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=== Luck ===
 
=== Luck ===
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In "cinematic" or "pulp" games, ''all'' player characters receive a Psionic Strength score, which we use instead for "Luck". As usual, this attribute starts at 2d6 minus the number of terms served, or +1 for Youth characters.  
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In "cinematic" or "pulp" games, ''all'' player characters receive a PSI score, which we use instead for "Luck". As usual, this attribute starts at 2d6 minus the number of terms served, or +1 for Youth characters.
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* You may opt to take damage from your Luck score, in place of any other attribute. Your Luck refreshes completely if you change locations. (For example, if you're in a blaster fight in the garbage compactor and take a hit, you can refresh your Luck by retreating to the elevator shaft.)
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* You may substitute your Luck for another attribute for any roll, including skill rolls for which you lack the skill! However, "trusting to luck" in this way has a major disadvantage: if you fail the roll, it is automatically a critical failure - embarrassing, complicated, or painful results. You won't die, however, because that would end the suffering too soon... which does mean that, sometimes, you will want to trust to luck even if you expect to fail.  
  
βˆ’
* You may opt to take damage off of your Luck score, in place of any other attribute. Your Luck refreshes completely if you change locations. (For example, if you're in a blaster fight in the garbage compactor and take a hit, you can refresh your Luck by retreating to the elevator shaft with no safety rails.)
 
  
βˆ’
* You may substitute your Luck for another attribute for any roll, including skill rolls for which you lack the skill! However, "trusting to luck" in this way has a major disadvantage: if you fail the roll, it is automatically a critical failure - embarrassing, complicated, or painful results. You won't die, however, because that would end the suffering too soon... which does mean that, sometimes, you will want to trust to luck even if you expect to fail.
 
  
 
== Character Generation ==
 
== Character Generation ==

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