Editing Ruins Of McCleanburg
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This is a GURPS 4e campaign using Dungeon Fantasy and After the End sourcebooks. Total power level is 155 points with 50 points of disadvantages and up to 5 quirks. Points from quirks can be added to bucket #1 or #2. | This is a GURPS 4e campaign using Dungeon Fantasy and After the End sourcebooks. Total power level is 155 points with 50 points of disadvantages and up to 5 quirks. Points from quirks can be added to bucket #1 or #2. | ||
<br/>'''Bucket #1:''' Make a 125 point character based on a Dungeon Fantasy template with 50 points of disadvantages. | <br/>'''Bucket #1:''' Make a 125 point character based on a Dungeon Fantasy template with 50 points of disadvantages. | ||
− | <br/>'''Bucket #2:''' Kick it up a notch. Spend 30 points on anything. Come up with a special power, unique talent, crazy mutation, or some such | + | <br/>'''Bucket #2:''' Kick it up a notch. Spend 30 points on anything. Come up with a special power, unique talent, crazy mutation, or some such. |
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− | McCleanburg is awash in the leavings of the high-tech Kodan civilization. In addition to Dungeon Fantasy skills, higher tech skills are also available. Most characters won’t have more than two points in these. | + | McCleanburg is awash in the leavings of the high-tech Kodan civilization. In addition to Dungeon Fantasy skills, higher tech skills are also available. Most characters won’t have more than one or two points in these. |
* Armoury (body armor, heavy weapons, small arms, vehicular armor) | * Armoury (body armor, heavy weapons, small arms, vehicular armor) | ||
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* Electronics repair | * Electronics repair | ||
* Gunner (machine gun, cannon, rockets) | * Gunner (machine gun, cannon, rockets) | ||
− | * Guns (rifle, pistol, shotgun) | + | * Guns (rifle, pistol, shotgun)—Common enough to spend any number of points |
* Guns (LMG, GL, LAW, SMG) | * Guns (LMG, GL, LAW, SMG) | ||
− | * | + | * Mechanic—Common enough to spend any number of points |
==Equipment and Wealth== | ==Equipment and Wealth== |