Difference between revisions of "Rewyn"

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'''Proficiencies'''
 
'''Proficiencies'''
 
1c + 1g + 3g(int)
 
1c + 1g + 3g(int)
*Adventuring: 1
+
*Adventuring: 1  
 +
**Knows how to adventure
 
*Magical Engineering (C): 1
 
*Magical Engineering (C): 1
 +
**has specialized knowledge of magical items. He gains a +1 to magical research throws. He can recognize most common magical items after careful investigation with a proficiency throw of 11+, but is unable to recognize uncommon or unique magical tems, to divine command words, to distinguish trapped or cursed items from safe ones, or to assess the specific bonus or number of charges remaining in an item.
 
*Alchemy (G): 1
 
*Alchemy (G): 1
 +
**can identify common alchemical substances, potions, and poisons with a proficiency throw of 11+
 
*Collegiate Wizardry (G): 1
 
*Collegiate Wizardry (G): 1
 +
**received formal magical education from a wizard’s guild. He can automatically identify arcane symbols, spell signatures, trappings, and grimoires of his own order, and can recognize those of other orders or traditions with a proficiency throw of 11+. Rare or esoteric traditions may be harder to recognize
 +
*Mapping (G): 1
 +
**can understand and make maps, even if he cannot read or write. With a proficiency throw of 11+, the character can interpret or draft complicated layouts or map an area by memory.
 +
*Navigation (G): 1
 +
**can take the position of the sun and stars to determine roughly where he is. He gains a +4 bonus on proficiency throws to avoid getting lost in the wilderness. He can serve as a navigator on a seagoing vessel
  
 
'''Combat'''
 
'''Combat'''

Revision as of 05:53, 22 August 2016

Rewyn


A character in the Morgansfort campaign.

  • Human, Male


  • XP: 0/2500


Attributes

  • STR 11 (0)
  • INT 18 (+3)
  • WIS 10 (0)
  • DEX 7 (-1)
  • CON 11 (0)
  • CHA 10 (0)

Languages Common

Racial Abilities None

Class Abilities

  • Cast spells
  • Can't use armor

Proficiencies 1c + 1g + 3g(int)

  • Adventuring: 1
    • Knows how to adventure
  • Magical Engineering (C): 1
    • has specialized knowledge of magical items. He gains a +1 to magical research throws. He can recognize most common magical items after careful investigation with a proficiency throw of 11+, but is unable to recognize uncommon or unique magical tems, to divine command words, to distinguish trapped or cursed items from safe ones, or to assess the specific bonus or number of charges remaining in an item.
  • Alchemy (G): 1
    • can identify common alchemical substances, potions, and poisons with a proficiency throw of 11+
  • Collegiate Wizardry (G): 1
    • received formal magical education from a wizard’s guild. He can automatically identify arcane symbols, spell signatures, trappings, and grimoires of his own order, and can recognize those of other orders or traditions with a proficiency throw of 11+. Rare or esoteric traditions may be harder to recognize
  • Mapping (G): 1
    • can understand and make maps, even if he cannot read or write. With a proficiency throw of 11+, the character can interpret or draft complicated layouts or map an area by memory.
  • Navigation (G): 1
    • can take the position of the sun and stars to determine roughly where he is. He gains a +4 bonus on proficiency throws to avoid getting lost in the wilderness. He can serve as a navigator on a seagoing vessel

Combat

  • HP: 4
  • AC: -1
  • Attack Bonus: Melee - (0) / Ranged - (-1)
    • Move:
  • Saving Throws:
    • Petrif. & Paralysis: 13
    • Poison & Death: 13
    • Blast & Breath: 15
    • Staffs & Wands: 11
    • Spells: 12
    • Atk. Thr.: 10
  • Equipment: xx/xx
    • Armor: Crimson Mage Cassock & Leather Shoes (0 AC)
    • Weapons: Rune-etched quarterstaff (1d6) 5 darts (1d4)
    • Gear:
      • Backpack (holds 4 stone)
      • Belt Pouch (holds 1/2 stone)
      • Iron Rations (2 weeks)
      • Torches (6)
      • Ink (1oz)
      • Lantern
      • Common Oil (5 pint)
      • Military Oil (1 pint)
      • Tinderbox
      • Waterskin (1 quart)
    • Miscellaneous Magic: Spellbook
    • Treasure: 80g (current eq tally 58g 2sp)


Spells

  • First Level. 1 per day



  • Motivation: