Difference between revisions of "Rion the Braggard"

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Rion the Braggard
 
 
 
Neutral Elf Fighter 1/Thief 1
 
Neutral Elf Fighter 1/Thief 1
  
Social class: Middle upper class - parents are Factors, nobles charged with dealing with outsiders.
+
Social class: Middle upper class - parents are Factors, nobles charged with dealing with outsiders.<br>
Family: One older brother, a staunch traditionalist who Rion hates. Married.
+
Family: One older brother, a staunch traditionalist who Rion hates. Married. <br>
Secondary Skill: Trader/Barterer
+
Secondary Skill: Trader/Barterer<br>
 
 
Height: 5' 6"
 
Weight: 108lbs
 
Age: 160
 
Faith: The Old Faith
 
 
 
STR: 16 (+1 to hit, +2 damage, +35 encumbrance, Minor Test 1-3/d6, Major Test 10%)
 
DEX: 18 (+3 Surprise Bonus, +3 missile bonus to hit, -4 AC adjustment)
 
CON: 13 (+1 hp per die, Survive resurrection 90%, System Shock 85%)
 
INT: 15 (Max 4 additional languages)
 
WIS: 5 (-1 mental saving throw bonus)
 
CHA: 16 (Max henchmen 8, Loyalty +20%, Reaction bonus +25%)
 
 
 
Hp: 9
 
THAC0: 20
 
AC: 3, 2 with shield (10 -4 Dex -3 Studded armour -1 shield when ready)
 
Attacks:
 
Longsword melee, 3/2, THAC0 18, 1d8+4 damage
 
Shortbow ranged 50', 2/1, THAC0 17, 1d6 damage
 
Dagger melee or ranged 10', THAC0 19 melee or 17 ranged, 1d4+2 damage
 
 
 
Saves
 
Aimed Magic Item 14
 
Breath Weapon 16
 
Death, Paralysis, Poison 13
 
Petrification, Polymorph 12
 
Other spells 15
 
 
 
Elf
 
 
 
    90% resistance to sleep and charm spells
 
    Any pulled bow: +1 to hit
 
    Longsword and short sword: +1 to hit
 
    Languages: Common, elven, gnoll, gnomish, goblin, halfling, hobgoblin, orcish.
 
    Infravision: 60 ft
 
    detect secret doors: 1 in 6 chance to notice secret doors when passing within 10 ft, 2 in 6 chance if searching for secret doors, and 3 in 6 if searching for concealed doors.
 
    Surprise: 4 in 6 chance to surprise when travelling in nonmetal armour and alone, or more than 90 ft in advance of others, or with a party entirely consisting of elves and/or halflings. If a door must be opened (or some similar task), the chance of surprise drops to 2 in 6.
 
    Movement Rate: 120 ft (90 in my armour)
 
 
 
 
 
  
Fighter
+
Height: 5' 6"<br>
 +
Weight: 108lbs<br>
 +
Age: 160<br>
 +
Faith: The Old Faith<br>
  
    Bonus attacks: 3/2 at 7th, 2/1 at 13th.
+
STR: 16 (+1 to hit, +2 damage, +35 encumbrance, Minor Test 1-3/d6, Major Test 10%)<br>
    Fighting the Unskilled: # attacks = level vs creatures <1HD
+
DEX: 18 (+3 Surprise Bonus, +3 missile bonus to hit, -4 AC adjustment)<br>
    Weapon Specialisation: Yes
+
CON: 13 (+1 hp per die, Survive resurrection 90%, System Shock 85%)<br>
 +
INT: 15 (Max 0 additional languages)<br>
 +
WIS: 5 (-1 mental saving throw bonus)<br>
 +
CHA: 16 (Max henchmen 8, Loyalty +20%, Reaction bonus +25%)<br>
  
 +
Hp: 9<br>
 +
THAC0: 20<br>
 +
AC: 4 (10 -4 Dex -2 Leather armour)
  
 +
'''Attacks'''<br>
 +
Longsword melee, 3/2, THAC0 18, 1d8+4 damage<br>
 +
Shortbow ranged 50', 2/1, THAC0 16, 1d6 damage<br>
 +
Dagger melee or ranged 10', THAC0 19 melee or 17 ranged, 1d4+2 damage<br>
  
Thief
+
'''Saves'''<br>
 +
Aimed Magic Item 14<br>
 +
Breath Weapon 16<br>
 +
Death, Paralysis, Poison 13<br>
 +
Petrification, Polymorph 12<br>
 +
Other spells 15<br>
  
