Difference between revisions of "Red Markets Get Rich or Die Trying: Whisper"

From RPGnet
Jump to: navigation, search
(REFERENCES)
(REFERENCES)
Line 63: Line 63:
  
 
''I Know A Guy''
 
''I Know A Guy''
*Miss Daisy -
+
*Miss Daisy [_][_][_]
 
**Fixer in Recession with a heart of gold. Latent nephew named ‘Sunnyboy’
 
**Fixer in Recession with a heart of gold. Latent nephew named ‘Sunnyboy’
  

Revision as of 17:53, 14 April 2018


Get Rich or Die Trying, A Red Markets Campaign Main Page

TAKER INFO

Taker Name: Whisper
Crew: Peace, Love, and Undertaking
Spots:

  • Weak - Provider. Somebody's gotta go out there and bring back what's needed.
  • Soft - Woman of My Word. If I said I'd do it, count it done.
  • Tough - Hustler. Everybody has a use for Whistler; as a consequence, she knows a lot of people.
    • + I Know a Guy - Whistler automatically succeeds at Networking checks
    • - I Owe a Guy - The Market can call in a marker of 1d10 bounty once/game

POTENTIAL AND SKILLS

  1. Assign 5 points between your six Potentials: STR, SPD, ADP, INT, CHA, WIL
  2. Spend 20 points between your skills. Skills are located under their associated Potentials. Skills bought at chargen are traded at a one-to-one ratio.

STR 2
(Haul: 0/2)

  • Unarmed
  • Melee
  • Resistance 1

SPD 3

  • Shoot 3
  • Stealth 3
  • Athletics 3

ADP 3
(Refresh: 3/3)

  • Awareness 3
  • Self-Control 3
  • Scavenging 3
  • Drive
  • Criminality

INT 1

  • Foresight 1
  • Research
  • Mechanics
  • First Aid
  • Profession

CHA 1

  • Networking
  • Persuasion
  • Sensitivity
  • Deception
  • Intimidation
  • Leadership

WIL 1
(Will remaining: 1/1)


Pro. Dev. Costs:

  • +1 Potential = 10 bounty
  • Skill ranks = the new skill value in bounty and must be bought incrementally from 1 to 2, then 2 to 3, and so on... (ex. No Skill to 1 = 1 bounty, Skill 1 up to 2 = 2 bounty, Skill 2 up to 3 = 3 bounty...). No skill can exceed its linked Potential.

DEPENDENTS

Number of Dependents equal to CHA. [Needy][Strained][Severed]

  • Odelia [_][_][_]

Odelia is a dreadlocked woman of East African and Dominican descent, from southern California. She's six months pregnant with the child of Mac, a medic of Whisper's acquaintance who was 'conscripted into medical service' as an Immune by DHQS two months ago. Whisper promised Mac she'd watch over Odelia and his kid. Odelia has some skill as a hydroponics and permaculture farmer, but is suffering complications from the pregnancy and depression from Mac's capture, so Whisper's carrying the load for her.

REFERENCES

Number of References equal to CHA. [Needy][Strained][Severed]

  • Open [_][_][_]

I Know A Guy

  • Miss Daisy [_][_][_]
    • Fixer in Recession with a heart of gold. Latent nephew named ‘Sunnyboy’

THREATS

PHYSICAL-

                 HEAD
                  10
               [_][_][_]
               [_][_][_]
               [_][_][_]
                  [_]
   R.ARM         TORSO        L.ARM
    5             7-9           6            
  [_][_]     [_][_][_][_]     [_][_]
  [_][_]     [_][_][_][_]     [_][_]
  [_][_]     [_][_][_][_]     [_][_]
  [_][_]     [_][_][_][_]     [_][_]
  [_][_]     [_][_][_][_]     [_][_]
          R.LEG        L.LEG
           1-2          3-4
          [_][_]      [_][_]
          [_][_]      [_][_]
          [_][_]      [_][_]
          [_][_]      [_][_]
          [_][_]      [_][_]

_ = Open, no damage
-/ = Stun
X = Kill


HUMANITY-


Detachment-

[_][_][_][_][_]CRACK[_][_][_][_][_]CRUMBLE[_][_][_][_][_]BREAK


Stress-

[_][_][_][_][_]CRACK[_][_][_][_][_]CRUMBLE[_][_][_][_][_]BREAK


Trauma-

[_][_][_][_][_]CRACK[_][_][_][_][_]CRUMBLE[_][_][_][_][_]BREAK


_ = Open, no damage
# = Humanity Damage


GEAR

Backpack

  • Upkeep 1
  • Charges - Static
  • Effect - Taker can carry STR in Haul and personal gear.
  • Qualities - Essential, Static

Rations

  • Upkeep 1
  • Charges - 10
  • Effect - Used to Buy-a-Roll on skills that require exertion. Each additional spend adds +1 to the roll.
  • Qualities - Essential, Addictive, Charged

Rifle

  • Upkeep 3
  • Charges - 10
  • Effect - Kill damage
  • Qualities - Charged, Cumbersome, Mid-Range
  • Upgrades - Silenced

Binoculars

  • Upkeep 1
  • Charges - 10
  • Effect - Add +2 Awareness and Scavenging when assessing Legs (outdoors)
  • Qualities - Fragile
  • Upgrades - Digital Zoom (spend charges after check to add +1 Awareness), Nightvision (spend a charge to use in darkness)

Ubiq Specs

  • Upkeep 2
  • Charges - 7/ [9]
  • Effect - AR glasses with video, phone, and web capabilities; operated with voice, contact, or thumbpad commands
  • Qualities - Capped, Hungry, Memory
  • Upgrades - Deadeyes Hack [+2 Shoot per use]

UPKEEP

Sustenance

  • Survival = 1
  • Rent = 1
  • Dependents = 1


Maintenance

  • Equipment = 8
  • Purchase = Ignore unless using Bust rule: NBNB
  • Pro. Dev. = Ignore unless using Bust rule: NBNB


Incidentals
Incidentals are paid out as needed unless playing a Bust rule: NBNB game in which case they will need to be budgeted for.

  • Health
  • Humanity
  • Favors


Break Point = 3
Projected Earnings = Ignore unless using Bust rule: NBNB

RETIREMENT MILESTONES

  1. First Milestone (Savings: 0)
  2. Second Milestone (Savings: 0)
  3. Final Milestone (Savings: 0)


BOUNTY BANK

How much bounty you have as petty cash. Not used with Bust rule: NBNB.