Difference between revisions of "Rhys (Pokemon Harmony)"

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(Current Status)
(Moves Known (with STAB and Stats))
 
(10 intermediate revisions by 2 users not shown)
Line 2: Line 2:
 
== Current Status ==
 
== Current Status ==
  
'''Hit Points:''' 22/22
+
'''Hit Points:''' 36/36
 
<br />'''Injuries:''' None
 
<br />'''Injuries:''' None
<br />'''Combat Stages:''' None
+
<br />'''Combat Stages:'''  
  
<br />'''Level:''' 6
+
<br />'''Level:''' 8
<br />'''EXP:''' 50
+
<br />'''EXP:''' 71
 
<br />'''Tutor Points:''' 2
 
<br />'''Tutor Points:''' 2
  
Line 58: Line 58:
 
|'''Special Defense'''
 
|'''Special Defense'''
 
|7
 
|7
|3
+
|4
|10
+
|11
 
|-
 
|-
 
|'''Speed'''
 
|'''Speed'''
 
|6
 
|6
|3
+
|4
|9
+
|10
 
|}
 
|}
  
Line 79: Line 79:
 
<br />Naturewalk (Forest, Grassland)
 
<br />Naturewalk (Forest, Grassland)
 
<br />Underdog
 
<br />Underdog
 +
<br />Inflatable
 +
<br />Fountain
  
 
== Abilities ==
 
== Abilities ==
Line 84: Line 86:
 
'''Natural Cure'''
 
'''Natural Cure'''
 
<br />Scene – Free Action
 
<br />Scene – Free Action
<br />Effect: Whenever the user is returned to its Poké Ball or Takes A Breather, it may activate Natural Cure to cure itself of all Persistent Status Afflition
+
<br />Effect: Whenever the user is returned to its Poké Ball or Takes A Breather, it may activate Natural Cure to cure itself of all Persistent Status Afflictions
  
== Moves Known (with STAB and Stats ==
+
== Moves Known (with STAB and Stats) ==
  
 
Struggle Attack (not a Move, STAB never applies)
 
Struggle Attack (not a Move, STAB never applies)
<br />'''Type:''' Normal
+
<br />'''Type:''' Normal or Water
 
<br />'''Frequency:''' At-Will
 
<br />'''Frequency:''' At-Will
 
<br />'''AC:''' 4
 
<br />'''AC:''' 4
 
<br />'''Damage Base 4:''' 1d8+14 / 20
 
<br />'''Damage Base 4:''' 1d8+14 / 20
 
<br />'''Class:''' Special
 
<br />'''Class:''' Special
<br />'''Range:''' 4, 1 Target
+
<br />'''Range:''' Melee, 1 Target
  
 
<br />'''Move:''' Absorb
 
<br />'''Move:''' Absorb
Line 116: Line 118:
 
the user’s Special Attack 1 Combat Stage. If it is Sunny,
 
the user’s Special Attack 1 Combat Stage. If it is Sunny,
 
double the amount of Combat Stages gained
 
double the amount of Combat Stages gained
 +
<br />'''Special:''' Grants Inflatable
 +
 +
'''Move:''' Water Sport
 +
<br />'''Type:''' Water
 +
<br />'''Frequency:''' EOT
 +
<br />'''AC:''' None
 +
<br />'''Class:''' Status
 +
<br />'''Range:''' Burst 2, Coat
 +
<br />'''Effect:''' All targets in the burst, including the user, gain
 +
a Coat which grants them 1 Step of Resistance to Fire
 +
Type Moves. After a target has been hit by a damaging
 +
Fire Type Move, the coat is removed.
 +
<br />'''Special:''' Grants Fountain

Latest revision as of 12:37, 4 February 2016

Current Status[edit]

Hit Points: 36/36
Injuries: None
Combat Stages:


Level: 8
EXP: 71
Tutor Points: 2

Description[edit]

Despite not actually being physically compatible at any point in his development, this Budew seems to have a thing for Ceinwen.

Skills[edit]

Athletics 1d6+1
Acrobatics 2d6
Combat 1d6
Stealth 3d6+1
Perception 2d6+1
Focus 2d6+1

Poke Edges[edit]

Stats[edit]

Nature: Quirky (Neutral)

Stat Base Added Total
HP 4 2 6
Attack 3 2 5
Defense 4 3 7
Special Attack 5 3 8
Special Defense 7 4 11
Speed 6 4 10

Capabilities and Derived Stats[edit]

Physical Evasion 1
Special Evasion 2
Speed Evasion 1
Power 1
Overland 4
Swim 2
High Jump 1
Long Jump 1
Naturewalk (Forest, Grassland)
Underdog
Inflatable
Fountain

Abilities[edit]

Natural Cure
Scene – Free Action
Effect: Whenever the user is returned to its Poké Ball or Takes A Breather, it may activate Natural Cure to cure itself of all Persistent Status Afflictions

Moves Known (with STAB and Stats)[edit]

Struggle Attack (not a Move, STAB never applies)
Type: Normal or Water
Frequency: At-Will
AC: 4
Damage Base 4: 1d8+14 / 20
Class: Special
Range: Melee, 1 Target


Move: Absorb
Type: Grass
Frequency: At-Will
AC: 2
Damage Base 4: 1d8+14
Class: Special
Range: 4, 1 target
Effect: After the target takes damage, the user gains Hit Points equal to half of the damage they dealt to the target.

Move: Growth
Type: Normal
Frequency: EOT
AC: None
Class: Status
Range: Self
Effect: Raise the user’s Attack 1 Combat Stage and raise the user’s Special Attack 1 Combat Stage. If it is Sunny, double the amount of Combat Stages gained
Special: Grants Inflatable

Move: Water Sport
Type: Water
Frequency: EOT
AC: None
Class: Status
Range: Burst 2, Coat
Effect: All targets in the burst, including the user, gain a Coat which grants them 1 Step of Resistance to Fire Type Moves. After a target has been hit by a damaging Fire Type Move, the coat is removed.
Special: Grants Fountain