Difference between revisions of "Rhann Redhawk"

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m (Weapons and Shields)
(Equipment)
Line 331: Line 331:
  
 
*'''Armour''':
 
*'''Armour''':
**  
+
** Leather Cuirass and Trews, Vambraces.[1pt]
 +
** Open Helm [4pt], Linothrax [Linen], Cuir Graves and Vambraces [3pts].
  
 
*'''Weapons:'''
 
*'''Weapons:'''
**  
+
** Broadsword
 +
** Dagger
 +
** Med Shield
 +
** Composite Bow & Case
 +
** 1h Long Spear
 +
** 3 Javelins
  
  

Revision as of 01:26, 18 November 2023

- Main Page; Swan and Fox

NAME played by NAME

Background and Story

TEXT - brief here pls

Character Details

  • Name: Rhann Redhawk
  • Homeland: Sartar
  • Gender: Male
  • Tribe: Colymar
  • Standard of Living: Free (L)
  • Birth year: 1604 Age: 21
  • Clan: Hiording
  • Base Income: 60 (L)
  • Reputation: +13
  • Occupation: Warrior [Lt Cav]
  • Ransom: 500 (L)

Rune Affinities & Passions

ELEMENTAL RUNE AFFINITIES

  • EARTH: 20
  • AIR: 80
  • FIRE: 70
  • DARKNESS: 0
  • WATER: 0
  • MOON: 0


POWER RUNE AFFINITIES
MAN 50 BEAST 50
FERTILITY 50 DEATH 50
HARMONY 80 DISORDER 20
TRUTH 50 ILLUSION 50
STASIS 20 MOVEMENT 80

PASSIONS

  • Honour: 80
  • Love (Family): 80
  • Devotion (Orlanth):80
  • Loyalty (White Bull):70
  • Hate (Lunars):70
  • Loyalty (Sartar):60
  • Loyalty (Hiording):60
  • Fear (Dragons):60
  • Hate (Tusk riders):60
  • Loyalty (Colymar):50
  • NOTES:

Characteristics

  • STR: 15
  • CON: 10
  • INT: 17
  • SIZ: 11
  • POW: 14
  • DEX: 17
  • CHA: 15


Damage Bonus: 1d4
Movement: x
SIZ SR 2
Hit Points: 10
DEX SR 1
Healing Rate: 2 /wk


  • NOTES:

Skill Groups

  • Agility: +10%
Boat (05) 15
Climb (40) 50
Dodge (DEX×2) 54
Drive Chariot (05) 15
Jump (DEX×3) 61
Ride (Horse) (05) 55
Swim (15) 25
  • Communication: +10%
Act (05) 15
Art (05) 15
Bargain (05) 15
Charm (15) 25
Dance (10) 25
Disguise (05) 15
Fast Talk (05) 15
Intimidate (15) 25
Intrigue (05) 15
Orate (10) 55
Sing (10) 50
Speak Own Language (50) 60
Speak Other Language: Stormspeech (50)
Speak Other Language: Tradetalk (20)


  • Knowledge: +10%
Alchemy (00)
Animal Lore (05) 15
Battle (10) 70
Bureaucracy (00)
Celestial Lore (05) 15
Cult Lore (Orlanth) (05) 40
Customs (local 25) 35
Customs (other) (00)
Elder Race Lore (race) (05)
Evaluate (10)20
Farm (10)20
First Aid (10)30
Game (15)25
Herd (05) 15
Homeland Lore (own) (30) 40
Homeland Lore (other) (00)
Library Use (00)
Manage Household (10) 20
Mineral Lore (05) 15
Peaceful Cut (10) 20
Plant Lore (05) 15
Read/Write (language) (00)
Shiphandling (00)
Survival (15) 25
Treat Disease (05) 15
Treat Poison (05) 15
  • Magic: +5%
Meditate (00) 10
Prepare Corpse (10) 15
Sense Assassin (00)
Sense Chaos (00)
Spirit Combat (20) 40
Spirit Dance (00)
Spirit Lore (00)
Spirit Travel (10) 15
Understand Herd Beast (00)
Worship (deity) (05) 50
  • Manipulation:+20%
Conceal (05) 25
Craft (Train Hawk) (10) 50
Craft (Farm) (10) 40
Devise (05) 25
Play Instrument (05) 25
Sleight (05) 25
  • Perception: +10%
Insight (own species) (20) 30
Insight (others) (00)
Listen (25) 45
Scan (25) 45
Search (25) 45
Track (05) 15
  • Stealth: +20%
Hide (10) 55
Move Quietly (10) 40
  • NOTES:

