Rook UW

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Myosho-Shintar Experiment

Rook

Impoverished Military Scoundrel (Soldier of Fortune)
Scarred, Fierce and Sly

Stats

Mettle +2 Physique +1 Influence +1 Expertise +0 Interface -1

Skills

  • Tactics: When you Open Fire or Launch Assault, you choose one or more consequences on a partial success (7-9), not the GM.
  • Sneak Attack: When you get the drop on someone, Roll+Mettle. On a 10+, choose 1. On a 7-9, the GM will give you 2 of the following options, choose 1 of them.
    • Kill them
    • Injure them
    • Rob/disarm them
    • Capture/disable them
  • Toughness: You can suffer two injuries of each severity, rather than one.
  • Stealth: Whenever you can move around freely and are unobserved, you can choose to vanish without a trace. While missing, you may show up in the midst of events, as long as you can explain how you got there.
  • Weightless: Ignore the Clumsy trait and/or movement restrictions inflicted by microgravity, low-gravity, freefall, climbing and jump jets. A successful (10+) Move while in those situations lets you describe a moment of exceptional acrobatic grace.

Advancements

  • A problem is solved with firepower (Military)
  • A broken law goes unpunished (Scoundrel)

XP Earned

Workspace

Facade: False identification/registry, disguised as something else. Crawlspaces, hidden compartments, false walls.

Assets

  • Worn, rugged clothing with shitstomper boots and a utility cape (Class 0)
  • Body armor (stripped down Krayt Corps gear): Class 1 Uniform, Armored (+2 armor)
  • Telescoping stun baton (Class I: Melee, Shock, Concealed)
  • Scary stormer rifle (Class II: Two-handed, Close/Far, Impact, Penetrating)

Debt and Favor

Special Moves

Notes

The concept in brief: poor, disabled child, dumped into a state-run orphanage at a very young age, eventually adopted into a wealthy industrial family, but was old enough that she never lost her roughness and was never really accepted into that society. But, being raised half her life in luxury, she now can't go back to her roots--even if she wanted to, she'd never fit in. So she's a product of two very different worlds, not fully accepted by either, not really wanting to be a part of either (she's seen how rotten both worlds are), so kind of drifting between the two at the edges.

She wants to find her parents, to at least know who they are, and has developed her skills at tracking people down as part of that. She kind of fell into bounty as a side-effect of that. She could return to her adopted family and the corresponding life of luxury, but doesn't want to deal with everything that entails.