Difference between revisions of "Red Sun : Character creation"

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Line 68: Line 68:
 
'''Half-elf'''
 
'''Half-elf'''
  
Attributes : +1 Dex, −1 Con
+
Attributes : +1 Dex, &minus;1 Con<br>
 +
Height : 3 &frac34; - 4 cubits<br>
 +
Weight : 2 &frac14; talents
  
  
 
'''Dwarf'''
 
'''Dwarf'''
  
Attributes : +1 Str, &minus;1 Dex, +2 Con, &minus;2 Cha
+
Attributes : +1 Str, &minus;1 Dex, +2 Con, &minus;2 Cha<br>
 +
Height : 2 &frac34; cubits<br>
 +
Weight : 3 talents
  
  
 
'''Mul'''
 
'''Mul'''
  
Attributes : +2 Str, +1 Con, &minus;2 Cha, &minus;1 Int
+
Attributes : +2 Str, +1 Con, &minus;2 Cha, &minus;1 Int<br>
 +
Height : 3 &frac34; cubits<br>
 +
Weight : 4 talents
  
  
 
'''Halfling'''
 
'''Halfling'''
  
Attributes : &minus;2 Str, +2 Dex, &minus;1 Con, Cha &minus;1, Wil +2
+
Attributes : &minus;2 Str, +2 Dex, &minus;1 Con, Cha &minus;1, Wil +2<br>
 +
Height : 2 cubits<br>
 +
Weight : &frac34; talent
  
  
 
'''Half-giant'''
 
'''Half-giant'''
  
Attributes : +4 Str, &minus;1 Dex, +2 Con, &minus;1 Cha, &minus;2 Int, &minus;2 Wil
+
Attributes : +4 Str, &minus;1 Dex, +2 Con, &minus;1 Cha, &minus;2 Int, &minus;2 Wil<br>
 +
Height : 6 &frac12; cubits<br>
 +
Weight : 24 talents
  
  
 
'''Thri-kreen'''
 
'''Thri-kreen'''
  
Attributes : +2 Dex, &minus;2 Cha, &minus;1 Int, +1 Wil
+
Attributes : +2 Dex, &minus;2 Cha, &minus;1 Int, +1 Wil<br>
 +
Height : 4 &frac12; cubits<br>
 +
Weight : 7 talents
  
  
 
[[Red_Sun_:_Main_page|Back to main page]]
 
[[Red_Sun_:_Main_page|Back to main page]]

Revision as of 02:14, 27 July 2005

Attributes

The 6 main attributes of D&D system are kept, with only a few changes:


Strength : physical power

Dexterity : quickness, agility, and manual dexterity

Constitution : physical health, toughness


Charisma : personal magnetism and charm, self-confidence, mystic power

Intelligence : reasoning, memory, and perception

Willpower : mental health, force of will


For human characters, attributes range from 0 (disabled) to 6 (maximum).


Attribute cost

1 : provide 3 points

2 : provide 1 point

3 : free

4 : cost 1 point

5 : cost 3 points

6 : cost 6 points


Starting characters have 6 points to buy atrributes. These scores are adjusted by the race of the character. However, players must invest enought points to have at least 1 in all attributes, even with racial penalties.


Races

Human

Attributes : no modifiers
Starting skills : 50 points
Speed : 3
+3 to Confidence
Sorcery : yes
Height : 3 ½ cubits
Weight : 2 ½ talents


Elf

Attributes : +2 Dex, −2 Con, +1 Int, −1 Wil
Starting skills : 30 points
Speed : 4
Bonus skills : Blades 2, Bows 2
Infravision (40 cubits)
+1 to Perception
Run : Able to run (Speed ×2) as long as a human can walk.
Sorcery : yes
Height : 4 ¼ cubits
Weight : 2 talents


Half-elf

Attributes : +1 Dex, −1 Con
Height : 3 ¾ - 4 cubits
Weight : 2 ¼ talents


Dwarf

Attributes : +1 Str, −1 Dex, +2 Con, −2 Cha
Height : 2 ¾ cubits
Weight : 3 talents


Mul

Attributes : +2 Str, +1 Con, −2 Cha, −1 Int
Height : 3 ¾ cubits
Weight : 4 talents


Halfling

Attributes : −2 Str, +2 Dex, −1 Con, Cha −1, Wil +2
Height : 2 cubits
Weight : ¾ talent


Half-giant

Attributes : +4 Str, −1 Dex, +2 Con, −1 Cha, −2 Int, −2 Wil
Height : 6 ½ cubits
Weight : 24 talents


Thri-kreen

Attributes : +2 Dex, −2 Cha, −1 Int, +1 Wil
Height : 4 ½ cubits
Weight : 7 talents


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