Editing Rule of Three:Kiyotaka Hibana

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 11: Line 11:
 
: When you use your magical abilities, you can try to release a much larger flow of sorcerous power. Begin with 2d6, as usual. But for each successful die result (typically a 5 or 6), roll another die. Continue adding dice so long as your successful die results cascade. Then count up all your successful die results—the more you have, the larger the effect your magic produces. One successful die result yields the same result as an ordinary Spell-Touched spell. Two successful die results would be about double. Six or more might shake a kingdom, literally.
 
: When you use your magical abilities, you can try to release a much larger flow of sorcerous power. Begin with 2d6, as usual. But for each successful die result (typically a 5 or 6), roll another die. Continue adding dice so long as your successful die results cascade. Then count up all your successful die results—the more you have, the larger the effect your magic produces. One successful die result yields the same result as an ordinary Spell-Touched spell. Two successful die results would be about double. Six or more might shake a kingdom, literally.
  
: If you want to boost your simple Ranged Attack with chaotic magical energy, you can use the same cascading dice method. With one successful die result, you do 1 damage to your target. With 3 successful die results, you do 3 damage, and so on.
+
If you want to boost your simple Ranged Attack with chaotic magical energy, you can use the same cascading dice method. With one successful die result, you do 1 damage to your target. With 3 successful die results, you do 3 damage, and so on.
  
: Finally, anytime you attempt to enhance your magic with the power of chaos, you must designate one of your initial dice as the chaos die (try using a different color or size). If the chaos die comes up as a one—regardless of whether or not the Test succeeds—then chaotic magical energy has built up in the area. Unless you make a successful Save Test to contain the discharge, the magic goes wild and something strange happens.
+
Finally, anytime you attempt to enhance your magic with the power of chaos, you must designate one of your initial dice as the chaos die (try using a different color or size). If the chaos die comes up as a one—regardless of whether or not the Test succeeds—then chaotic magical energy has built up in the area. Unless you make a successful Save Test to contain the discharge, the magic goes wild and something strange happens.
  
 
; Lucky
 
; Lucky

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)