Roleplaying

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No doubt that your favorite SF RPG has many roles or templates for you to play. From classes to professions to training packages to templates, you can choose from a number of ways to create your characters. Using Spacemaster for the setting, for instance, PCs can choose from a variety of professions. These include:

  • Criminal
  • Psychic
  • Soldier
  • Explorer
  • Recon
  • Technician
  • Pilot
  • Scientist
  • Academic
  • Bystander
  • Entertainer

Also, there are a variety of training packages you can take to help round out your character much more efficiently. Spacemaster: Privateers was designed for realism, so there isn't a profession for every sort of job out there. However, in New Space there are a few considerations that go beyond training packages.

Role Considerations

Taking a role sometimes isn't governed by your training package as so much as the type of campaign your GM is running. Each GM runs their campaigns differently and may have different specifications. For instance, if your GM was running a Freelancing campaign (known as "Selling the Moon Wholesale") the following roles might be opened to you:

Military

Roleplaying a Military person means you are either part of a military force or a paramilitary force (like the Rangers, or the Republican Intelligence Force, or the Police). The Military role requires commitment to Roleplay.


Trader

Traders often take the role of a person who runs cargo. Either using a space train, a heavy freighter, or a light freighter to move cargo from place to place. Playing a trader in New Space requires a trading license. This is similar to a driver's license and comes in two forms: company and independent.


Pirates

Pirates such as the Outlaws and the Serpents often spend their time disrupting trade and exorting a toll or stealing their cargo. Pirates are unlicensed, and therefore considered to be outlaws.


Freelancers