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==Introduction==
 
==Introduction==
  
Thirty years ago, the Kodan invaded. We don’t know if they came from across the sea, from the stars above, or through a mystic portal, but they appeared in number and defeated any resistance. They had flying and crawling war machines and guns large and small that could fire faster than any crossbow or catapult. Our knights, longbows, and even wizards buckled before their forces. They broke any hint of resistance. We suffered under their heel for twenty years.
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Thirty years ago, the Kodan invaded. We don’t know if they came from across the sea, from the stars above, or through a mystic portal, but they appeared in number and darkened any resistance. They had flying and crawling war machines and guns large and small that could fire faster than any crossbow or catapult. Our knights, longbows, and even wizards buckled before their forces. They broke any hint of resistance. We suffered under their heel for twenty years.
  
 
Then, they retreated south of here and built a wall behind them, a fence of dazzling green beams. The Kodan took most of their weapons and supplies, but left entire outposts, bases, and cities behind. Deserted. We don’t know why they left us alone, why they built their Frontier where they did. Did they find something they were looking for? Were they repelled by something they found?
 
Then, they retreated south of here and built a wall behind them, a fence of dazzling green beams. The Kodan took most of their weapons and supplies, but left entire outposts, bases, and cities behind. Deserted. We don’t know why they left us alone, why they built their Frontier where they did. Did they find something they were looking for? Were they repelled by something they found?
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==Character Creation==
 
==Character Creation==
This is a GURPS 4e campaign using Dungeon Fantasy and After the End sourcebooks.  Total power level is 155 points with 50 points of disadvantages and up to 5 quirks.  Points from quirks can be added to bucket #1 or #2.
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This is a GURPS 4e campaign using Dungeon Fantasy and After the End sourcebooks.  Total power level is 155 points with 50 points of disadvantages.
 
<br/>'''Bucket #1:''' Make a 125 point character based on a Dungeon Fantasy template with 50 points of disadvantages.
 
<br/>'''Bucket #1:''' Make a 125 point character based on a Dungeon Fantasy template with 50 points of disadvantages.
<br/>'''Bucket #2:''' Kick it up a notch. Spend 30 points on anything. Come up with a special power, unique talent, crazy mutation, or some such.  Want to transform into a crab-like alien? Have rocky skin?  Flash across the battlefield?  Let’s build it.
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<br/>'''Bucket #2:''' Kick it up a notch. Spend 30 points on anything. Come up with a special power, unique talent, crazy mutation, or some such.
<br/>'''Bucket #3:''' Heroic Toughness.  Nothing here right now.  Will add details when I introduce this category.
 
  
McCleanburg is awash in the leavings of the high-tech Kodan civilization.  In addition to Dungeon Fantasy skills, higher tech skills are also available.  Most characters won’t have more than two points in these.
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McCleanburg is awash in the leavings of the high-tech Kodan civilization.  In addition to Dungeon Fantasy skills, higher tech skills are also available.  Most characters won’t have more than one or two points in these.
  
 
* Armoury (body armor, heavy weapons, small arms, vehicular armor)
 
* Armoury (body armor, heavy weapons, small arms, vehicular armor)
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* Electronics repair
 
* Electronics repair
 
* Gunner (machine gun, cannon, rockets)
 
* Gunner (machine gun, cannon, rockets)
* Guns (rifle, pistol, shotgun)
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* Guns (rifle, pistol, shotgun)—Common enough to spend any number of points
 
* Guns (LMG, GL, LAW, SMG)  
 
* Guns (LMG, GL, LAW, SMG)  
* Mechanic
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* Mechanic—Common enough to spend any number of points
  
 
==Equipment and Wealth==
 
==Equipment and Wealth==
 
The Kodan occupied for 20 years, so almost anything in the books up to TL8 can be found for a price. Gear will follow the After the End rule of x2 for each TL above 4. TL5 = x2 ; TL6 = x4; TL7 = x8; TL8 = x16. Ammunition is currency and is simplified like in After the End: calibers are small pistol ($2, .32 and below), large pistol ($5), small rifle ($5), large rifle ($10), shotgun($10) and HMG ($50, heavy machine gun/magnum rifle). $500 starting cash and can spend up to 7 points on Extra Cash for $250 per point.  Signature Gear provides plot protection to a piece of equipment.
 