    Backstab +4/double damage die
+
'''Elf'''
    Climb 75%
+
*90% resistance to sleep and charm spells
    Find Traps 40%
+
*Any pulled bow: +1 to hit
    Hear Noise 15%
+
*Longsword and short sword: +1 to hit
    Hide in Shadows 40%
+
*Languages: Common, elven, gnoll, gnomish, goblin, halfling, hobgoblin, orcish.
    Move Quietly 35%
+
*Infravision: 60 ft
    Open Locks/Disarm Traps 40%
+
*detect secret doors: 1 in 6 chance to notice secret doors when passing within 10 ft, 2 in 6 chance if searching for secret doors, and 3 in 6 if searching for concealed doors.
    Pick Pockets 45%, fail by 20% means discovery
+
*Surprise: 4 in 6 chance to surprise when travelling in nonmetal armour and alone, or more than 90 ft in advance of others, or with a party entirely consisting of elves and/or halflings. If a door must be opened (or some similar task), the chance of surprise drops to 2 in 6.
    Read Languages 11%
+
*Movement Rate: 120 ft
    Thieves' Cant
 
  
 +
'''Fighter'''
 +
*Bonus attacks: 3/2 at 7th, 2/1 at 13th.
 +
*Fighting the Unskilled: # attacks = level vs creatures <1HD
 +
*Weapon Specialisation: Yes
  
 +
'''Thief'''
 +
*Backstab +4/double damage die
 +
*Climb 75%
 +
*Find Traps 40%
 +
*Hear Noise 15%
 +
*Hide in Shadows 40%
 +
*Move Quietly 35%
 +
*Open Locks/Disarm Traps 40%
 +
*Pick Pockets 45%, fail by 20% means discovery
 +
*Read Languages 11%
 +
*Thieves' Cant
  
Weapon Proficiency (4)
+
'''Weapon Proficiency'''<br>
Longsword Specialisation
+
Longsword Specialisation<br>
Shortbow
+
Shortbow<br>
 
Dagger
 
Dagger
  
Equipment
+
'''Languages'''<br>
5gp 5sp
+
Common<br>
Total encumbrance: 58 = 23 effective, 120' move (but 90 in armour)
+
Elf<br>
 +
Thieves' Cant<br>
 +
Gnoll<br>
 +
Gnomish<br>
 +
Goblin<br>
 +
Halfling<br>
 +
Hobgoblin<br>
 +
Orcish
  
Longsword, enc 7
+
'''Equipment'''<br>
Shortbow, enc 8
+
19gp 2sp 2cp<br>
Quiver of 12 arrows, enc 5
+
Total encumbrance: 67 = 32 effective, 120' move, +1 to surprise
Dagger enc, 1
 
Studded armour, enc 20
 
Small shield, enc 5
 
Backpack, enc 10
 
Pair of dice
 
Pair of loaded dice
 
Cheap but well-tuned lyre, enc 1
 
Thieves' Tools, enc 1
 
  
Appearance
+
Longsword, enc 7<br>
Rion cuts a dashing figure in his big floppy hat with a feather in it, cloak, and soft boots. Tall for an elf, a colourful cloth tabard covers the studded armour he likes to wear as if expecting danger, and he habitually wears his weapons - a shortbow and longsword - to indicate that he is an adventurer. He is handsome and youthful-looking, and is just on the verge of maturity for an elf - though he does anything but act it.
+
Shortbow, enc 8<br>
 +
Quiver of 12 arrows, enc 5<br>
 +
Dagger, enc 1<br>
 +
Leather armour, enc 15<br>
 +
Backpack, enc 10<br>
 +
Pair of dice<br>
 +
Pair of loaded dice<br>
 +
Cheap but well-tuned lyre, enc 1<br>
 +
Thieves' Tools, enc 1<br>
 +
Bedroll, enc 5<br>
 +
Woolen blanket, enc 2<br>
 +
Cloak, enc 2<br>
 +
Hemp rope 50 feet, enc 10
  
He carries a small wooden shield but stows it when his more delicate skills are required.
+
'''Appearance'''<br>
 +
Rion cuts a dashing figure in his big floppy hat with a feather in it, cloak, and soft boots. Tall for an elf, his coloured clothing accents the leather armour he likes to wear as if expecting danger, and he habitually wears his weapons - a shortbow and longsword - to indicate that he is an adventurer. He is handsome and youthful-looking, and is just on the verge of maturity for an elf - though he does anything but act it.
  
