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[https://wiki.rpg.net/index.php/Ruins_Of_McCleanburg '''Back to Ruins of McCleanburg WIKI''']
 
 
==Erik Newfield, human Artificer==
 
==Erik Newfield, human Artificer==
 
'''Attributes''': ST 10 [0]; DX 11 [20]; IQ 13 [60]; HT 9 [-10].</br>
 
'''Attributes''': ST 10 [0]; DX 11 [20]; IQ 13 [60]; HT 9 [-10].</br>
 
'''Secondary Characteristics''': Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 13 [0]; Per 13 [0]; FP 9 [0]; Basic Speed 5.00 [0]; Basic Move 5 [0].</br>
 
'''Secondary Characteristics''': Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 13 [0]; Per 13 [0]; FP 9 [0]; Basic Speed 5.00 [0]; Basic Move 5 [0].</br>
'''Advantages''': Dungeon Artificer 3 [15]; Equipment Bond (engineering tools) [1]; Gizmos 2 [10]; and Quick Gadgeteer [50].</br>
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'''Advantages''': Dungeon Artificer 4 [20]; Equipment Bond (Any starting tool or kit) [1]; Gizmos 3 [15]; and Quick Gadgeteer [50].</br>
'''Disadvantages''': Compulsive Inventing (6) [-10*], Curious (12) [-5*], Kleptomania (12) [-15*], Post-Combat Shakes (12) [-5*], Stubbornness [-5].</br>
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'''Disadvantages''': Compulsive Inventing (6) [-10*], Bad Sight (Mitigator, Corrective Spectacles, -60%) [-10], Curious (12) [-5*], Kleptomania (12) [-15*], Post-Combat Shakes (12) [-5*], Stubbornness [-5].</br>
'''Quirks''': Alcohol Intolerance, Attentive, Imaginative, Nosy, Responsive </br>
 
  
Powers: Telekinesis [15], Telecommunication Telesend: send only [15] Erik was born with an small unidentified protuberance at the base of his skull. This is the result of biomechanical implant attached to his brain stem. By stimulating certain parts of his brain it allows him to move things with just a thought. Over time this power developed to the point he can even vibrate the inner ear of people to send "Telepathic" messages.
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Powers: Telekinesis [15], Telecommunication Telesend: send only [15]
  
'''Skills''': Alchemy- 14† [2]; Engineer (Gadgets)-16†! [2]; Fast-Draw (Gadget)-14†[1]; Scrounging-16† [1]; Armoury (Body Armor)- 15† [1], Armoury (Melee Weapons)- 15† [1], Armoury (Missile Weapons)-15† [1]; Traps- 15† [1]; Lockpicking-13 [2]; Crossbow-12 [2]; Stealth-11 [2]; First Aid-13 [1]; Cartography- 12[1]; Merchant- 12 [1];Search-12 [1].
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'''Skills''': Alchemy- 15† [2]; Engineer (Gadgets)-17†! [2]; Fast-Draw (Gadget)-15†[1]; Scrounging-17† [1]; Armoury (Body Armor)- 16† [1], Armoury (Melee Weapons)- 16† [1], Armoury (Missile Weapons)-16† [1]; Traps- 16† [1]; Lockpicking-13 [2]; Crossbow-12 [2]; Stealth-11 [2]; First Aid-13 [1]; Cartography- 12[1]; Merchant- 12 [1];Search-12 [1].
  
 
† Includes +4 for Dungeon Artificer</br>
 
† Includes +4 for Dungeon Artificer</br>

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