Cults & Magic

  • Initiate of Orlanth Adventurous
    • Subcult: Red Tail
    • Gifts/Geases:
    • one
    • two
______________________________________________________________________
  • Spirit Combat: 40%
    • Spirit CombatDamage: 1d6+1
______________________________________________________________________
  • MAGIC POINTS: 14
    • Crystal:
______________________________________________________________________
  • SPIRIT MAGIC:
    • CHA Limit: 15
    • spell (Speedart)
    • spell (Disruption)
    • spell (Mobility)
    • spell (Detect Enemy)
    • spell (Ignite)
___



_____________________________

  • RUNE MAGIC:
    • Cult Rune Points:
    • spell (Dark Walk) (Runes x or y)
    • spell (Shield 2) (Runes x or y)
    • spell (XX) (Runes x or y)
    • spell (XX) (Runes x or y)
    • spell (XX) (Runes x or y)
    • spell (XX) (Runes x or y)
    • Command Cult Spirit (2)
    • Dismiss Magic 1+
    • Divination 1+
    • Extension 1+
    • Find Enemy 1
    • Heal Wound 1
    • Multispell 1+
    • Sanctify 1+
    • Soul Sight 1
    • Spirit Block 1+
    • Summon Cult Spirit 1-3
    • Warding 1+
______________________________________________________________________
  • SPIRITS:
______________________________________________________________________
  • NOTES:

Hit Points and Armour

Location Name Armour types A.P. H.P. Enc. Hit Location
Head xx xx xx xx 19-20
Left Arm xx xx xx xx 16-18
Right Arm xx xx xx xx 13-15
Chest xx xx xx xx 12
Abdomen xx xx xx xx 09-11
Left Leg xx xx xx xx 05-08
Right Leg xx xx xx xx 01-04
  • Total Hit Points: xx HP
  • Total Armor ENC: xx
  • NOTES:

Weapons and Shields

  • Weapon / Shield Bonus (= Manipulation): +xx%
Weapon/Shield SR % DMG Range HP ENC
Weapon (Broadsword) xx xx xx xx xx xx
Weapon (1H Spear/Lance) xx xx xx xx xx xx
Weapon (Dagger) xx xx xx xx xx xx
Weapon (2H Spear) xx xx xx xx xx xx
Weapon (Staff) xx xx xx xx xx xx
Weapon (xx) xx xx xx xx xx xx
miss weapon (Bow) xx xx x/x xx xx xx
miss weapon (Javelin) xx xx x/x xx xx xx
miss weapon (Th Swd) xx xx x/x xx xx xx
Shield (buckler) xx xx xx xx xx xx
Shield (Med) xx xx xx xx xx xx
Fist (25) xx xx xx xx xx xx
Grapple (25) xx xx xx xx xx xx
Kick (15) xx xx xx xx xx xx
  • Total Weapon ENC: xx
  • COMBAT NOTES:

Equipment

  • MAX ENC: [STR (xx) + CON (xx)] / 2 = YY
  • ENCUMBRANCE: Armour X + Weapons Y + Other Z = XX
  • Armour:
    • Leather Cuirass and Trews, Vambraces.[1pt]
    • Open Helm [4pt], Linothrax [Linen], Cuir Graves and Vambraces [3pts].
  • Weapons:
    • Broadsword
    • Dagger
    • Med Shield
    • Composite Bow & Case
    • 1h Long Spear
    • 3 Javelins


  • Other:
  • Valuables:

Mounts etc

Family

  • Famous Ancestors:
  • Grandparents:
    • one
    • two
    • three
    • four
  • Parents:
    • one
    • two
  • Aunts & Uncles:
    • one
    • two
    • three
    • four
  • Siblings:
    • one
    • two
    • three
    • four
  • Marriage:
    • one
    • two
  • Siblings:
    • one
    • two
    • three
    • four
  • Children:
    • one
    • two
    • three
    • four
  • Family events:
    • one (year)
    • two (year)
    • three (year)
    • four (year)


Holdings & Tenants

  • HOUSEHOLD:
    • Hides:
    • Description:
    • Tenants:
  • WEALTH:

Backstory from Chargen

Notable Events (Reputation)

LIST HERE EVERY EVENT THAT LEADS TO A REPUTATION INCREASE, INCLUDING FROM CHARGEN

Improvement Rolls to make, plus notes

  • POW:
    • Skills:
  • For purposes of seasonal improvement rolls...
    • Professional skills:
    • Cult skills:
  • Requirements for rune level or equivalent:

- Main Page; Swan and Fox