Ruakar Thrice-sharpened

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Veeery rough, just throwing stuff in for now!

Name: Ruakar Thrice-sharpened, the many-handed blade, Prince of a thousand thieves. As a vestigial mark of respect for his Queen, he will not use his family name until he has established himself as a true ruler of goblins.

This is going to come in bits and pieces as I pull it together. Also I will be away this weekend, so apologies - feel free to start without me and I'll catch up.

Goblin Urban Ranger 4

Str 12 (14 base -2 race) 6 points
Dex 18 (16 base +2 race) 10 points
Con 14 (14 base) 6 points
Int 14 (14 base) 6 points
Wis 14 (14 base) 6 points
Cha 12 (10 base) 2 points

Normal feats
1 Urban Tracking (ranger bonus), Point Blank Shot
2 Rapid Shot (ranger bonus), Two weapon fighting (ranger bonus)
3 Endurance (ranger bonus) +4hp, Precise Shot

Class Occupation : [two feats joined, ignore all prerequisites except other feats.]
Errant Princeling
Feats: No Man My Master (+2 Bluff, +2 Survival; these skill class skills); tbc

Animal Companion: Wolf, "Bloodmaw Man-eater" known to some as Fluffy.

Favoured Enemy: Humanoids (medium)

Weapon Groups: Basic, Powder, Bows, one other

Skills
Oh man, all over the place... urban, social, stealth, wilderness

Animal companion benefits (1st level Druid equivalent): 1 bonus trick, link, share spells.

Equipment:
MW Handgonne
One +1 bullet
MW Small Composite Mighty (+1) Longbow
20 arrows
Riding tack etc
One Bomb
Thunderstone
Alchemist's Fire
Stuff

Spells: 1 x 1st level (currently: Alarm); caster level 2

WOLF
Medium Animal
Hit Dice: 2d8+4 (13 hp)
Initiative: +2
Speed: 50 ft. (10 squares)
Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple: +1/+2
Attack: Bite +3 melee (1d6+1)
Full Attack: Bite +3 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Trip
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1*
Feats: TrackB, Weapon Focus (bite)
Environment: Temperate forests
Organization: Solitary, pair, or pack (7–16)
Challenge Rating: 1
Advancement: 3 HD (Medium); 4–6 HD (Large)
Level Adjustment: —
Wolves are pack hunters known for their persistence and cunning.

Combat
A favorite tactic is to send a few individuals against the foe’s front while the rest of the pack circles and attacks from the flanks or rear.

Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.

Skills: *Wolves have a +4 racial bonus on Survival checks when tracking by scent.

Class Skills
The urban ranger’s class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Craft (Int), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (local/geography) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Spot (Wis), Swim (Str), and Use Rope (Dex).

CLASS FEATURES
The urban ranger has all the standard ranger class features, except as noted below.

Animal Companion
An urban ranger cannot have an animal larger than Medium as his animal companion.

Urban Tracking
An urban ranger does not gain the Track feat at 1st level. Instead, he gains the Urban Tracking feat (see below), which allows him to use Gather Information to track down a missing person, suspect, or other individual within a community.

Wild Empathy
An urban ranger adds only one-half his class level to wild empathy checks, reflecting his limited connection with the natural world.

Favored Enemy
At the game master's discretion, an urban ranger may select an organization instead of a creature type as his favored enemy. For example, a character might select a particular thieves' guild, merchant house, or even the city guard. The favored enemy bonuses would apply to all members of the chosen organization, regardless of their creature type or subtype.

Spellcasting
The urban ranger's spell list is different from the standard ranger list. The following spells are eliminated from the urban ranger's spell list: animal messenger, charm animal, detect animals or plants, speak with animals, bear's endurance, hold animal, snare, speak with plants, command plants, diminish plants, plant growth, reduce animal, tree shape, water walk, commune with nature, and tree stride.
In exchange, the urban ranger adds the following spells to his class spell list:

1st - comprehend languages, detect chaos/good/evil/law, detect secret doors, message;

2nd - detect thoughts, eagle's splendor, knock, locate object;

3rd - discern lies, invisibility, speak with dead, tongues;

4th - dimensional anchor, locate creature, mage's faithful hound, true seeing.

Woodland Stride
An urban ranger does not gain this ability.

Swift Tracker (Ex)
Beginning at 8th level, am urban ranger may make a Gather Information check for his Urban Tracking feat every half hour without taking the normal -5 penalty.

Camouflage
An urban ranger does not gain this ability.

Hide in Plain Sight (Ex)
An urban ranger can use this ability in any area, whether natural terrain or not.

A goblin prince, lesser son ‘allowed’ to roam. Owes fealty to the Goblin Queen and Majestrix, his mother. A rogue
Parents: A goblin prince/rogue father and goblin witch mother.
Class: Royal-Unmarried prince.
Renown: +8(+16)
Wealth: Purse of 250gp/mth. Queens arms can be worn. Wooden travel wagon w 2 horses (excellent quality, trapped). Masterwork arms and armour (2 sets). Villa in the capital. riding wolf (excellent quality) with barding. Masterwork tools.
8 sets of excellent clothes - ceremonial, travel x2, royal robes, noble clothing 4.
A small ‘gang’ of servants, assigned by the queen.