Difference between revisions of "Rogue Trader Giovanni Arcadion Metis da Solo"

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(Weapons and Upgrades)
(Armor and Clothing)
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===Armor and Clothing===
 
===Armor and Clothing===
 +
'''Best Craftsmanship enforcer light carapace''': All locations; 6 AP; 7.5kg <br>
 +
'''Fine clothing''': I bring the bling <br>
 +
'''Xeno-pelt cloak''': Cut to trim the collar of my Guard-issue greatcoat <br>
  
 
===Cybernetics===
 
===Cybernetics===
  
 
===Tools and Consumables===
 
===Tools and Consumables===

Revision as of 18:50, 29 July 2014

Character

History

Lifepath

Stats

(Stat Chart)

Skills

Talents

Air of Authority: On a successful Command Test, affect 1d10+FE Bonus NPCs
Dark Soul: Half the normal penalty vs MalignancyDecadenceFail (TG Bonus x2) TG Tests before passing out; +10 resisting addiction
Frenzy: +10 WS, ST, TG, WP; -20 BS, IN; must attack nearest enemy in melee combat; immune to Fear, Pinning, stunning, Fatigue; may not Parry, Flee, retreat; must use All-Out Attack if possible
Flagellant: Must spend 20 mins praying every day and suffer 1 point of self-inflicted damage; +10 to WP vs Malignancy; Frenzy as a Free Action
Melee Weapon Training (Universal): Use Chain, Shock, Power weapons
Paranoia: +2 to Init; GM may secretly Test Perception to notice hidden threats
Peer (Nobility, Void Born): +10 to Interaction Skill Tests with
Pistol Weapon Training (Universal): Use Bolt, Las, Launcher, Melta, Plasma, SP pistols
Talented (Command): +10 to skill

Traits

Exceptional Leader: 1/round as a free action, Giovanni can add a +10 bonus to any Test made by a visible ally within earshot.
Lord-Captain: During Starship Combat, he can grant this ability to any character aboard his ship for the duration of that Strategic Turn.
Etiquette: +10 to Interaction Tests when dealing with high authority or in formal situations.
Vendetta: He has enemies...

Gear

Weapons and Upgrades

Poor Craftsmanship bolt pistol: 20m; S/-/6; 1d10+5 X; Pen 4; 10 rds mag; Full round reload; Tearing; jams on 91 or higher
Motion predictor: +10 to semi- or full-auto fire Forearm mounting: leaves hand free
Common Craftsmanship power-sword: 1d10+5 E; Pen 5; Power Field, Balanced

Armor and Clothing

Best Craftsmanship enforcer light carapace: All locations; 6 AP; 7.5kg
Fine clothing: I bring the bling
Xeno-pelt cloak: Cut to trim the collar of my Guard-issue greatcoat

Cybernetics

Tools and Consumables