Difference between revisions of "Running Sheet Carly"

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(Knife (15))
(Ranks)
 
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=='''Ranks'''==
 
=='''Ranks'''==
***
+
*President [[Amberites MC]]
  
 
=='''Points{237}'''==
 
=='''Points{237}'''==
Line 112: Line 112:
 
=='''Items {38(47)(21)}'''==
 
=='''Items {38(47)(21)}'''==
 
===Carly's Cut 28===
 
===Carly's Cut 28===
[[File:CARLYCUT.jpg|250 px]]
+
[[File:CARLYCUT1.jpg|250 px]]
  
 
*2 Chaos Vitality
 
*2 Chaos Vitality
Line 130: Line 130:
 
*2 Double Speed   
 
*2 Double Speed   
 
*2 Combat Reflexes  
 
*2 Combat Reflexes  
*2 Speak & Sings: '''"Stick"'' Remember any song it has heard and can repeat it. Cab remember and book loaded to it and repeat them audibly
+
*2 Speak & Sings: '''''"Stick"'''''  Remember any song it has heard and can repeat it. Cab remember and book loaded to it and repeat them audibly
 
*4 Deadly Damage
 
*4 Deadly Damage
*2 N/N : Eating knife-most common shape,Rapier, Short Sword, Bowie Knife, carving knife.  trident dagger
+
*2 N/N : Eating knife-most common shape,Rapier, Short Sword, Bowie Knife, carving knife.  trident dagger. Main Gauche
 
*1 ability-Return to hand
 
*1 ability-Return to hand
 
*2 Rack & Use
 
*2 Rack & Use
 
**15
 
**15
 +
==='''Carly's Personal Motorcycle'''===
 +
*2 Chaos Vitality
 +
*4 Extraordinary Movement.
 +
*2 Amber Stamina
 +
*8 Armor Ruggedly Invulnerable.
 +
**''While the vehicle itself is extraordinarily rugged and resistant to damage and wear, its riders seem to share a general invulnerability to the elements, general fire effect, wind damage, elements of a material nature being cast at it including rocks, insects, and bullets while on or near the vehicle.''
 +
*2 Speak & Sing.
 +
**''Not quite sentient, more emphatic, it has intelligence enough to adapt to conditions, protect itself and its riders, even if they are inexperienced, and to behave in the manner an experienced rider would choose.  Anticipates choices.  For its principle companion it seems to exude a sense of comfortable companionship and willingness.  It may have a sense of protection for them.  It has an unspoken, sub-sentience that make accept upgrading.''
 +
**''It connects the rider telepathically to nearby riders.''
 +
*4 Extraordinary Psyche Sense.
 +
*4 Seek in Shadow.
 +
**''Will seek its rider if separated''
 +
*4 Mold Reality.
 +
**''Makes its road smoother when needed''
 +
*4 Item Extraordinary Regeneration.
 +
*2 Ability: Saddlebags are 10'x10'x10'.  Bike has 2.
 +
*4 Gas tank of holding 8'x8'x8'.
 +
**''It runs on gasoline usually but the Regeneration & Shape Shift will allow it to run on any liquid.
 +
*8 Extraordinary Shape shift.
 +
**''It tends to shift to whatever shape a vehicle of its type would be considered stylishly exciting. In realms without such appeal it reverts to its blue early Harley appearance.  The tendency to chose a “Stylish” appearance seems to exude a degree of vanity about its own appearance.  Its rider may suggest shapes and design and it will nearly always comply, but may revert to its own choice of appearance.'
 +
**''There is a sense when riding it that it is a happy and willing tool.  Its almost a sense of faithfulness. There is a sense it has been other things then a motorcycle..  As if it knows what its like to be a bulldozer, or a airplane, or a pizza oven.  Brief and infrequent flashes of a mechanical awareness pass to its primary companions.  It is incredibly hard to crash the vehicle.''
 +
**''Created by Oberon, a pair, and gifted to Random.  Random passed one to Carly during his biker phase.''
 +
**48
  
 
==='''Trident Dagger-(12)'''===
 
==='''Trident Dagger-(12)'''===
Line 142: Line 165:
 
Trident Dagger
 
Trident Dagger
 
*4 Deadly Damage
 
*4 Deadly Damage
*2 Speak & Sings:''Trip'' Remember any song it has heard & repeat it. Cab remember and book loaded to it and repeat them audibly
+
*2 Speak & Sings: '''''"Trip"''''' Remember any song it has heard & repeat it. Cab remember and book loaded to it and repeat them audibly
 
