Difference between revisions of "Ruins Of McCleanburg HappsBroadbelt"

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(Created page with "[https://wiki.rpg.net/index.php/Ruins_Of_McCleanburg Back to the Ruins of McCleanburg] Halfling [0]</br> Attributes: ST-3 [‑30]; DX+1 [20]</br> Seconary: HP+2 [4]; Move -1...")
 
(Happs Broadbelt)
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==Happs Broadbelt==
 
==Happs Broadbelt==
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''Halfling Racial Package'' [0]
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'''Attributes''': ST 10 [30]; DX 12 [20]; IQ 11 [20]; HT 11 [10]
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'''Secondary Attributes''': Damage 1d‑2/1d; BL 20 lbs.; HP 12 [0]; Will 11 [0]; Per 13 [10]; FP 11 [0]; Basic Speed 6.00 [5]; Basic Move 5 [0].
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'''Advantages''': Combat Reflexes [15], Halfling Marksmanship 2; Honest Face; Heroic Archer [20]; Outdoorsmen 2 [20]; Silence 2; Strong Bow [1]
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'''Disadvantages''': Callous [‑5]; Code of Honor (Soldier) [-10]; Greed (12) [‑15]; Gluttony (12); Honesty (15); Odious Personal Habit (“Unwashed bushwhacker”) [‑5]; Sense of Duty (Adventuring Companions) [-5]; Vow (Own no more than what can be carried) [‑10]
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'''Quirks''' [-5]: TBD
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'''Skills''': Bow-17‡ [12]; Brawling-12 [1]; Camouflage‑12† [1]; Climbing-12 [2]; Fast-Draw (Arrow)-14* [2]; Fishing-14† [1]; Gesture-12 [2]; Knife-12 [1]; Mimicry (Bird Calls)‑11† [2]; Naturalist-11† [1]; Navigation‑13† [2]; Shortsword-12 [2]; Shield-12 [2]; Stealth-12§ [2]; Survival (woodsland)‑15† [2]; Thrown Weapon (Knife)-14‡ [1]; Tracking‑15† [2]; Weather Sense-12† [1]
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* ''Includes +1 for Combat Reflexes.''</br>
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† ''Includes +2 for Outdoorsman.''</br>
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‡ ''Includes +2 for Halfling Marksmen.''</br>
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§ ''+2 for Silence when standing still or vs. hearing; +1 when moving.''</br>
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'''Powers''': Discriminatory Hearing [15]; Discriminatory Smell [15].
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''Attributes 80 + Secondary 15 +Ad;vantages 46 - Disadvantages & Quirks 55 + Skills 39 + Powers 30 = 155''
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'''Gear''': Large Knife (Damage 1d-2 cut/1d-2 imp, Reach C,1, Parry -1, Wt. 1lb, Co'st $40), Regular Bow (ST12; Damage 1d imp, Acc 2, Range 180/240, Wt. 2lbs, ROF 1(2), Bulk -7, Cost $100), Hip Quiver (holds 20 arrows; Cost $15, Wt. 1lb) with 20 arrows (Wt. 2lbs. Cost $40), Light Leather Hayberk (Head, Torso, Arms, Legs, Feet; DR1, Wt. 17.4lbs, Cost $145)

Revision as of 09:25, 18 May 2022

Back to the Ruins of McCleanburg

Halfling [0]
Attributes: ST-3 [‑30]; DX+1 [20]
Seconary: HP+2 [4]; Move -1 [-5]
Advantages: Halfling Marksmanship 2 [10]; Honest Face [1]; Silence 2 [10].
Disadvantages: Gluttony (12) [‑5]; Honesty (15) [-5]

Scout [95]
Attributes: ST 11 [10]; DX 11 [20]; IQ 11 [20]; HT 11 [10]
Secondary: Per 12 [5]
Advantages: Heroic Archer [20], Outdoorsmen 1 [10]

Happs Broadbelt

Halfling Racial Package [0]

Attributes: ST 10 [30]; DX 12 [20]; IQ 11 [20]; HT 11 [10]

Secondary Attributes: Damage 1d‑2/1d; BL 20 lbs.; HP 12 [0]; Will 11 [0]; Per 13 [10]; FP 11 [0]; Basic Speed 6.00 [5]; Basic Move 5 [0].

Advantages: Combat Reflexes [15], Halfling Marksmanship 2; Honest Face; Heroic Archer [20]; Outdoorsmen 2 [20]; Silence 2; Strong Bow [1]

Disadvantages: Callous [‑5]; Code of Honor (Soldier) [-10]; Greed (12) [‑15]; Gluttony (12); Honesty (15); Odious Personal Habit (“Unwashed bushwhacker”) [‑5]; Sense of Duty (Adventuring Companions) [-5]; Vow (Own no more than what can be carried) [‑10]

Quirks [-5]: TBD

Skills: Bow-17‡ [12]; Brawling-12 [1]; Camouflage‑12† [1]; Climbing-12 [2]; Fast-Draw (Arrow)-14* [2]; Fishing-14† [1]; Gesture-12 [2]; Knife-12 [1]; Mimicry (Bird Calls)‑11† [2]; Naturalist-11† [1]; Navigation‑13† [2]; Shortsword-12 [2]; Shield-12 [2]; Stealth-12§ [2]; Survival (woodsland)‑15† [2]; Thrown Weapon (Knife)-14‡ [1]; Tracking‑15† [2]; Weather Sense-12† [1]

  • Includes +1 for Combat Reflexes.

Includes +2 for Outdoorsman.
Includes +2 for Halfling Marksmen.
§ +2 for Silence when standing still or vs. hearing; +1 when moving.

Powers: Discriminatory Hearing [15]; Discriminatory Smell [15].

Attributes 80 + Secondary 15 +Ad;vantages 46 - Disadvantages & Quirks 55 + Skills 39 + Powers 30 = 155

Gear: Large Knife (Damage 1d-2 cut/1d-2 imp, Reach C,1, Parry -1, Wt. 1lb, Co'st $40), Regular Bow (ST12; Damage 1d imp, Acc 2, Range 180/240, Wt. 2lbs, ROF 1(2), Bulk -7, Cost $100), Hip Quiver (holds 20 arrows; Cost $15, Wt. 1lb) with 20 arrows (Wt. 2lbs. Cost $40), Light Leather Hayberk (Head, Torso, Arms, Legs, Feet; DR1, Wt. 17.4lbs, Cost $145)