Difference between revisions of "Rhys (Pokemon Harmony)"
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== Current Status == | == Current Status == | ||
− | '''Hit Points:''' | + | '''Hit Points:''' 36/36 |
<br />'''Injuries:''' None | <br />'''Injuries:''' None | ||
− | <br />'''Combat Stages:''' | + | <br />'''Combat Stages:''' |
− | <br />'''Level:''' | + | <br />'''Level:''' 8 |
− | <br />'''EXP:''' | + | <br />'''EXP:''' 71 |
<br />'''Tutor Points:''' 2 | <br />'''Tutor Points:''' 2 | ||
Line 58: | Line 58: | ||
|'''Special Defense''' | |'''Special Defense''' | ||
|7 | |7 | ||
− | | | + | |4 |
− | | | + | |11 |
|- | |- | ||
|'''Speed''' | |'''Speed''' | ||
|6 | |6 | ||
− | | | + | |4 |
− | | | + | |10 |
|} | |} | ||
Line 79: | Line 79: | ||
<br />Naturewalk (Forest, Grassland) | <br />Naturewalk (Forest, Grassland) | ||
<br />Underdog | <br />Underdog | ||
+ | <br />Inflatable | ||
+ | <br />Fountain | ||
== Abilities == | == Abilities == | ||
Line 84: | Line 86: | ||
'''Natural Cure''' | '''Natural Cure''' | ||
<br />Scene – Free Action | <br />Scene – Free Action | ||
− | <br />Effect: Whenever the user is returned to its Poké Ball or Takes A Breather, it may activate Natural Cure to cure itself of all Persistent Status | + | <br />Effect: Whenever the user is returned to its Poké Ball or Takes A Breather, it may activate Natural Cure to cure itself of all Persistent Status Afflictions |
− | == Moves Known (with STAB and Stats == | + | == Moves Known (with STAB and Stats) == |
Struggle Attack (not a Move, STAB never applies) | Struggle Attack (not a Move, STAB never applies) | ||
− | <br />'''Type:''' Normal | + | <br />'''Type:''' Normal or Water |
<br />'''Frequency:''' At-Will | <br />'''Frequency:''' At-Will | ||
<br />'''AC:''' 4 | <br />'''AC:''' 4 | ||
<br />'''Damage Base 4:''' 1d8+14 / 20 | <br />'''Damage Base 4:''' 1d8+14 / 20 | ||
<br />'''Class:''' Special | <br />'''Class:''' Special | ||
− | <br />'''Range:''' | + | <br />'''Range:''' Melee, 1 Target |
<br />'''Move:''' Absorb | <br />'''Move:''' Absorb | ||
Line 116: | Line 118: | ||
the user’s Special Attack 1 Combat Stage. If it is Sunny, | the user’s Special Attack 1 Combat Stage. If it is Sunny, | ||
double the amount of Combat Stages gained | double the amount of Combat Stages gained | ||
+ | <br />'''Special:''' Grants Inflatable | ||
+ | |||
+ | '''Move:''' Water Sport | ||
+ | <br />'''Type:''' Water | ||
+ | <br />'''Frequency:''' EOT | ||
+ | <br />'''AC:''' None | ||
+ | <br />'''Class:''' Status | ||
+ | <br />'''Range:''' Burst 2, Coat | ||
+ | <br />'''Effect:''' All targets in the burst, including the user, gain | ||
+ | a Coat which grants them 1 Step of Resistance to Fire | ||
+ | Type Moves. After a target has been hit by a damaging | ||
+ | Fire Type Move, the coat is removed. | ||
+ | <br />'''Special:''' Grants Fountain |
Latest revision as of 12:37, 4 February 2016
Contents
Current Status[edit]
Hit Points: 36/36
Injuries: None
Combat Stages:
Level: 8
EXP: 71
Tutor Points: 2
Description[edit]
Despite not actually being physically compatible at any point in his development, this Budew seems to have a thing for Ceinwen.
Skills[edit]
Athletics 1d6+1
Acrobatics 2d6
Combat 1d6
Stealth 3d6+1
Perception 2d6+1
Focus 2d6+1
Poke Edges[edit]
Stats[edit]
Nature: Quirky (Neutral)
Stat | Base | Added | Total |
---|---|---|---|
HP | 4 | 2 | 6 |
Attack | 3 | 2 | 5 |
Defense | 4 | 3 | 7 |
Special Attack | 5 | 3 | 8 |
Special Defense | 7 | 4 | 11 |
Speed | 6 | 4 | 10 |
Capabilities and Derived Stats[edit]
Physical Evasion 1
Special Evasion 2
Speed Evasion 1
Power 1
Overland 4
Swim 2
High Jump 1
Long Jump 1
Naturewalk (Forest, Grassland)
Underdog
Inflatable
Fountain
Abilities[edit]
Natural Cure
Scene – Free Action
Effect: Whenever the user is returned to its Poké Ball or Takes A Breather, it may activate Natural Cure to cure itself of all Persistent Status Afflictions
Moves Known (with STAB and Stats)[edit]
Struggle Attack (not a Move, STAB never applies)
Type: Normal or Water
Frequency: At-Will
AC: 4
Damage Base 4: 1d8+14 / 20
Class: Special
Range: Melee, 1 Target
Move: Absorb
Type: Grass
Frequency: At-Will
AC: 2
Damage Base 4: 1d8+14
Class: Special
Range: 4, 1 target
Effect: After the target takes damage, the user gains
Hit Points equal to half of the damage they dealt to the
target.
Move: Growth
Type: Normal
Frequency: EOT
AC: None
Class: Status
Range: Self
Effect: Raise the user’s Attack 1 Combat Stage and raise
the user’s Special Attack 1 Combat Stage. If it is Sunny,
double the amount of Combat Stages gained
Special: Grants Inflatable
Move: Water Sport
Type: Water
Frequency: EOT
AC: None
Class: Status
Range: Burst 2, Coat
Effect: All targets in the burst, including the user, gain
a Coat which grants them 1 Step of Resistance to Fire
Type Moves. After a target has been hit by a damaging
Fire Type Move, the coat is removed.
Special: Grants Fountain