Rohit Singh

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"Prince" Rohit Singh

  • Neutral Male Human Factotum 16
  • Experience:

Abilities

Ability Score Modifier Source
Strength 20 +5 +6 from Belt
Dexterity 20 +5 +4 from Boots
Constitution 22 +6 +4 from Amulet
Intelligence 28 +9 +6 from Helmet, +4 from Level
Wisdom 14 +2 +1 From Tome of Wisdom
Charisma 20 +5 +6 from Cloak

Combat

  • Hit Points: 175
  • Initiative: +18
  • Speed: 30 ft (run x4),
  • Armor Class: 45(+9 armor, +6 shield, +5 dex, +5 deflection, +1 Luck, +9 misc), touch 30, flat-footed 40

Fort: +16, Ref: +20, Will +12

Melee

Base Atk/Grapple: +12/+17

  • +5 Vorpal Longsword: +22/+17/+12 One-handed (1d8+10;19-20/x2)
  • Rod of Lordly Might:
    • +2 Light Mace : +19/+14/+9 One-handed (1d6+7;20/x2)
    • +1 Flaming Longsword : +18/+13/+8 One-handed (1d8+3+1d6 Fire;19-20/x2)
    • +4 Battleaxe: +21/+16/+11 One-handed (1d8+9;20/x3)
    • +3 Longspear : +20/+15/+10 Two-handed (1d8+10;20/x3)
  • +1 Javelin(Thrown): +18/+13/+8 Thrown (1d6+6;20/x2)

Skills

Skill Ranks Ability Modifier Misc Total
Appraise 1 Int +9 +1 +11
Balance 5 Dex +5 +12 +22
Bluff 19 Chr +5 +1 +25
Climb 1 Dex +5 +12 +22
Concentration 1 Con +6 +1 +22
Craft (Painting) 6 Dex +9 +1 +16
Decipher Script 1 Int +9 +1 +11
Diplomacy 14 Chr +5 +3 +7
Disable Device: +25
Disguise 1 Chr +5 +1 +7
Escape Artist: +16
Forgery 1 Int +9 +1 +11
Gather Information: +17
Handle Animal 1 Chr +5 +1 +7
Heal 1 Wis +2 +1 +4
Hide: +34
Intimidate: +9
Jump: +24
Knowledge (arcana) 1 Int +9 +1 +11
Knowledge (arch & eng) 1 Int +9 +1 +11
Knowledge (dungeoneering) 1 Int +9 +1 +11
Knowledge (geography) 1 Int +9 +1 +11
Knowledge (history) 1 Int +9 +1 +11
Knowledge (local) 1 Int +9 +1 +11
Knowledge (nature): +11 1 Int +9 +1 +11
Knowledge (nobility): +11 1 Int +9 +1 +11
Knowledge (psionics): +11 1 Int +9 +1 +11
Knowledge (religion): +11 1 Int +9 +1 +11
Knowledge (the planes): +11 1 Int +9 +1 +11
Listen: +6
Move Silently: +32
Open Lock: +31
Perform (Sitar): +18
Ride: +17
Search: +22
Sense Motive 1 Wis +2 +1 +4
Sleight of Hand: +28
Spellcraft: +11 1 Int +9 +1 +11
Spot: +9
Survival 1 Wis +2 +1 +4
Swim: +18
Tumble: +22
Use Magic Device 19 Chr +5 +1 +25
Use Rope: +16


Languages: Celestial, 3 others.

Feats

  • Combat Expertise(1st)
  • Improved Disarm(1st, Human)
  • Improved Initiative(3rd)
  • Font of Inspiration(6th)
  • Font of Inspiration(9th)
  • Font of Inspiration(12th)
  • Font of Inspiration(15th)

Class Features

  • Trapfinding(Ex): You can use the Search skill to locate traps when the task has a DC higher than 20. You can use the Disable Device skill to disarm magic traps.
  • Inspiration: You have 17 points you can use to activate your class features. They refresh at the start of every encounter.
  • Cunning Insight(Ex): You may spend 1 inspiration point to gain a +9 competence bonus to one attack, damage, or save before you roll.
  • Cunning Knowledge(Ex): You may spend 1 inspiration point to gain a +16 competence bonus to one skill check if you have at least 1 rank in the skill. This is usable once per skill per day.
  • Arcane Dilettante(Sp): At the start of each day, you may choose 6 spells from the wizard/sorceror list with a maximum level of 6. You may not choose the same spell more than once and you may only choose one of the maximum level. When preparing spells, you may apply metamagic feats to them. By spending 1 inspiration point, you may cast the prepared spell.
  • Brains over Brawn(Ex): You add a +9 bonus to all strength and dexterity checks.
  • Cunning Defense(Ex): You may spend 1 inspiration point to add a +9 dodge bonus vs a single opponent for one round.
  • Cunning Strike(Ex): You may spend 1 inspiration point to add a 1d6 sneak attack damage to a single attack.
  • Opportunistic Piery(Su): You may spend 1 inspiration point to either heal 41 points of damage or turn (not rebuke) as a level 16 cleric. You may only use this ability 6 times per day.
  • Cunning Surge(Ex): You may spend 3 inspiration points to gain an extra standard action during your turn.
  • Cunning Breech(Ex): You may spend 2 inspiration points to ignore both spell resistance and damage reduction for one round.
  • Cunning Dodge(Ex): Once per day, if you are reduced to 0 or lower hit points, you may spend 4 inspiration points as an immediate action to ignore the damage.
  • Improved Cunning Defense(Ex): As long as you are not wearing medium or heavy armor, you add +9 as a dodge bonus to your armor class.

Equipment

  • +5 Vorpal Longsword(128,000 GP)
  • Rod of Lordly Might (70,000 GP)
  • +5 Aporting Glamered Mithril Shirt of Freedom (123,800 GP)
  • +5 Called, Arrow Deflecting, Death Warded Light Steel Shield (66,000)
  • Helm of Intellect +6 (41,500)
  • Lens of Detection (3,500 GP)
  • Amulet of Health +6 (36,000)
  • Cloak of Charisma +6 (36,000 GP)
  • Vest of Resistance +4 (16,000 GP)
  • Gloves of Endless Javelins (7,000 GP)
  • Belt of Strength +6 (36,000 GP)
  • Boots of Dexterity +4 (20,000 GP)
  • Ring of Protection +5 (50,000 GP)
  • Ring of Blinking (27,000 GP)
  • Nolzur’s Marvelous Pigments (5,500 GP)
  • Sitar of Building (13,000 GP)
  • Stone of Good Luck (20,000 GP)
  • Potions
    • Water Breathing
    • Neutralize Poison
    • Remove Curse
    • Remove Blindness/Deafness
    • Reduce Person
    • Gaseous Form
    • Salve of Slipperyness (x2)
  • Marble Elephant
  • Permanent Tongues
  • Tome of Wisdom +1
  • Permanent Darkvision

Description

  • Age: Who can say?
  • Height: 6’1”
  • Weight: 160 lbs.

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HISTORY

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