Difference between revisions of "Rewyn"

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*XP: 9849/10,000
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*XP: 9969/10,000
  
  

Revision as of 15:05, 13 January 2020

Rewyn


A character in the Morgansfort campaign.

  • Human, Male
  • Mage 3 (Theurgist)


  • XP: 9969/10,000


Attributes

  • STR 11 (0)
  • INT 18 (+3)
  • WIS 10 (0)
  • DEX 7 (-1)
  • CON 11 (0)
  • CHA 10 (0)

Languages Common

Permanent Injuries

  • Injured Lower Back: Can't Force March

Class Abilities

  • Cast spells
  • Can't use armor

Proficiencies 1c + 1g + 3g(int)

  • Adventuring: 1
    • Knows how to adventure
  • Magical Engineering (C): 1
    • has specialized knowledge of magical items. He gains a +1 to magical research throws. He can recognize most common magical items after careful investigation with a proficiency throw of 11+, but is unable to recognize uncommon or unique magical tems, to divine command words, to distinguish trapped or cursed items from safe ones, or to assess the specific bonus or number of charges remaining in an item.
  • Alchemy (G): 1
    • can identify common alchemical substances, potions, and poisons with a proficiency throw of 11+
  • Collegiate Wizardry (G): 1
    • received formal magical education from a wizard’s guild. He can automatically identify arcane symbols, spell signatures, trappings, and grimoires of his own order, and can recognize those of other orders or traditions with a proficiency throw of 11+. Rare or esoteric traditions may be harder to recognize
  • Mapping (G): 1
    • can understand and make maps, even if he cannot read or write. With a proficiency throw of 11+, the character can interpret or draft complicated layouts or map an area by memory.
  • Navigation (G): 1
    • can take the position of the sun and stars to determine roughly where he is. He gains a +4 bonus on proficiency throws to avoid getting lost in the wilderness. He can serve as a navigator on a seagoing vessel

Combat

  • HP: 8
  • AC: -1
  • Attack Throw: Melee 10+ / Ranged 11+
    • Move: 40'
  • Saving Throws:
    • Petrif. & Paralysis: 13
    • Poison & Death: 13
    • Blast & Breath: 15
    • Staffs & Wands: 11
    • Spells: 12


  • Equipment:
    • Armor: Crimson Mage Cassock & Leather Shoes (0 AC)
      • Journey Cloak (magical cloak)
    • Weapons: Rune-etched quarterstaff (1d6) 18 darts (1d4)
    • Gear: 6 stone
      • Backpack (holds 4 stone)
      • Belt Pouch (holds 1/2 stone)
        • Torches (18)
      • Ink (1oz)
      • Lantern
      • Common Oil (4 pints)
      • Military Oil (5 pint)
      • Rope (100')
      • Tinderbox
      • Waterskin (1 quart)
      • Spikes x 57
      • 3 weeks' Iron Rations
      • Comfrey (1 lb.)
      • Copy of Stonehell Map
    • Miscellaneous Magic: Spellbook, Journey Cloak
    • Treasure: 624g, 2e, 12s, 8c

Spells

  • First Level. 2 per day - 1 remaining
  • Second Level. 1 per day - 1 remaining
  • Repertoire: Sleep, Magic Missile, Read Languages, Protection from Evil, Light, Web



  • Motivation: Rewyn was identified at a young age as being gifted in magic. His desire to know the deeper mysteries of life led his parents to enroll him as a dedicated student in a wizard's guild. While there, his hunger for the knowing the unknown continued to grow. Upon graduation, he immediately set out to join an adventuring party so that he can hopefully find answers to the questions that haunt his mind.