid-Range
+
*Qualities - Charged, Hungry, Loud, Mid-Range
*Upgrades - Tactical Sling, Military
+
*Upgrades - Tactical Sling
  
 
'''''Machete'''''
 
'''''Machete'''''
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*Effect - Kill damage
 
*Effect - Kill damage
 
*Qualities - Manpower, Melee
 
*Qualities - Manpower, Melee
*Upgrades - Sturdy, Ghurka Blade
+
*Upgrades - Sturdy
 +
 
 +
'''''Kevlar Vest'''''
 +
*Upkeep n/a (no upkeep)
 +
*Charges - 9
 +
*Effect - Armors torso (7-9) vs all damage except fire. Spend 1 charge to convert all Kill damage to Stun. Spend 1:1 to negate Stun damage.
 +
*Qualities - Armor, In Demand (charges do not refresh)
 +
*Upgrades -
 +
 
 +
'''''First Aid Kit'''''
 +
*Upkeep 2
 +
*Charges - 10
 +
*Effect - Spend charge to buy-a-roll for a First Aid test on an injured hit location of player’s choice. Additional charges may be used to aid the roll. On a success every point of unmodified Black can turn a Kill to Stun or a Stun to healed.
 +
*Qualities - Charged
 +
*Upgrades -
  
 
'''''DHQS First Aid Kit'''''
 
'''''DHQS First Aid Kit'''''
 
*Upkeep 2
 
*Upkeep 2
*Charges - 10/10
+
*Charges - 20/10
 
*Effect - Spend charge to buy-a-roll for a First Aid test on an injured hit location of player’s choice. Additional charges may be used to aid the roll. On a success every point of unmodified Black can turn a Kill to Stun or a Stun to healed.
 
*Effect - Spend charge to buy-a-roll for a First Aid test on an injured hit location of player’s choice. Additional charges may be used to aid the roll. On a success every point of unmodified Black can turn a Kill to Stun or a Stun to healed.
 
*Qualities - Charged
 
*Qualities - Charged
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'''''Tool Kit'''''
 
'''''Tool Kit'''''
 
*Upkeep 2
 
*Upkeep 2
*Charges - 9/10
+
*Charges - 5
 
*Effect - Charges May be spent to aid Mechanics tests
 
*Effect - Charges May be spent to aid Mechanics tests
*Qualities - Charged,
+
*Qualities - Charged, Clunky
*Upgrades - Tailored
+
*Upgrades -
  
 
'''''Bicycle'''''
 
'''''Bicycle'''''
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==RETIREMENT MILESTONES==
 
==RETIREMENT MILESTONES==
# ''First Milestone'' (Savings: 20b)
+
# ''First Milestone'' (Savings: 0)
# ''Second Milestone'' (Savings: 1b)
+
# ''Second Milestone'' (Savings: 0)
 
# ''Final Milestone'' (Savings: 0)
 
# ''Final Milestone'' (Savings: 0)
 +
  
 
==BOUNTY BANK==
 
==BOUNTY BANK==
1 bounty
+
How much bounty you have as petty cash. Not used with Bust rule: NBNB.

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