Editing Regions of the Vale

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 25: Line 25:
  
 
Taller and sharper than the Stonemarches, this mountain range is inhabited by a group of horned humanoids known collectively as the Min, as well as griffins, and various animals. The Min are organized in scattered tribes, some hostile, some less so, but all potentially dangerous. The Dragon is also known to dwell there, a dangerous but cunning creature that mostly avoids the Vale, but mercilessly destroys thieves and would-be dragonslayers.  
 
Taller and sharper than the Stonemarches, this mountain range is inhabited by a group of horned humanoids known collectively as the Min, as well as griffins, and various animals. The Min are organized in scattered tribes, some hostile, some less so, but all potentially dangerous. The Dragon is also known to dwell there, a dangerous but cunning creature that mostly avoids the Vale, but mercilessly destroys thieves and would-be dragonslayers.  
 
+
Harken Forest
'''Harken Forest'''
 
  
 
A vast and sprawling wood to the south, Harken Forest is the source of most of the Vale’s timber (the elves frown on lumber operations in the Winterbole). It is home to many strange creatures, notably including displacer beasts. The occasional wyvern is also seen here. The further south one goes, the denser Harken Forest becomes, and the taller the trees; there are said to be ancient ruins deep within, left by some unknown race of beings. Treants are said to guard the forest: not aggressive, but no friends of two-legged axe-wielders.
 
A vast and sprawling wood to the south, Harken Forest is the source of most of the Vale’s timber (the elves frown on lumber operations in the Winterbole). It is home to many strange creatures, notably including displacer beasts. The occasional wyvern is also seen here. The further south one goes, the denser Harken Forest becomes, and the taller the trees; there are said to be ancient ruins deep within, left by some unknown race of beings. Treants are said to guard the forest: not aggressive, but no friends of two-legged axe-wielders.
Line 33: Line 32:
  
 
The Moon Hills and the region around are claimed by the ghostwise halflings, and though they tolerate travelers, they fiercely resist intrusions.  
 
The Moon Hills and the region around are claimed by the ghostwise halflings, and though they tolerate travelers, they fiercely resist intrusions.  
 
+
The Witchlight Fens
'''The Witchlight Fens'''
 
  
 
Home to the swamp rat goblins, the Fens are a broad, swampy area in the south of the Vale. They are also home to stirges, giant insects, and various forms of animate plants.  
 
Home to the swamp rat goblins, the Fens are a broad, swampy area in the south of the Vale. They are also home to stirges, giant insects, and various forms of animate plants.  
Line 53: Line 51:
 
'''Nenlast'''
 
'''Nenlast'''
  
Located on the shore of Lake Nen and within sight of the Winterbole Forest, Nenlast is dominated by woodwalker goblins and forest gnomes, with a substantial whisper gnome minority. The city has a handful of semi-permanent elven residents, and it is by far the best place in the Vale to be if you want to meet a real elf. Fish from Lake Nen and lumber from the Winterbole are the primary products, and it acts as an important trading hub between Hammerfast and the elves.
 
  
 
'''Hammerfast'''
 
'''Hammerfast'''
  
In the shadow of the Dawnforge Mountains lies Hammerfast, a city of rock gnomes and stout halflings. Canidas kobolds are common here as well. It is the site of the famous Fiveleague House, a large and historic inn where the original Fivefold League was signed. The primary trade of Hammerfast is in mineral wealth: stone and iron from the mountains, as well as gold and silver. The horned Min are a constant presence, though they mostly leave the city alone; the legendary Dragon is more worrisome.
 
  
 
'''Harkenwold'''
 
'''Harkenwold'''
  
Surrounded on three sides by the Harken Forest, Harkenwold is a town of goblins and halflings, with a few odd gnome and kobold residents. The people of Harkenwold are more warlike than most Valefolk, ready to deal with marauding displacer beasts, hostile fey, and Min bandits. Lumber and hunting are the primary trades; at times, scientific expeditions set out for the depths of the Harken Forest to study the mysterious ruins found therein. Some even return.
 
  
 
'''Fallcrest'''
 
'''Fallcrest'''
  
At the heart of the entire Vale, Fallcrest is the largest community and - some say - the most important. An overgrown farming town, it acts as a trade hub for those traveling down the ancient King's Road, and is dominated by wealthy merchants. All the races can be found here, but halflings comprise the majority, and the presence of nearby Kobold Hall leads to a fair few draconis kobolds in town.
 
  
 
'''Winterhaven'''
 
'''Winterhaven'''
 
In the foothills of the Cairngorm Peaks, Winterhaven serves two purposes: it services the many gemstone mines that are found in the area, and it also feeds the Keep on the Shadowfell, the Vale's first line of defense against the orcs of the Stonemarches. Rock gnomes and kobolds are common here, as are wolfblood goblins from the Gardbury Downs. The city sees the occasional elf traveling south from Lake Wintermist on business of their own.
 
 
 
== Mystical Sites ==
 
 
'''The Bloody Stump''' is a massive tree stump, the remains of a lightning-struck tree, located at a crossroads. According to legends, if you bleed on the stump and midnight, A smiling Devil will come and bargain with you. Those who are clever might come away with wealth and power, but the foolish and the overconfidence will instead lose their immortal souls.
 

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)