Difference between revisions of "Resilience"

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[[File:Resilience.png]]
 
[[File:Resilience.png]]
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Resilience is a post-apocalyptic roleplaying game where the action revolves around a community adapting to a changing world. Players take on the role of community members who face both personal danger and ongoing threats to their way of life. Beyond mere survival, communities can become more sustainable as they adapt to these challenges.
  
 
==Create Your Characters==
 
==Create Your Characters==
  
Each player creates a player-character (PC.) Consider playing a character based on yourself.
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Each player creates a player-character (PC.) Consider playing a character based on yourself. Each PC is a member of a community, with a specific role and interests. Each PC should have a different role so their interests sometimes work against each other.
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TODO: list of roles, possibly with specific game mechanic advantages.
  
 
==Create Your Community==
 
==Create Your Community==
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Repeat this cycle for each in-game year.
 
Repeat this cycle for each in-game year.
  
*community plans
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*event (ongoing stuff) and community plans
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*encounter (action and combat)
 
*character development
 
*character development
*event (ongoing stuff)
 
*encounter (action and combat)
 

Revision as of 22:03, 24 April 2011

Resilience.png

Resilience is a post-apocalyptic roleplaying game where the action revolves around a community adapting to a changing world. Players take on the role of community members who face both personal danger and ongoing threats to their way of life. Beyond mere survival, communities can become more sustainable as they adapt to these challenges.

Create Your Characters

Each player creates a player-character (PC.) Consider playing a character based on yourself. Each PC is a member of a community, with a specific role and interests. Each PC should have a different role so their interests sometimes work against each other.

TODO: list of roles, possibly with specific game mechanic advantages.

Create Your Community

The success of a resilient community can be measured by how well it maintains the three E's of sustainability as the future unfolds: a prosperous Economy, healthy Environment, and social Equity. Each of these is represented as a defense number. Attacks that threaten the economic, environmental or social health of your community must roll equal to or greater than that number to succeed.

The players have 30 points to divide between the community's economy, environment and equity. All of the defenses must be at least 5, and none can be more than 15. An average, well-balanced community has 10 economy, 10 environment, and 10 equity. Consider modeling your PC's community after the real place where the players live.

Economy

A community with a prosperous economy is flexible, connected and launches projects quickly. This is your community's defense against emergencies, breakdowns, sabotage and bankruptcy.

Environment

A community with a healthy environment can provide for itself while guaranteeing the same advantages to future generations. This is your community's defense against attrition, biological hazards and sieges.

Equity

A community with social equity enjoys fairness and respect between community members of all classes. This is your community's defense against demoralization, propaganda and psy-ops.

Basic Gameplay

Repeat this cycle for each in-game year.

  • event (ongoing stuff) and community plans
  • encounter (action and combat)
  • character development