Rook UW

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Rook

Impoverished Military Scoundrel (Soldier of Fortune)
Scarred, Fierce and Sly

Stats

Mettle +2 Physique +1 Influence +1 Expertise +0 Interface -1

Skills

  • Tactics: When you Open Fire or Launch Assault, you choose one or more consequences on a partial success (7-9), not the GM.
  • Sneak Attack: When you get the drop on someone, Roll+Mettle. On a 10+, choose 1. On a 7-9, the GM will give you 2 of the following options, choose 1 of them.
    • Kill them
    • Injure them
    • Rob/disarm them
    • Capture/disable them
  • Toughness: You can suffer two injuries of each severity, rather than one.
  • Stealth: Whenever you can move around freely and are unobserved, you can choose to vanish without a trace. While missing, you may show up in the midst of events, as long as you can explain how you got there.
  • Weightless: Ignore the Clumsy trait and/or movement restrictions inflicted by microgravity, low-gravity, freefall, climbing and jump jets. A successful (10+) Move while in those situations lets you describe a moment of exceptional acrobatic grace.

Advancements

  • A problem is solved with firepower (Military)
  • A broken law goes unpunished (Scoundrel)

XP Earned

Workspace

Facade: False identification/registry, disguised as something else. Crawlspaces, hidden compartments, false walls.

Assets

  • Worn, rugged clothing with shitstomper boots and a utility cape (Class 0)
  • Body armor (stripped down Krayt Corps gear): Class 1 Uniform, Armored (+2 armor)
  • Telescoping stun baton (Class I: Melee, Shock, Concealed)
  • Scary stormer rifle (Class II: Two-handed, Close/Far, Impact, Penetrating)

Debt and Favor

Special Moves