Difference between revisions of "Riverwind"
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==Combat Stats== | ==Combat Stats== | ||
− | *'''AC''' | + | *'''AC''' 5 (Leather, Shield, DEX 13) |
− | *'''HP''' | + | *'''HP''' 15 |
− | *'''Move''' | + | *'''Move''' 120' / 40' / 120' |
*'''Saving Throws''' | *'''Saving Throws''' | ||
− | **''Death Ray or Poison'' | + | **''Death Ray or Poison'' 10 |
− | **''Magic Wands'' | + | **''Magic Wands'' 11 |
− | **''Paralysis or Turn to Stone'' | + | **''Paralysis or Turn to Stone'' 12 |
− | **''Dragon Breath'' | + | **''Dragon Breath'' 13 |
− | **''Rod, Staff, or Spell'' | + | **''Rod, Staff, or Spell'' 14 |
==Race and Class Abilities== | ==Race and Class Abilities== |
Revision as of 13:51, 27 July 2010
Contents
Biographical Info
- Name Riverwind
- Sex Male
- Age 32
- Height 6'7"
- Weight 175 lbs
- Hair Dark
- Eyes Dark
- Skin Dark
- History and Personality
- Description "I am a warrior of the Que-Shu tribe. I have loved Goldmoon for many turns of the sun.
I remember little of what happened to me after I reached the Forsaken Lands. Everything rises as dark dreams: a black swamp, a well, a kind and shining lady, a leather-winged creature of evil. How much of this happened and how much was madness, I cannot say.
Months later I somewho returned, bleeding, crazed with fever and visions. I presented the staff, but the council scorned it. Somehow the staff helped us escape in a flash of sunlight. Now we seek control of its power." (DL1, page 16)
Characteristics
- Class Woodsman
- Level 5
- XP 16,000 (+10% on earned XP)
- XP required for next level 17,000
- Alignment Lawful
- STR 16 (+2 to hit, damage, and opening doors)
- INT 16 (Reads/writes Plainsman, Common, Qualinesti Elven, and Hill Dwarf)
- WIS 12
- DEX 13 (+1 to hit with missiles; -1 bonus to AC)
- CON 12
- CHR 13 (+1 Reaction Adj.; Max. Retainers: 5; Morale of same: 8)
Combat Stats
- AC 5 (Leather, Shield, DEX 13)
- HP 15
- Move 120' / 40' / 120'
- Saving Throws
- Death Ray or Poison 10
- Magic Wands 11
- Paralysis or Turn to Stone 12
- Dragon Breath 13
- Rod, Staff, or Spell 14
Race and Class Abilities
Gear and Treasure
- Encumbrance
- Armor
- Weapons
- Gear
- Coins GP EP SP CP
- Treasure