Difference between revisions of "RhoswynWrenTHRR"

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m (Squidheadjax moved page RhoslynWren to RhoswynWrenTHRR: putting proper name in)
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== Combat ==
 
== Combat ==
 
*AC 14
 
*AC 14
*HP 8
+
*HP 13
*Hit Dice 1
+
*Hit Dice 2d8
 
*Movement Rate 30
 
*Movement Rate 30
 
*Initiative Modifier +3
 
*Initiative Modifier +3
Line 60: Line 60:
 
**Secondary Melee/Ranged Attack: Dagger +5/1d4+3 slashinh
 
**Secondary Melee/Ranged Attack: Dagger +5/1d4+3 slashinh
 
**Primary Ranged Attack: Shortbow +5/1d6
 
**Primary Ranged Attack: Shortbow +5/1d6
 +
 +
'''Cunning Action:" Dash, Disengage, or Hide
 +
 
*Saves:  
 
*Saves:  
 
*STR +0
 
*STR +0

Revision as of 16:29, 16 December 2017

TheHornedRaidersReturn

Rhoswyn, the Wren, with no family or title

Sheet

  • Rogue 1
  • XP: 0/x
  • Alignment: CN
  • PC
  • Titles/Holdings: none
  • Background: Criminal
  • Age: 19 (does not know her own birthday or exact age)

Attributes

  • STR 11 (+0)
  • DEX 16 (+3)
  • CON 10 (+0)
  • INT 16 (+3)
  • WIS 14 (+2)
  • CHA 14 (+2)

Attribute Bumps: +1 cha, +1 int from variant human

Proficiency Bonus: +2

Skills and Feats

Proficiencies

  • Thieves' tools +7
  • Deception +4
  • Stealth +7
  • Sleight of Hand +5
  • Investigation +5
  • Perception +4
  • Acrobatics +5
  • Persuasion +4

(Expertise in italics)

Languages:

  • Common
  • Raider
  • Thieves' Cant

Feats

  • Dungeon Delver
    • Advantage on Wisdom (Perception) and Intelligence (Investigation) checks made to detect the presence of secret doors.
    • Advantage on saving throws made to avoid or resist traps.
    • Resistance to the damage dealt by traps.
    • Search for traps while traveling at a normal pace, instead of only at a slow pace.

Combat

  • AC 14
  • HP 13
  • Hit Dice 2d8
  • Movement Rate 30
  • Initiative Modifier +3
  • Attacks
    • Primary Melee Attack: Rapier +5/1d8+3 piercing
    • Secondary Melee Attack: Whip +5/1d4+3 slashing/reach
    • Secondary Melee/Ranged Attack: Dagger +5/1d4+3 slashinh
    • Primary Ranged Attack: Shortbow +5/1d6

Cunning Action:" Dash, Disengage, or Hide

  • Saves:
  • STR +0
  • DEX +5
  • CON +0
  • INT +5
  • WIS +2
  • CHA +2

Spells

Spells Known (None yet)

  • Cantrips:
  • Level 1:
  • Level 2:
  • Level 3:
  • Level 4:

Spell Slots Spells Prepared Spell Save DC x (8 + Caster Mod x + Prof Bonus x)

Equipment

Weapons

  • Rapier
  • Shortbow (w/20 arrows)
  • 2 daggers
  • Whip

Armor

  • Leather

Magic Items

Other Equipment

  • Thieves' Tools
  • backpack
  • crowbar
  • hammer
  • 10 pitons
  • 10 torches
  • tinderbox
  • 10 days of rations
  • waterskin
  • 50 feet of hempen rope
  • 11 GP


RP hooks

  • Motivation: Finding a crew she can run with and trust.
  • Weakness: Greed. Not so much for the sake of the shiny things, as always wanting to get enough gold that she doesn't have to worry about making a living... and maybe to have the power to never have to worry about anything...