Difference between revisions of "Richie Lemons"

From RPGnet
Jump to: navigation, search
(Abilities and Saving Throws)
Line 37: Line 37:
 
|-
 
|-
 
|}
 
|}
 +
 +
  
 
{| border="1" cellpadding="2"
 
{| border="1" cellpadding="2"
Line 53: Line 55:
 
|-
 
|-
 
|}
 
|}
 +
  
 
{| border="1" cellpadding="2"
 
{| border="1" cellpadding="2"
|'''Abilites''' || '''Open Locks''' || '''Find/Remove Traps''' || '''Pick Pockets''' || '''Move Silently''' || '''Climb Sheer Surfaces''' || '''Hide in Shadows''' || '''Hear Noise'''
 
 
|-
 
|-
| || '''15%''' || '''10%''' || '''20%''' || '''20%''' || '''87%''' || '''10%''' || '''1-2'''  
+
|'''Armor Class of Foe''' || '''9''' || '''8''' || '''7''' || '''6''' || '''5''' || '''4''' || '''3''' || '''2''' || '''1''' || '''0''' || '''-1''' || '''-2''' || '''-3'''
 +
|-
 +
|'''To Hit Roll Needed'''|| '''10''' || '''11''' || '''12''' || '''13''' || '''14''' || '''15''' || '''16''' || '''17''' || '''18''' || '''19''' || '''20''' || '''20''' || '''20'''  
 
|-
 
|-
 
|}
 
|}
 +
  
 
{| border="1" cellpadding="2"
 
{| border="1" cellpadding="2"
 +
|'''Abilites''' || '''Open Locks''' || '''Find/Remove Traps''' || '''Pick Pockets''' || '''Move Silently''' || '''Climb Sheer Surfaces''' || '''Hide in Shadows''' || '''Hear Noise'''
 
|-
 
|-
|'''Armor Class of Foe''' || '''9''' || '''8''' || '''7''' || '''6''' || '''5''' || '''4''' || '''3''' || '''2''' || '''1''' || '''0''' || '''-1''' || '''-2''' || '''-3'''
+
| || '''15%''' || '''10%''' || '''20%''' || '''20%''' || '''87%''' || '''10%''' || '''1-2'''  
|-
 
|'''To Hit Roll Needed'''|| '''10''' || '''11''' || '''12''' || '''13''' || '''14''' || '''15''' || '''16''' || '''17''' || '''18''' || '''19''' || '''20''' || '''20''' || '''20'''  
 
 
|-
 
|-
 
|}
 
|}
 +
 +
 +
 +
  
 
</div>
 
</div>

Revision as of 20:32, 7 September 2012

- Main Page; Keep On The Borderlands

  • Title: Apprentice
  • Class: Thief
  • Level: 1
  • Experience Points: 0 +10%
  • Background:
  • Total Hit Points: 5
  • Armor Class: 9
  • Encumbrance:
  • Movement Rate: 40'/Round
  • Special Abilities: Thieves gain a +4 to hit foes unnoticed. Additionally, they deal double-damage.
  • Languages: Common


Abilities and Saving Throws

Abilities Score Bonuses and Penalties
Strength 11
Intelligence 12
Wisdom 9
Dexterity 16 +2 to hit with missiles, -2 armor class, +1 individual initiative
Constitution 14 +1 hit points per die
Charisma 12 Maximum retainers 4, default morale of retainers 7


Saving Throws
Poison or Death Ray 13
Magic Wand 14
Turn to Stone or Paralysis 13
Dragon Breath 16
Spells or Magic Staff 15


Armor Class of Foe 9 8 7 6 5 4 3 2 1 0 -1 -2 -3
To Hit Roll Needed 10 11 12 13 14 15 16 17 18 19 20 20 20


Abilites Open Locks Find/Remove Traps Pick Pockets Move Silently Climb Sheer Surfaces Hide in Shadows Hear Noise
15% 10% 20% 20% 87% 10% 1-2



Valuables

  • 100 gp

Equipment

- Main Page; Keep On The Borderlands