Editing Ronis Barnes
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*'''Class:Mystic''' | *'''Class:Mystic''' | ||
*'''Level: 17''' | *'''Level: 17''' | ||
− | *'''XP:''' 1.2M/ | + | *'''XP:''' 1.2M/(however much you need for next level) |
*'''Physical Description: 6', 150 lbs, 28 years old, close cropped dark hair. Tattoos include a set of concentric circles on the backs of his hand''' | *'''Physical Description: 6', 150 lbs, 28 years old, close cropped dark hair. Tattoos include a set of concentric circles on the backs of his hand''' | ||
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*HP: 65 | *HP: 65 | ||
*Initiative: +2 | *Initiative: +2 | ||
− | *Primary Attack: '''Unarmed Strike To Kill Attacks:''' 4 Attacks/round, To Hit Armed +17/ Unarmed +15 Damage 3d12+1/3d12+1 Melee Range | + | *Primary Attack: (include here the total to-hit bonus, damage figures, if you stun or deflect, etc. Basically, I should be able to look here and know what happens if you are using your favorite sword.) |
+ | '''Unarmed Strike To Kill Attacks:''' 4 Attacks/round, To Hit Armed +17/ Unarmed +15 Damage 3d12+1/3d12+1 Melee Range | ||
− | *Secondary Attack: '''Unarmed:''' 2 Attacks/round, To | + | *Secondary Attack: (same) |
+ | '''Unarmed:''' 2 Attacks/round, To HitArmed +17/ Unarmed +15 Armed 3d4+1/ Unarmed 2d4+2, Knockout -5 Melee Range | ||
− | + | '''Bow of Sharpness (+1)''' 1 Attack/Round, To Hit Armed +12/ Unarmed +13, Damage Armed 1d8+1/ Unarmed 1d8+1, Severing & Delay S/M, 90/150/220 Range | |
*Special Defenses: | *Special Defenses: | ||
'''Mind Blank''' (mystics are immune to Charm, Quest and Geas spells, Hold and Slow spells, and ESP) | '''Mind Blank''' (mystics are immune to Charm, Quest and Geas spells, Hold and Slow spells, and ESP) | ||
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'''Amulet of Proof vs Detection and Location''' (Immune to Clairaudience, Clairvoyance, ESP, Telepathy, Crystal Balls, Scrying, no Aura and predictions cannot be made regarding me) | '''Amulet of Proof vs Detection and Location''' (Immune to Clairaudience, Clairvoyance, ESP, Telepathy, Crystal Balls, Scrying, no Aura and predictions cannot be made regarding me) | ||
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'''Spell Resistance/Breath Evasion''' {mystic only takes half damage from all spells and spell-like abilities and all breath weapons. If the attack normally allows a saving throw for half damage then the mystic only takes a quarter of normal damage if they save successfully.) | '''Spell Resistance/Breath Evasion''' {mystic only takes half damage from all spells and spell-like abilities and all breath weapons. If the attack normally allows a saving throw for half damage then the mystic only takes a quarter of normal damage if they save successfully.) | ||
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'''Alertness''' When a fight suddenly breaks out, or when two groups come face to face abruptly, a 2nd level or higher mystic is only surprised if their player rolls a 1 on a d6, rather than the normal 1-2 on a d6.) | '''Alertness''' When a fight suddenly breaks out, or when two groups come face to face abruptly, a 2nd level or higher mystic is only surprised if their player rolls a 1 on a d6, rather than the normal 1-2 on a d6.) | ||
*Movement Rate: 100' | *Movement Rate: 100' | ||
− | + | *Anything Else I Should Know | |
'''Saving Throws''' | '''Saving Throws''' | ||
*Death/Poison: 5 | *Death/Poison: 5 | ||
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(This is where we actually use the Slot system for Encumbrance) | (This is where we actually use the Slot system for Encumbrance) | ||
'''Free Slots''' | '''Free Slots''' | ||
− | *Primary Weapon: | + | *Primary Weapon: |
− | *Off-Hand Weapon or Shield: | + | *Off-Hand Weapon or Shield: |
− | *Armor: | + | *Armor: |
− | *Slung Item: | + | *Slung Item: |
− | *Worn Magical Items: | + | *Worn Magical Items: |
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*Backpack & Belt Pouches. | *Backpack & Belt Pouches. | ||
− | + | '''Encumbrance Slots''' (Make a number of additional bullet points equal to half your strength, rounded down. Exactly that many. If you have leftover slots, you should actually have empty bullet points. See the guidelines in the recruitment thread if you can't remember how this works. I think everyone has armor that is sufficiently enchanted to mean it takes no additional slots.) | |
− | + | *(Yeah, like this) | |
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− | '''Encumbrance Slots''' | ||
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− | * | ||
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== Other Loot == | == Other Loot == | ||
'''Loot Stored on New Uzume''' | '''Loot Stored on New Uzume''' | ||
− | * | + | * (Whatever, and where you're keeping it) |
* | * | ||
* | * | ||
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'''Loot Stored Upstream''' | '''Loot Stored Upstream''' | ||
+ | *(Whatever, and where you're keeping it) | ||
* | * | ||
* | * | ||
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'''Structures''' | '''Structures''' | ||
− | * | + | *Only go into however much detail is necessary here. Eventually, we'll want at least some description and a hex number. It's up to you if you want to map buildings out. |
− | * | + | * |
− | * | + | |
− | * | + | == Spellbook == |
− | * | + | (List here all spells known. Mark which spells you are memorizing with an X or bold them or something.) |
− | * | + | *First Level Spells: |
+ | *Second Level Spells: | ||
+ | *Third Level Spells: | ||
+ | *Fourth Level Spells: | ||
+ | *Fifth Level Spells: | ||
+ | *Sixth Level Spells: | ||
+ | *Seventh Level Spells: | ||
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== Henchmen == | == Henchmen == | ||
− | * | + | *List here any henchmen, and any normal staff you might have. Include a total monthly upkeep for them. |
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== Contacts and Favors == | == Contacts and Favors == | ||
*List any NPCs you may have a special relationship with, and the nature thereof. | *List any NPCs you may have a special relationship with, and the nature thereof. |