Background
+
'''Background'''<br>
 
Anaerion was born into an elf community but his fast feet, fast mind and faster mouth meant he found it boring, so he went to live with the much more vibrant-seeming humans instead. He's travelled a lot, rarely paid for a bed or the person in it, and says that he's been married more times than he can remember.
 
Anaerion was born into an elf community but his fast feet, fast mind and faster mouth meant he found it boring, so he went to live with the much more vibrant-seeming humans instead. He's travelled a lot, rarely paid for a bed or the person in it, and says that he's been married more times than he can remember.

Revision as of 03:14, 13 October 2012

Neutral Elf Fighter 1/Thief 1

Social class: Middle upper class - parents are Factors, nobles charged with dealing with outsiders.
Family: One older brother, a staunch traditionalist who Rion hates. Married.
Secondary Skill: Trader/Barterer

Height: 5' 6"
Weight: 108lbs
Age: 160
Faith: The Old Faith

STR: 16 (+1 to hit, +2 damage, +35 encumbrance, Minor Test 1-3/d6, Major Test 10%)
DEX: 18 (+3 Surprise Bonus, +3 missile bonus to hit, -4 AC adjustment)
CON: 13 (+1 hp per die, Survive resurrection 90%, System Shock 85%)
INT: 15 (Max 0 additional languages)
WIS: 5 (-1 mental saving throw bonus)
CHA: 16 (Max henchmen 8, Loyalty +20%, Reaction bonus +25%)

Hp: 9
THAC0: 20
AC: 4 (10 -4 Dex -2 Leather armour)

Attacks
Longsword melee, 3/2, THAC0 18, 1d8+4 damage
Shortbow ranged 50', 2/1, THAC0 16, 1d6 damage
Dagger melee or ranged 10', THAC0 19 melee or 17 ranged, 1d4+2 damage

Saves
Aimed Magic Item 14
Breath Weapon 16
Death, Paralysis, Poison 13
Petrification, Polymorph 12
Other spells 15

Elf

  • 90% resistance to sleep and charm spells
  • Any pulled bow: +1 to hit
  • Longsword and short sword: +1 to hit
  • Languages: Common, elven, gnoll, gnomish, goblin, halfling, hobgoblin, orcish.
  • Infravision: 60 ft
  • detect secret doors: 1 in 6 chance to notice secret doors when passing within 10 ft, 2 in 6 chance if searching for secret doors, and 3 in 6 if searching for concealed doors.
  • Surprise: 4 in 6 chance to surprise when travelling in nonmetal armour and alone, or more than 90 ft in advance of others, or with a party entirely consisting of elves and/or halflings. If a door must be opened (or some similar task), the chance of surprise drops to 2 in 6.
  • Movement Rate: 120 ft

Fighter

  • Bonus attacks: 3/2 at 7th, 2/1 at 13th.
  • Fighting the Unskilled: # attacks = level vs creatures <1HD
  • Weapon Specialisation: Yes

Thief

  • Backstab +4/double damage die
  • Climb 75%
  • Find Traps 40%
  • Hear Noise 15%
  • Hide in Shadows 40%
  • Move Quietly 35%
  • Open Locks/Disarm Traps 40%
  • Pick Pockets 45%, fail by 20% means discovery
  • Read Languages 11%
  • Thieves' Cant

Weapon Proficiency
Longsword Specialisation
Shortbow
Dagger

Languages
Common
Elf
Thieves' Cant
Gnoll
Gnomish
Goblin
Halfling
Hobgoblin
Orcish

Equipment
19gp 2sp 2cp
Total encumbrance: 67 = 32 effective, 120' move, +1 to surprise

Longsword, enc 7
Shortbow, enc 8
Quiver of 12 arrows, enc 5
Dagger, enc 1
Leather armour, enc 15
Backpack, enc 10
Pair of dice
Pair of loaded dice
Cheap but well-tuned lyre, enc 1
Thieves' Tools, enc 1
Bedroll, enc 5
Woolen blanket, enc 2
Cloak, enc 2
Hemp rope 50 feet, enc 10

Appearance
Rion cuts a dashing figure in his big floppy hat with a feather in it, cloak, and soft boots. Tall for an elf, his coloured clothing accents the leather armour he likes to wear as if expecting danger, and he habitually wears his weapons - a shortbow and longsword - to indicate that he is an adventurer. He is handsome and youthful-looking, and is just on the verge of maturity for an elf - though he does anything but act it.

Background
Anaerion was born into an elf community but his fast feet, fast mind and faster mouth meant he found it boring, so he went to live with the much more vibrant-seeming humans instead. He's travelled a lot, rarely paid for a bed or the person in it, and says that he's been married more times than he can remember.