Editing Red Markets Get Rich or Die Trying: Whisper
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*'''''Weak''''' - ''Provider''. Somebody's gotta go out there and bring back what's needed. | *'''''Weak''''' - ''Provider''. Somebody's gotta go out there and bring back what's needed. | ||
*'''''Soft''''' - ''Woman of My Word''. If I said I'd do it, count it done. | *'''''Soft''''' - ''Woman of My Word''. If I said I'd do it, count it done. | ||
− | *'''''Tough''''' - ''Hustler''. Everybody has a use for | + | *'''''Tough''''' - ''Hustler''. Everybody has a use for Whistler; as a consequence, she knows a lot of people. |
**''+ I Know a Guy'' - Whistler automatically succeeds at Networking checks | **''+ I Know a Guy'' - Whistler automatically succeeds at Networking checks | ||
**''- I Owe a Guy'' - The Market can call in a marker of 1d10 bounty once/game | **''- I Owe a Guy'' - The Market can call in a marker of 1d10 bounty once/game | ||
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*Athletics 3 | *Athletics 3 | ||
'''ADP''' 3 | '''ADP''' 3 | ||
− | <br/>''(Refresh: 3 | + | <br/>''(Refresh: 3/3)'' |
*Awareness 3 | *Awareness 3 | ||
*Self-Control 3 | *Self-Control 3 | ||
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*Intimidation | *Intimidation | ||
*Leadership | *Leadership | ||
− | '''WIL''' | + | '''WIL''' 1 (Bounty invested = 8) |
− | <br/>''(Will remaining: 1/ | + | <br/>''(Will remaining: 1/1)'' |
<br/>''Pro. Dev. Costs:'' | <br/>''Pro. Dev. Costs:'' | ||
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'''HUMANITY-''' | '''HUMANITY-''' | ||
− | <br/>'''''Detachment-''''' <Center>[ | + | <br/>'''''Detachment-''''' <Center>[X][X]][_][_][_]'''CRACK'''[_][_][_][_][_]'''CRUMBLE'''[_][_][_][_][_]'''BREAK'''</Center> |
− | <br/>'''''Stress-''''' <Center>[ | + | <br/>'''''Stress-''''' <Center>[X][X][_][_][_]'''CRACK'''[_][_][_][_][_]'''CRUMBLE'''[_][_][_][_][_]'''BREAK'''</Center> |
<br/>'''''Trauma-''''' <Center>[_][_][_][_][_]'''CRACK'''[_][_][_][_][_]'''CRUMBLE'''[_][_][_][_][_]'''BREAK'''</Center> | <br/>'''''Trauma-''''' <Center>[_][_][_][_][_]'''CRACK'''[_][_][_][_][_]'''CRUMBLE'''[_][_][_][_][_]'''BREAK'''</Center> | ||
<br/>_ = Open, no damage | <br/>_ = Open, no damage | ||
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'''''Rations''''' | '''''Rations''''' | ||
*Upkeep 1 | *Upkeep 1 | ||
− | *Charges - | + | *Charges - 5/10 |
*Effect - Used to Buy-a-Roll on skills that require exertion. Each additional spend adds +1 to the roll. | *Effect - Used to Buy-a-Roll on skills that require exertion. Each additional spend adds +1 to the roll. | ||
*Qualities - Essential, Addictive, Charged | *Qualities - Essential, Addictive, Charged | ||
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'''''Rifle''''' | '''''Rifle''''' | ||
*Upkeep 3 | *Upkeep 3 | ||
− | *Charges - | + | *Charges - 4/10 |
*Effect - Kill damage | *Effect - Kill damage | ||
*Qualities - Charged, Mid-Range | *Qualities - Charged, Mid-Range | ||
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'''''Ubiq Specs''''' | '''''Ubiq Specs''''' | ||
*Upkeep 2 | *Upkeep 2 | ||
− | *Charges - | + | *Charges - 9/[9] |
*Effect - AR glasses with video, phone, and web capabilities; operated with voice, contact, or thumbpad commands | *Effect - AR glasses with video, phone, and web capabilities; operated with voice, contact, or thumbpad commands | ||
*Qualities - Capped, Hungry, Memory | *Qualities - Capped, Hungry, Memory | ||
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==RETIREMENT MILESTONES== | ==RETIREMENT MILESTONES== | ||
− | # ''First Milestone'' (Savings: | + | # ''First Milestone'' (Savings: 0) |
# ''Second Milestone'' (Savings: 0) | # ''Second Milestone'' (Savings: 0) | ||
# ''Final Milestone'' (Savings: 0) | # ''Final Milestone'' (Savings: 0) | ||
+ | |||
==BOUNTY BANK== | ==BOUNTY BANK== |