Editing RuneQuest 2.5 Magic

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You can know up to your INT worth of spells. The fetch can know up to it's INT worth of spells. You can easily forget them and learn new ones. Additionally, the fetch can capture and hold other spirits to be used at any point. You can also enter the spirit world yourself and leave the fetch to protect your physical body. The fetch adds its POW to yours for defensive purposes against hostile magic and other spirits. You don't add it for offensive magic. However, you and the fetch can each cast spells, so you can cast two per round pretty easily.
 
You can know up to your INT worth of spells. The fetch can know up to it's INT worth of spells. You can easily forget them and learn new ones. Additionally, the fetch can capture and hold other spirits to be used at any point. You can also enter the spirit world yourself and leave the fetch to protect your physical body. The fetch adds its POW to yours for defensive purposes against hostile magic and other spirits. You don't add it for offensive magic. However, you and the fetch can each cast spells, so you can cast two per round pretty easily.
  
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*Both your and your fetch can cast spells independently.
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Both your and your fetch can cast spells independently.
 
*You can cast spells that your fetch knows and it can cast spells that you know, so long as you're in communication (generally will be).
 
*You can cast spells that your fetch knows and it can cast spells that you know, so long as you're in communication (generally will be).
 
*You can go find a spell spirit and learn a new spell.
 
*You can go find a spell spirit and learn a new spell.

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