Robert Dunsan

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Robert Dunsan[edit]

Name: Robert Dunsan

Backstory:

Appearance:

Personality: Robert, above all else, loves life and humanity in particular. He holds it as valuable in and of itself for everybody to be able to live as they want, to reach their full potential and, preferably, to enjoy it. Some might claim it pure hedonism (and to a degree it is - despite leaving his decadence firmly behind, Robert still enjoys a good party and attractive company), but at the core of it lies not shallow chase of pleasure, but iron-tight conviction that everyone deserves something good to happen to them. Appropriately, Robert lives with joy in his heart, at least as much as he can. He is exhuberant, flamboyant and more than a little bit wild, though he takes care to look out for less fortunate - mostly successfully. For this reason he refuses to leave Sherwood Theatre - nonglamourous as it is, he respects their devotion to playing for everybody, not just the elite - and only accepts roles in plays conveing the message of acceptance and community. Good-natured and charitable, Robert strives to be liked and to help anyone he might need it, whether through the medium of his art, through tossing money around, through a good talk or through just being there to listen. He can still be a glory hound, however, and loves basking in the adoration of the audience perhaps more than strictly healthy. It's something his friends have long learned to live with, suspecting it's either unresolved issues stemming from widespread rejection he experienced in high school or just natural human need that Robert simply feels stronger - Robert neither confirms nor denies. For all his good nature, it is also true that when he deems necessary, he is more than willing to leverage every bit of his acting skills and emotional perceptiveness to verbally deconstruct any opposition, lie through his teeth without missing a beat and press every button to get things done.

Paths[edit]

Origin Path: Sci-fi Nerd Turned Starlet (Academics, Science, Culture) - Tertiary

Role Path: Actor-Activist in Middle-Scale Theatre (Culture, Persuasion, Empathy) - Primary

Pantheon: Bearer of Black Goat's Flesh (Mythos - Academics, Occult, Medicine) - Secondary

Skills:[edit]

Academics 3 Spec: Literary Analysis

Culture 4 spec: Theatre

Empathy 3 spec: Listener

Integrity 2

Medicine 2

Occult 2

Persuasion 3 spec: Sweet-Talking

Science 2

Technology 2

Attributes[edit]

Intellect 4 Might 2 Presence 4

Cunning 3 Dexterity 3 Manipulation 3

Resolve 4 Stamina 3 Composure 3


Callings and Knacks:[edit]

Lover 2 - Hearts Aflame (Immortal), Sense Weakness (Heroic)

Healer 1 - The Bare Minimum (Heroic), Damage Conversion (Heroic)

Primeval 1 - Land's Favour (Heroic)


Birthrights:[edit]

Black Goat's Bud: Relic 3 (Mutation), Purview (Death, Health), Motif (Fungal flesh writhes in foetid cycle of decay and rebirth), Knack (When I notice or hear the name of a Mythos entity, I automatically recognize it as such and can broadly assess how strong it is: much weaker than me, roughly equal to me, much stronger than me), Flaw (Relic is volatile and causes an attack of some kind on everyone within short range if destroyed or pushed beyond its normal limits, or if user rolls a botch for its use), Mutation Effect (Primeval - 1 extra Health; can stop others from using my element; can only heal in an untamed zone my element, otherwise will automatically create one in violent way, the same when Taken Out; gain Momentum when in a dangerous situation without an untamed zone)

The Young from the Woods: Creature 4, Apocalyptic Presence, Baleful Touch, Natural Weapon (spikes and claws), Regeneration (vulnerable to fire), Beyond Description, Second Wind; Primary Pool 9 (Devouring, Toughness), Secondary Pool 7 (Hunting, Growth), Desperation Pool 5 Health 6, Defense 3, Initiative 6

Purviews and Boons:[edit]

Arcane Calculus (Innate Power)

Fertility (Innate Power, Boon: Verdant Fields)

Health (Awareness Innate Power)

Death (Innate Power, Boon: Creeping Dead

Miscellaneous[edit]

Virtues: Humanity vs Nihilism

[ ][ ][X][ ][ ]

Defense: 4 (Resolve)

Wounds:

Bruised [] Bruised [] Bruised [] Injured [] Maimed [] Taken Out

Awareness 1

Legend 1

Deeds[edit]

Short deed

Mythos Deed: Test the limits of my summonning powers

Long deed

Take part in an artistic project for a truly good cause

Band deed

Campaign Questions and Answers[edit]

Who were you in the Last Redoubt, and who, if anyone, knows you’re being ridden by a past alternate ancestor?

I, or more precisely my future self, was an entertainer - dancing, singing, acting, stand-up, my job was to do anything that would help people go to sleep and care about waking up next 'day'. Not too different from what I'm doing in the 21st century. I mostly keep the mindswaps secret, but I've got a couple regular stage partners and I've told them in case I switch in the middle of the show.

What is something good about the Redoubt that makes it worth fighting for? What is something that is bad but could be reformed?

Isn't the belief that people deserve to live and prosper by default enough? Well, then, I must say I'm fascinated by the culture and social organization. It's a beautiful melting pot - I don't think I've even seen Mayan deities painted in Egyptian style in a Gothic cathedral - and they managed to remain normal, open, moral people even when their technology made life extention and enchancement to peak human condition possible. I think, however, that they're a bit stuck in the past. Despite everything, there is an undercurrent that the best era of history is passed never to come back - and though I don't blame the people, I'd like them to be a bit more optimistic.

Have you met any survivors with humanity out in the Night Lands? Are they “human survivors”, and if not, why not?

I haven't been out in the Night Lands since the switching started and I don't remember my alternate future self going there - which does not mean he never did. I never met anyone post-human from there. That said, on some occasions we've been incorporating plants from the Outside into stage design. There is this beautiful crystalline vine that grows towards divine power like normal plants grow towards light.

What is awful enough about the Tsan-Chan to make you realize that the Last Redoubt deserves to win their cold war?

Like, aside from their sales pitch involving subjugation and/or genocide of anyone and anything that disagrees with them?

When and how did you encounter your new patron Old One, and how did they send you back? Is there something alien about the transformed world of the Night Lands you actually enjoy?

I've actually met the Black Goat as my 21st century self, and the Visitation didn't exactly 'send' me back from Night Lands, it pulled me back. Long story short, I was quite a bastard back then, drunk on success, doing nasty stuff in part because I wanted to fit in with movers and shakers and in part because I wanted to take everything I felt I was owed. Spoiler alert: not exactly fulfilling. Anyway, one evening me and my cronies are partying in a cabin in a woods, high as kites, and for some reason I decided to go for a walk. I got my first jump to Night Lands then, and after like... a month? I sense something pulling me 'back' (saying back, but it wasn't a spacial direction), feeling like hunger and thirst and all the impulses of living creature, and then I'm back, face-to-appendage with god-ecosystem-thing that is Shub-Niggurath.

Have you met the Brethren of Silence? What made you fear the House of Silence without seeing it directly?

When I learned about it, the piece of Shub-Niggurath in me shuddered. I count myself lucky I only know it by name.

How did you figure out others had the same disjunct you did, and how did you figure out there are people who want to be the Tsan-Chan, including probably darkening the sun?

First I made sure that it all wasn't a bad trip. Met a son of Vulkan who confirmed that I'm a Mythos Scion, was a bit of a shock. After second swap I started to do some research, both via mundane and divine means, and then I learnt about other scions with similar condition. The pre-Wasps I found out about through the grapevine - Mythic stuff is rare, so when rumours started circulating about a group recruting on a basis of anti-altruistic ideology they reached me quite soon.