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*'''Class:Mystic'''
 
*'''Class:Mystic'''
 
*'''Level: 17'''
 
*'''Level: 17'''
*'''XP:''' 1.2M/1.32M
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*'''XP:''' 1.2M/(however much you need for next level)
 
*'''Physical Description: 6', 150 lbs, 28 years old, close cropped dark hair. Tattoos include a set of concentric circles on the backs of his hand'''
 
*'''Physical Description: 6', 150 lbs, 28 years old, close cropped dark hair. Tattoos include a set of concentric circles on the backs of his hand'''
  
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*HP: 65
 
*HP: 65
 
*Initiative: +2
 
*Initiative: +2
*Primary Attack: '''Unarmed Strike To Kill Attacks:''' 4 Attacks/round, To Hit Armed +17/ Unarmed +15 Damage 3d12+1/3d12+1 Melee Range
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*Primary Attack: (include here the total to-hit bonus, damage figures, if you stun or deflect, etc.  Basically, I should be able to look here and know what happens if you are using your favorite sword.)
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'''Unarmed Strike To Kill Attacks:''' 4 Attacks/round, To Hit Armed +17/ Unarmed +15 Damage 3d12+1/3d12+1 Melee Range
  
*Secondary Attack: '''Unarmed:''' 2 Attacks/round, To Hit Armed +17/ Unarmed +15 Armed 3d4+1/ Unarmed 2d4+2, Knockout -5 Melee Range
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*Secondary Attack: (same)
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'''Unarmed:''' 2 Attacks/round, To HitArmed +17/ Unarmed +15 Armed 3d4+1/ Unarmed 2d4+2, Knockout -5 Melee Range
  
*Secondary Attack:'''Bow of Sharpness (+1)''' 1 Attack/Round, To Hit Armed +12/ Unarmed +13, Damage Armed 1d8+1/ Unarmed 1d8+1, Severing & Delay S/M, 90/150/220 Range
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'''Bow of Sharpness (+1)''' 1 Attack/Round, To Hit Armed +12/ Unarmed +13, Damage Armed 1d8+1/ Unarmed 1d8+1, Severing & Delay S/M, 90/150/220 Range
  
 
*Special Defenses:  
 
*Special Defenses:  
 
'''Mind Blank''' (mystics are immune to Charm, Quest and Geas spells, Hold and Slow spells, and ESP)
 
'''Mind Blank''' (mystics are immune to Charm, Quest and Geas spells, Hold and Slow spells, and ESP)
 
 
'''Amulet of Proof vs Detection and Location''' (Immune to Clairaudience, Clairvoyance, ESP, Telepathy, Crystal Balls, Scrying, no Aura and predictions cannot be made regarding me)
 
'''Amulet of Proof vs Detection and Location''' (Immune to Clairaudience, Clairvoyance, ESP, Telepathy, Crystal Balls, Scrying, no Aura and predictions cannot be made regarding me)
 
 
'''Spell Resistance/Breath Evasion''' {mystic only takes half damage from all spells and spell-like abilities and all breath weapons. If the attack normally allows a saving throw for half damage then the mystic only takes a quarter of normal damage if they save successfully.)
 
'''Spell Resistance/Breath Evasion''' {mystic only takes half damage from all spells and spell-like abilities and all breath weapons. If the attack normally allows a saving throw for half damage then the mystic only takes a quarter of normal damage if they save successfully.)
 
 
'''Alertness''' When a fight suddenly breaks out, or when two groups come face to face abruptly, a 2nd level or higher mystic is only surprised if their player rolls a 1 on a d6, rather than the normal 1-2 on a d6.)
 
'''Alertness''' When a fight suddenly breaks out, or when two groups come face to face abruptly, a 2nd level or higher mystic is only surprised if their player rolls a 1 on a d6, rather than the normal 1-2 on a d6.)
 
