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This is a GURPS 4e campaign using Dungeon Fantasy and After the End sourcebooks.  Total power level is 155 points with 50 points of disadvantages and up to 5 quirks.  Points from quirks can be added to bucket #1 or #2.
 
This is a GURPS 4e campaign using Dungeon Fantasy and After the End sourcebooks.  Total power level is 155 points with 50 points of disadvantages and up to 5 quirks.  Points from quirks can be added to bucket #1 or #2.
 
<br/>'''Bucket #1:''' Make a 125 point character based on a Dungeon Fantasy template with 50 points of disadvantages.
 
<br/>'''Bucket #1:''' Make a 125 point character based on a Dungeon Fantasy template with 50 points of disadvantages.
<br/>'''Bucket #2:''' Kick it up a notch. Spend 30 points on anything. Come up with a special power, unique talent, crazy mutation, or some such.  Want to transform into a crab-like alien? Have rocky skin?  Flash across the battlefield?  Let’s build it.
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<br/>'''Bucket #2:''' Kick it up a notch. Spend 30 points on anything. Come up with a special power, unique talent, crazy mutation, or some such.
<br/>'''Bucket #3:''' Heroic Toughness.  Nothing here right now.  Will add details when I introduce this category.
 
  
McCleanburg is awash in the leavings of the high-tech Kodan civilization.  In addition to Dungeon Fantasy skills, higher tech skills are also available.  Most characters won’t have more than two points in these.
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McCleanburg is awash in the leavings of the high-tech Kodan civilization.  In addition to Dungeon Fantasy skills, higher tech skills are also available.  Most characters won’t have more than one or two points in these.
  
 
* Armoury (body armor, heavy weapons, small arms, vehicular armor)
 
* Armoury (body armor, heavy weapons, small arms, vehicular armor)
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* Electronics repair
 
* Electronics repair
 
* Gunner (machine gun, cannon, rockets)
 
* Gunner (machine gun, cannon, rockets)
* Guns (rifle, pistol, shotgun)
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* Guns (rifle, pistol, shotgun)—Common enough to spend any number of points
 
* Guns (LMG, GL, LAW, SMG)  
 
* Guns (LMG, GL, LAW, SMG)  
* Mechanic
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* Mechanic—Common enough to spend any number of points
  
 
==Equipment and Wealth==
 
==Equipment and Wealth==

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