*2 N/N Forms :penkife-Swiss  
 
*2 N/N Forms :penkife-Swiss  
 
*1 Ability-Return to hand
 
*1 Ability-Return to hand

Latest revision as of 22:51, 15 May 2024

Carly Dear

Carly.jpg

Father:

Mother:

Children: None

Description:

Hobbies:

Ranks[edit]

Points{237}[edit]

Total:237= 126 Stats+{24(160)} Powers+40 Skills+{38(47)(21)} Items +(+0/0 allies/Enemies) +0 Shadows+4 Stuff +15 Storage

Advancement[edit]

Abilities gained at Rasak[edit]

Work at the Trump Desk[edit]

  • 4 Good Stuff granted by Dworkin
  • 100 pips:Stats endurance Chaos to Amber. Chaos to 10=20. Str Chaos to Amber=10. warfare 25 to 46= 21
    • Mal at Reiss 20,
    • 10 on skills 51 current 29 to spend

29+15=44

Statistics {126}[edit]

  • Psyche: 70
  • Strength:2
  • Endurance:13
  • Warfare:51


Powers {24(160) }[edit]

  • (70) Advanced Trump Artist  : {Instructed by Finndo}
  • (30) Advanced Sorcery  : {Instructed by Finndo}
  • (40) Advanced Conjuration  : {Instructed by Finndo}
  • () Advanced Ambir Imprint  : {Instructed by Finndo}
  • (20) Power Words  : Carly's Spells  : {Instructed by Finndo}
  • 20 Advanced Mal at Reiss : Carly's Spells  : {Instructed by Finndo}
  • 4 Thievish Skills  : Carly's Spells  : {Instructed by Random}
  • 0 CantripsCarly's Spells
  • Operator Finndo's Trump Trap Construct

Skills {40}[edit]

  • 3 Academia-Fantalin
    • 2**2**1**1
  • 3 Acadamia-
    • 2**2**1**1
  • 3 Acadamia-University of War-Rasak
    • 2**2**1**1
  • 1 Ceramics
  • 2 Wood Work Carving
    • 1
    • 1
  • 1 Fiber arts-Sewing, Macrame
  • 3 Motorcycle Racing-driving
    • 2**2**1**1
  • 2 Automobile Mechanics
    • 1 Auto Racing
    • 1 Stunt Driving
  • 1
  • 2 Wind Instruments-Saxophones
    • 1 Wood Winds
    • 1 Brass instruments-trombone
  • 2 Stringed Instruments-Piano
    • 1 harp
    • 1 Guitars-Class
  • 2 Doctoring= Trama Medicine
    • 1 Pip Skill-Rasak-Combat Medical Training
    • 1 Surgery
  • 2 Horsemanship
    • 1 Pip Skill-Rasak-Military Horsemanship
    • 1 Racing
  • 2 Parkour
    • 1
    • 1
  • 2 Accrobatics
    • 1 Pip Skill-Rasak-Gymnastics
    • 1
  • 2 General gardening.
    • 1
    • 1
  • 2 Camping- Wilderness Survival
    • 1 Woodcraft
    • 1
    • 2 Cooking
    • 1 Pip Skill-Rasak-Cooking. Butchering. Preparation. Cast Iron. Open Fire.
    • 1
  • 2 Amber Communication
    • 1 Pip Skill-Rasak-Military Technology
    • 1 Pip Skill -Rasak-Military Command and Communications.

Allies & Enemies {0/0 = 0}[edit]

Allies[edit]

various

Enemies[edit]

various

Companions[edit]

Items {38(47)(21)}[edit]

Carly's Cut 28[edit]

CARLYCUT1.jpg

  • 2 Chaos Vitality
  • 2 Double Speed 5 transfer
  • 4 Invulnerable
  • 2 Danger Sense 5 transfer
  • 1 Speak
  • 1 Self-heal
  • 2 N/N Forms Street clothes, Formal outfit, Camo, Blackout or Funeral Wear, kimono, work clothes motorcycle cut "AMBERITES"
  • 2 Shadow Path- Findable in Shadow
  • 1 Ability: Call to hand/Don/Return
  • 1 Ability: Cleanse 10 meter
    • 28

x3 Horde=84(28 Carly, 56 Random)

Knife (15)[edit]

  • 2 Double Speed
  • 2 Combat Reflexes
  • 2 Speak & Sings: "Stick" Remember any song it has heard and can repeat it. Cab remember and book loaded to it and repeat them audibly
  • 4 Deadly Damage
  • 2 N/N : Eating knife-most common shape,Rapier, Short Sword, Bowie Knife, carving knife. trident dagger. Main Gauche
  • 1 ability-Return to hand
  • 2 Rack & Use
    • 15