The Kodan occupied for 20 years, so almost anything in the books up to TL8 can be found for a price. Gear will follow the After the End rule of x2 for each TL above 4. TL5 = x2 ; TL6 = x4; TL7 = x8; TL8 = x16. Ammunition is currency and is simplified like in After the End: calibers are small pistol ($2, .32 and below), large pistol ($5), small rifle ($5), large rifle ($10), shotgun($10) and HMG ($50, heavy machine gun/magnum rifle). $500 starting cash and can spend up to 7 points on Extra Cash for $250 per point.  Signature Gear provides plot protection to a piece of equipment.
  
==Characters==
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==Current Characters==
===Current Characters===
 
 
Clu2415 as GM
 
Clu2415 as GM
<br/> Karl Green playing [https://wiki.rpg.net/index.php/Ruins_Of_McCleanburg_HappsBroadbelt '''Happs Broadbelt'''] Halfling Scout.
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<br/> Karl Green playing [[Ruins Of McCleanburg/TROK | TROK, half-ogre barbarian]]—Approved core points, need to spend spicy points, equipment draft
<br/> CodeNameMeow as [https://docs.google.com/spreadsheets/d/1MC0bNKZ1ApwxJqKXwv2BIT5DeyEvcLjww-5iROHK47Y/edit?usp=sharing Cinder, centaur bard]--has basic equipment
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<br/>Maya Qwan playing Teela—Negotiating
<br/> Ned az is playing [https://wiki.rpg.net/index.php/Ruins_Of_McCleanburg_ErikNewfield '''Erik Newfield'''] Human Artificer
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<br/>Xellos100 playing [https://docs.google.com/spreadsheets/d/1z0E7iFryS_OoErou0ydVIqwJj1RbbfmeJ48me1czuNY/edit fae gnome wizard]—approved core and spicy points, needs equipment
 
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<br/>Elfwine playing wolf-blooded swashbuckler —No draft seen yet
===Old Characters===
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<br/> (Clu's wife) as [https://docs.google.com/spreadsheets/d/1MC0bNKZ1ApwxJqKXwv2BIT5DeyEvcLjww-5iROHK47Y/edit?usp=sharing  centaur bard] —Needs equipment
[https://docs.google.com/spreadsheets/d/1oIzjuCUbAJBuUFxG8MFdqmh8IZBRaECGdtSZ-7iEu68/edit?usp=sharing human scout]
 
<br/>[[Ruins Of McCleanburg/TROK | TROK, half-ogre barbarian]]
 
<br/>[https://docs.google.com/spreadsheets/d/1z0E7iFryS_OoErou0ydVIqwJj1RbbfmeJ48me1czuNY/edit Deen Lightfoot fae gnome wizard]
 
<br/>[[Ruins Of McCleanburg/Ylva | Ylva, wolf-blooded swashbuckler]] --some spicy points unspent
 
  
 
==Setting Information==
 
==Setting Information==
 
The PCs are residents the village of Pawtucket, in the Paw Creek area of McCleanburg County.  The old-timers chuckle at stories of Countess McClean's petty tyrannies before the invasion.  McCleanburg's western edge is the Catawba river, running north to south. Paw Creek is the area that extends west from Downtown to the river.  A mile south of Pawtucket is 85, a major Kodan road which stretches to the west and northeast.  Another mile south of 85 is The Airport, where great steel birds landed and took off with a massive building to organize departing and arriving passengers and cargo.  Crossings over the Catawba include a Kodan bridge built for 85 and the Rozzelle's family ferry in the northwest.  On the northern end of the county is Huntersville, a trading partner for meat.  East of Huntersville, on the Catawba shore is the Mack, a power plant that is now a hive of mutants and radioactivity.
 
The PCs are residents the village of Pawtucket, in the Paw Creek area of McCleanburg County.  The old-timers chuckle at stories of Countess McClean's petty tyrannies before the invasion.  McCleanburg's western edge is the Catawba river, running north to south. Paw Creek is the area that extends west from Downtown to the river.  A mile south of Pawtucket is 85, a major Kodan road which stretches to the west and northeast.  Another mile south of 85 is The Airport, where great steel birds landed and took off with a massive building to organize departing and arriving passengers and cargo.  Crossings over the Catawba include a Kodan bridge built for 85 and the Rozzelle's family ferry in the northwest.  On the northern end of the county is Huntersville, a trading partner for meat.  East of Huntersville, on the Catawba shore is the Mack, a power plant that is now a hive of mutants and radioactivity.

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