   
 
   
 
*Movement Rate: 100'
 
*Movement Rate: 100'
 
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*Anything Else I Should Know
 
'''Saving Throws'''
 
'''Saving Throws'''
 
*Death/Poison: 5
 
*Death/Poison: 5
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(This is where we actually use the Slot system for Encumbrance)
 
(This is where we actually use the Slot system for Encumbrance)
 
'''Free Slots'''
 
'''Free Slots'''
*Primary Weapon: Left Hand
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*Primary Weapon:
*Off-Hand Weapon or Shield: Right Hand
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*Off-Hand Weapon or Shield:
*Armor: is for those who don't trust their abilities.
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*Armor:
*Slung Item: Bow and Quiver (50CN through Gate)
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*Slung Item:
*Worn Magical Items:  
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*Worn Magical Items:
**Stone Controlling Earth Elementals 10 CN
 
**Necklace of Missiles (1 11HD and 2 each of 9, 7, 5, and 3 HD)  10 CN
 
**Amulet of Proof vs Detection and Location 10 CN
 
 
*Backpack & Belt Pouches.
 
*Backpack & Belt Pouches.
**Oil of Slipperiness 1 CN
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'''Encumbrance Slots''' (Make a number of additional bullet points equal to half your strength, rounded down.  Exactly that many.  If you have leftover slots, you should actually have empty bullet points.  See the guidelines in the recruitment thread if you can't remember how this works.  I think everyone has armor that is sufficiently enchanted to mean it takes no additional slots.)
**Potion of Polymorph Self 1 CN
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*(Yeah, like this)
**Potion, Delusion 1 CN
 
**Potion of ESP 1 CN
 
**Potion, Green Dragon Control 1 CN
 
**Potion of Healing 1 CN
 
**Potion of Human Control 1 CN
 
**Potion of Invisibility 1 CN
 
**5 UC, 50 PP, 10k Company Scrip, 5 500 gp gems, 5 1000 GP gems and 5 100 GP gems, and  5k GP/1200 GP/700 GP/1400 GP Jewelry  59 CN
 
 
 
'''Encumbrance Slots'''  
 
** Chime of Opening 20 CN
 
** Metal Waterbottle 10 CN
 
** Personal Hygiene Kit 10 CN
 
** Thieves' tools 10 CN
 
**
 
**
 
  
 
== Other Loot ==
 
== Other Loot ==
  
 
'''Loot Stored on New Uzume'''
 
'''Loot Stored on New Uzume'''
* Really can't keep my items. Will give them to Miles Talbot barring others carrying them through.
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* (Whatever, and where you're keeping it)
 
*
 
*
 
*
 
*
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'''Loot Stored Upstream'''
 
'''Loot Stored Upstream'''
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*(Whatever, and where you're keeping it)
 
*
 
*
 
*
 
*
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'''Structures'''
 
'''Structures'''
*Gatehouse
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*Only go into however much detail is necessary here.  Eventually, we'll want at least some description and a hex number.  It's up to you if you want to map buildings out.
*Square Keep
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*
*Castle Walls x4
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*Bastion Tower x1
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== Spellbook ==
*2 Stone Buildings
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(List here all spells known.  Mark which spells you are memorizing with an X or bold them or something.)
*2 'Wooden' Buildings (same material, just thinner)
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*First Level Spells:
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*Second Level Spells:
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*Third Level Spells:
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*Fourth Level Spells:
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*Fifth Level Spells:
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*Sixth Level Spells:
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*Seventh Level Spells:
  
8 UC total cost
 
  
 
== Henchmen ==
 
== Henchmen ==
*Miles Talbot, 7th level rogue and cutman. He is carrying the following:
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*List here any henchmen, and any normal staff you might have. Include a total monthly upkeep for them.
**Cloak of Displacement
 
**Bracers AC 3
 
**Leather +1 (I know they don't stack, but it's for appearances)
 
**Sword +3
 
**Dagger +1/+2 vs Small Creatures
 
**Bow +1
 
**50 PP
 
**8 sets of 5 matching gems
 
***100gp
 
***10gp
 
***10gp
 
***100gp
 
***50gp
 
  
 
== Contacts and Favors ==
 
== Contacts and Favors ==
  
 
*List any NPCs you may have a special relationship with, and the nature thereof.
 
*List any NPCs you may have a special relationship with, and the nature thereof.

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