Carly's Personal Motorcycle[edit]

  • 2 Chaos Vitality
  • 4 Extraordinary Movement.
  • 2 Amber Stamina
  • 8 Armor Ruggedly Invulnerable.
    • While the vehicle itself is extraordinarily rugged and resistant to damage and wear, its riders seem to share a general invulnerability to the elements, general fire effect, wind damage, elements of a material nature being cast at it including rocks, insects, and bullets while on or near the vehicle.
  • 2 Speak & Sing.
    • Not quite sentient, more emphatic, it has intelligence enough to adapt to conditions, protect itself and its riders, even if they are inexperienced, and to behave in the manner an experienced rider would choose. Anticipates choices. For its principle companion it seems to exude a sense of comfortable companionship and willingness. It may have a sense of protection for them. It has an unspoken, sub-sentience that make accept upgrading.
    • It connects the rider telepathically to nearby riders.
  • 4 Extraordinary Psyche Sense.
  • 4 Seek in Shadow.
    • Will seek its rider if separated
  • 4 Mold Reality.
    • Makes its road smoother when needed
  • 4 Item Extraordinary Regeneration.
  • 2 Ability: Saddlebags are 10'x10'x10'. Bike has 2.
  • 4 Gas tank of holding 8'x8'x8'.
    • It runs on gasoline usually but the Regeneration & Shape Shift will allow it to run on any liquid.
  • 8 Extraordinary Shape shift.
    • It tends to shift to whatever shape a vehicle of its type would be considered stylishly exciting. In realms without such appeal it reverts to its blue early Harley appearance. The tendency to chose a “Stylish” appearance seems to exude a degree of vanity about its own appearance. Its rider may suggest shapes and design and it will nearly always comply, but may revert to its own choice of appearance.'
    • There is a sense when riding it that it is a happy and willing tool. Its almost a sense of faithfulness. There is a sense it has been other things then a motorcycle.. As if it knows what its like to be a bulldozer, or a airplane, or a pizza oven. Brief and infrequent flashes of a mechanical awareness pass to its primary companions. It is incredibly hard to crash the vehicle.
    • Created by Oberon, a pair, and gifted to Random. Random passed one to Carly during his biker phase.
    • 48

Trident Dagger-(12)[edit]

Trident dagger.jpg

Trident Dagger

  • 4 Deadly Damage
  • 2 Speak & Sings: "Trip" Remember any song it has heard & repeat it. Cab remember and book loaded to it and repeat them audibly
  • 2 N/N Forms :penkife-Swiss
  • 1 Ability-Return to hand
  • 1 Ability-disarm on occasion
  • 2 Rack Spells: Frame holds 12 Spells
  • 1 Traceable by Random-(Carly unaware this Function)
    • 12

Elite's Hat-7 pips[edit]

Ranger hat.jpg

  • 4 Pip Invulnerable
  • 1 Ability- Only she can remove it.
  • 1 Alt form Fedora, Riding Helmet
  • 1 Ability: Call/return
    • 7

Stolen- picked up by Carly

War Bracer 6[edit]

  • 2 VS Guns- Transfer 5
  • 1 Self Heal
  • 2 N/N: Bracer, Stylish Bracer, Steel Vambrace Clamshell Greaves
  • 1 Ability-Call to don/Return

Stolen- picked up by Carly

Rapier 13[edit]

  • 2 Double Speed 2
  • 2 Combat Reflexes
  • 4 Deadly Damage
  • 1 Mold Stuff-Find in Shadow if lost.
  • 2 N/N : Rapier, Broadsword, Short Sword(Often Worn), Scramasax, Woodsman Axe,
  • 1 ability-Return to hand
    • 13

Shot glasses/Saki set (22)[edit]

This set is always on her desk. It is a gift from Finndo. It was made by an ancient master in potery. Carly only keeps 4 cups on her desk, along with the jar and a changing variety of japanese-style snacks, like wasabi peas, hot puffed chips.

The glasses and decanter and the tray they are kept on are separate items. The tray can provide meals for three. (Since Finndo did not want even the appearance of improprieties.)

The set consists of 3 serving carafes of different sizes: 16 oz, 24 oz, 55 oz. It has 32 glasses. Carly keeps the smallest carafe on here desk with 4 cups. It has 20 mixing trays for soy, wasabi & hot sauces. It has 20 sets of chopsticks.


