Difference between revisions of "RotR Two Moons"

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A small town on the northern edge of the [[Earncynn Confederacy]], Sandpoint has drifted through history as too unimportant to destroy. Unfortunately dark acts and grim omens suggest the quiet past has ended for good...
 
A small town on the northern edge of the [[Earncynn Confederacy]], Sandpoint has drifted through history as too unimportant to destroy. Unfortunately dark acts and grim omens suggest the quiet past has ended for good...
  
===History===
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===[[About the Town]]===
  
The ancient ruins suggest this region was once elvish lands, but no writing has survived (at least were humans can find it and the elves and dwarves aren't telling). Three thousand years ago, when the Uruk burst forth from their homeland in the South to conquer the western half of the continent this land marked the northern edge of their territory. Farther north elves and monsters held the wildlands, and so civilization never conquered the vast forests.
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The geography and history of Sandpoint.
  
Modern Sandpoint began as a tiny Uruk industrial town, dedicated to the production of quality glass from the fine, white sand that gives the town its names. After the rise of Seaxneat and the beginning of the War of the North, Sandpoint kept its business making glass and generally staying out of politics.
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===[[People]]===
  
In recent years the dwarves of the mountains have started trading with the West once more, and Sandpoint's location on the Haewen Sea and Dweorgsflot river has made trade with their lands into a new source of profit. Still to small and unimportant to be a threat to anyone, it would seem that Sandpoint has a future of prosperity and peace.
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A town of only 1240, the people of Sandpoint know each other far better than some might wish.
  
===Recent Events===
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==Beyond Sandpoint==
 
 
Sandpoint's peace was broken five years ago, first by "The Chopper," a serial killer preying on the people of the town, and then a fire that started in the temple and destroyed nearly 1/4 of the town. After those events, within only a month of each other, things seemed to settle back to their quiet standard.
 
 
 
Then, on the Autumn Equinox, as the new cathedral was being dedicated, a mass goblin raid broke the town's peace once more, and this time it looks like the worst is yet to come.
 
  
===Geography===
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===[[The North]]===
  
Sandpoint is located on the Northeast shore of the Haewen Sea, where the Dweorgsflot river joins with its waters. It is surrounded North and East by unconquered forest. The high road travels West to Highkingsburg, some three days travel away. The "wild" elves of Velkiles claim the land to the North, but their representative is generally friendly (or at least not hostile) and works with the town to defend both. The location of the city, towns, or tribal villages (for the humans have no idea how these elves live) are located somewhere in the vast forest. Attempts to find their homelands have resulted in explorers captured and bound, then politely to the town Sheriff for punishment.
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The human, elvish, and dwarfish nations of the North.
  
===People===
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===[[Uruk Empire]]===
  
A town of only 1240, the people of Sandpoint know each other far better than some might wish.
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The human nation that once ruled the western half of the continent.
  
====PCs====
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===The Lost Land of Di Shram===
  
====NPCs====
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Once the homeland of the [[Two Moons Halfings|Halflings]], this land was rendered into blighted desert during the Uruk Empires's first years of expansion.
  
=====Deceased=====
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===[[Beyond the Mountains]]===
  
=====Living=====
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The nations and peoples from beyond the mountains.
  
==Beyond Sandpoint==
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==Peoples of the World==
  
===The North===
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===[[Two Moons Humans|Humans]]===
  
====[[Earncynn Confederacy]]====
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The majority of the inhabitants of the continent, the humans are as diverse as their nations, cultures, and religions.
  
====Agenland====
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===[[Two Moons Elves|Elves]]===
  
====Velkiles====
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The Elves are two peoples, united by language and religion and divided by culture and nation: the civilized urban Elves of [[Lede]] and the master woodsmen of [[Velkiles]].
  
====Lide====
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===[[Two Moons Dwarves|Dwarves]]===
  
====Kansaka====
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Masters of the mountains, this secretive people are expert traders and the finest smiths in the world.
  
====Uharte====
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===[[Two Moons Halfings|Halflings]]===
  
===The Uruk Empire===
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Small and clever, these people are masters of survival.
  
====History====
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===[[Two Moons Gnomes|Gnomes]]===
  
====Today====
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Impulsive, fey, and small, gnomes are as known for their endless curiosity as for the trouble that follows them.
  
===Beyond the Mountains===
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===[[Two Moons Orcs|Orcs]]===
  
====Sharyain====
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Master horsemen and fierce warriors, the nomadic bands of Orcs that command the grasslands have broken nations when they have decided to move beyond their historic borders.

Latest revision as of 12:54, 8 April 2015

This page is a resource for players to keep track of characters and connections. The game is a modified Rise of the Runelords Adventure Path set in a custom world.

Sandpoint[edit]

A small town on the northern edge of the Earncynn Confederacy, Sandpoint has drifted through history as too unimportant to destroy. Unfortunately dark acts and grim omens suggest the quiet past has ended for good...

About the Town[edit]

The geography and history of Sandpoint.

People[edit]

A town of only 1240, the people of Sandpoint know each other far better than some might wish.

Beyond Sandpoint[edit]

The North[edit]

The human, elvish, and dwarfish nations of the North.

Uruk Empire[edit]

The human nation that once ruled the western half of the continent.

The Lost Land of Di Shram[edit]

Once the homeland of the Halflings, this land was rendered into blighted desert during the Uruk Empires's first years of expansion.

Beyond the Mountains[edit]

The nations and peoples from beyond the mountains.

Peoples of the World[edit]

Humans[edit]

The majority of the inhabitants of the continent, the humans are as diverse as their nations, cultures, and religions.

Elves[edit]

The Elves are two peoples, united by language and religion and divided by culture and nation: the civilized urban Elves of Lede and the master woodsmen of Velkiles.

Dwarves[edit]

Masters of the mountains, this secretive people are expert traders and the finest smiths in the world.

Halflings[edit]

Small and clever, these people are masters of survival.

Gnomes[edit]

Impulsive, fey, and small, gnomes are as known for their endless curiosity as for the trouble that follows them.

Orcs[edit]

Master horsemen and fierce warriors, the nomadic bands of Orcs that command the grasslands have broken nations when they have decided to move beyond their historic borders.