Editing Ruins Of McCleanburg HappsBroadbelt

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[[File:ADnD.Teebo.jpg | right]]
 
[[File:ADnD.Teebo.jpg | right]]
  
'''Attributes''': ST 9 [20]; DX 12 [20]; IQ 11 [20]; HT 11 [10]
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'''Attributes''': ST 10 [30]; DX 12 [20]; IQ 11 [20]; HT 11 [10]
  
'''Secondary Attributes''': Damage 1d‑1/1d+1; BL 16 lbs.; HP 11 [0]; Will 11 [0]; Per 13 [10]; FP 11 [0]; Basic Speed 6.00 [5]; Basic Move 5 [0].
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'''Secondary Attributes''': Damage 1d‑2/1d; BL 20 lbs.; HP 12 [0]; Will 11 [0]; Per 13 [10]; FP 11 [0]; Basic Speed 6.00 [5]; Basic Move 5 [0].
  
'''Advantages''': Combat Reflexes [15], Halfling Marksmanship 2; Honest Face; Heroic Archer [20]; Outdoorsmen 2 [20]; Silence 2; Striker ST +2 [10], Strong Bow [1]
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'''Advantages''': Combat Reflexes [15], Halfling Marksmanship 2; Honest Face; Heroic Archer [20]; Outdoorsmen 2 [20]; Silence 2; Strong Bow [1]
  
 
'''Disadvantages''': Callous [‑5]; Code of Honor (Soldier) [-10]; Greed (12) [‑15]; Gluttony (12); Honesty (15); Odious Personal Habit (“Unwashed bushwhacker”) [‑5]; Sense of Duty (Adventuring Companions) [-5]; Vow (Own no more than what can be carried) [‑10]
 
'''Disadvantages''': Callous [‑5]; Code of Honor (Soldier) [-10]; Greed (12) [‑15]; Gluttony (12); Honesty (15); Odious Personal Habit (“Unwashed bushwhacker”) [‑5]; Sense of Duty (Adventuring Companions) [-5]; Vow (Own no more than what can be carried) [‑10]
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'''Powers''': Discriminatory Hearing [15]; Discriminatory Smell [15].
 
'''Powers''': Discriminatory Hearing [15]; Discriminatory Smell [15].
  
''Attributes 70 + Secondary 15 +Ad;vantages 56 - Disadvantages & Quirks 55 + Skills 39 + Powers 30 = 155''
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''Attributes 80 + Secondary 15 +Ad;vantages 46 - Disadvantages & Quirks 55 + Skills 39 + Powers 30 = 155''
  
'''Gear''': Shortsword (Damage 1d+1 cut/1d imp, Reach 1, Parry 0, Wt. 2lbs, Cost $400), Large Knife (Damage 1d-1 cut/1d-1 imp, Reach C,1, Parry -1, Wt. 1lb, Cost $40), Regular Bow (ST13; Damage 1d+1 imp, Acc 2, Range 180/240, Wt. 2lbs, ROF 1(2), Bulk -7, Cost $100), Hip Quiver (holds 20 arrows; Cost $15, Wt. 1lb) with 20 arrows (Wt. 2lbs. Cost $40), Light Leather Hayberk (Head, Torso, Arms, Legs, Feet; DR1, Wt. 17.4lbs, Cost $145), Purse. Holds 3lbs of small items like coins or personal basics. Wt. 0.2lbs, Cost $10)</br>
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'''Gear''': Large Knife (Damage 1d-2 cut/1d-2 imp, Reach C,1, Parry -1, Wt. 1lb, Co'st $40), Regular Bow (ST12; Damage 1d imp, Acc 2, Range 180/240, Wt. 2lbs, ROF 1(2), Bulk -7, Cost $100), Hip Quiver (holds 20 arrows; Cost $15, Wt. 1lb) with 20 arrows (Wt. 2lbs. Cost $40), Light Leather Hayberk (Head, Torso, Arms, Legs, Feet; DR1, Wt. 17.4lbs, Cost $145)
'''''Combat Load''''': 25.6lbs (light; Move 4)
 
 
 
Sack. Holds 40lbs of loot. Requires two hands or a pole. DR 1, HP 5. Wt. 3lbs, Cost $30), Personal Basics (Wt. 1lb, Cost $5), Rations, 6 meals ((Wt. 3lbs, Cost $12), Waterskin (holds up to a gallons of liquid; Wt. 0.25lbs empty/10lbs full, Cost $10)</br>
 
'''''With Sack''''': 42.6lbs (Heavy; Move 2).
 
 
 
Spend: $807</br>
 
Coin unspent/on hand $193
 

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