The set pieces have been used in combat. Invulnerable items of uniform weights that return after being thrown make fine projectiles.

Carly saki set.jpg

Saki Set [edit]
  • 4 Invulnerable
  • 2 Double Damage
  • 1 Ability-Always full with a pure ancient Saki that she and Finndo adored. KEPT AT THE APPROPRIATE TEMPERATURE.
  • 1 Self Heal -Clean.
  • 1 Ability - Call and return
  • 1 Mobility. Cups with sort themselves out around the container, Floating from as far as 100 meters.
    • 10
Tray[edit]
  • 4 Invulnerable
  • 2 Double Damage
  • 4 Produce Meals for three people three times a day. It will produce meals on demand. Meals can be on demand or at random.****
  • 1 Ability: Call to hand.
  • 1 Ability:Clean tray and utensils.
    • 12


Gifts for favors (21 pips in Gifts)[edit]

Because of her position she is often given gifts in order to get in touch with Random or Vialle. If the gift worked is a solemn secret between gift give an Carly. Not even random knows. Vialle seems to know but spends a lot of time with Carly.

Over the years some of these gifts have become more like tributes. Alcohols, chocolates, candies, motor cycle magazines and trinkets, juices, given to her because they like her.

Dolkian Syphon Coffee Maker (5 Pips)[edit]

A siphon style coffee maker used in the rituals and distinguished homes of members of the Dolkian Following.

Tosian rearden coffee pot.jpg

  • 1 Mobility-Speed-Efficient
  • 1 Extra Hard-Unbreakable glass.
  • 1 Alt Form-Upright to brew, Flat to store.
  • 1 Heats to cook or keep. While set up, brew stays hot without going bitter.
  • 1 Ability-Proof against poison.
    • 5 Pips Gift from Fortunadus

Cigar Case (5)[edit]

Henry's Cigar case.jpg

  • 2 VS Guns
  • 1 Mold Stuff: Expresses as sealing the container from environmental effects keeping the contents fresh.
  • 1 Ability: Refill Cigar spaces from the Cigar box at home.
  • 1 Ability: Call to Hand/ Return
    • 5 git from Caine

Cigar Box (7)[edit]

Henry's cigar box.jpg

  • 2 Vs Guns
  • 1 Mold Stuff: Expresses as sealing the container from environmental effects keeping the contents fresh.
  • 1 Ability: Items within can be summoned remotely by the owner.
  • 1 Ability: Keep Contents fresh.
  • 2 Ability: Call to Hand/Return. The second point represents that when called it will almost certain be traveling across Shadow
    • 7 Gift of Caine

This item was designed specifically for cigars and other tobaccos. However, it could be used for herbs, spices, and nearly anything a player wanted to keep fresh at all times.

Pipe (7)[edit]

  • 2 Vs Guns
  • 1 Ability: Keep fires despite weather
  • 1 Ability: Call to hand/Return
  • 2 N/N: Briar, Churchwarded, Long Clay, Glass
  • 1 Ability: Clean
    • 7 gift from Brand

Carly's Green Tankard (6)[edit]

  • 4 Invulnerable
  • 1 Find in Shadow
  • 1 Ability- Everfull with Amber Navy Grog-Gerard's Mix or Gerard's Navy Coffee.
    • 6 (6 Pips- Gift from Gerard)

Van Real Glasses (9)[edit]

Glasses.jpg

Non Magical-2 pips[edit]
  • 2 Vs Firearms-Protection from general road damage and effects against the eyes. Multi-spectrum eye protection from incoming effects. Lasers, flash, blinding light, rock, sand, insects, etc
  • 0 Sunsensor
Magical-6 pips[edit]
  • 2 Vs Firearms-Protection from general road damage and effects against the eyes as well as specifically aimed firearms
  • 1 ability – See through Invisibly.
  • 1 ability -See through Illusions.
  • 1 ability -X-ray Vision. Thermal Vision, See retained heat signatures.
  • 1 Ability-Binocular/Microscope vision
  • 2 N/N Forms : Indoor reading glasses, Riding Glasses , 3 different casual frames, 2 formal wear frames, Catseye Frame. Adventure frame. Sniper goggles
  • 1 Call to Hand.Return
    • 9

Gift from (Elayne)

Greenwhitedrapedsword.gif

Shadows{}[edit]

Stuff{4}[edit]

  • 3 pips GS- spendable (Dworkin)
  • 1 pip GS Permanent (Dworkin)

Miscellany[edit]